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Sergant1000

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Everything posted by Sergant1000

  1. The mod has been updated to 29.000.full and added a patch to 29.001.full. Add: Added "the WorkBench 2" it transferred part of the recipe with character and with "the WorkBench" to reduce lag when opening the crafting menu. Added model "HK USP Compact" Change: Increased the burning batons. Fixed description of skills. (Crack) Fixed shooting zombies through a crutch for this they added a feature to explode. Changed stack in canned and clay bowls. Fixed empty cans. Fixed recipes wooden blocks. Fixed position of the model machine "Bastard." Wheat germ is exposed like a blueberry.
  2. Added patch to version 28.098.full add: Creating a wooden skeletons added to the workbench. Change: Fixed wooden barrel. Fixed fee of coffee. With the destruction of soot crops will fall vegetable fiber or nothing. "FleshTonn" and "bubonicDoctor" put a randomly 3 object. With coffee harvested temperature maintenance. Fixed description pohlebok. I had to change the use of the buttons at the eggs. RMB put the egg in the hen house, eat paint. Donuts, wheat and corn bread, put time crafting. Fixed vitamins recipe. Removed the duplicate recipe for roasted coffee beans. Removed the possibility to choose an office chair. Description new skills transferred to the localization file. Skills are separated into groups. Found a solution missing icons. Shutters, bridges, gates, scattered on a workbench. Changed views: Bubonic Doctor, Mutated Zombe, FleshTonn, Porcupine, Witch, Guardian.(thanks to Pacco) Machine guns, automatic, SMG, reduced damage to the unit.
  3. Added the patch to version 28.074.full Add: Rabbit and pigs for breeding, the model added. Apple tree the model added. Iron spikes the model added. Added "Metal Bench" with its own model, replaces the "Scrap Iron Table". Added "Oil Refinery". Added "Coop". create a "Chicken Coop", feed him "Shicken Food", wait and take the meat, after take egg and the RMB in a cage, and everything is new. Added the ability to "Fast Eddie". Added to craft "Chemical Station" and "Ammo Loader". Change: Changed bone. Changed "Wooden Barrels" wine recipes, alcohol, kvass and mead moved into it. The maps exhibited ambient temperature environment menu. The initial quest line changed. Fixed a problem with the treatment of infection. Recipe of the needle is changed. Increased dead body strength. "Five-seveN" corrected the name and position of the model in your hand. Added a flashlight. Modified egg, eat at LMC. "Quality Joe" Transcribed skill. Transcribed ability to "Athletics". Removed the damage which was distributed to all the instruments. Decreased the damage of conventional ammunition. Reduced scatter onion, a little bit. Additionally: So the "Wooden Barrels" was change, before installing the patch, remove all of the barrels.
  4. Not for now, not all player know how to use SDK.
  5. Addede the patch to version 28.052.full Add: Added details "MG-42." Added a barrel for the production of alcohol. ( "Corn Flour" 10, "Plant Fibers" 10, "Bottled Water" 1) Change: Fixed setting accuracy in archery. Plastic bags put up plastic material. Changed material in sofas for comfortable disassembly of the knives. Put up their own material for plates, fridge, air conditioning, for comfortable disassembly wrench Fixed a bug with the smelting of iron and items above. Fixed a bug gun assembly. Fixed sound in all SMG.
  6. Added the patch to version 28.037.full Add: Added model: Kitchen knife, a fork, a screwdriver, a frying pan, ax, katana. Change: Corrected the name of the bird's nest. Changed the icon wall candle. Fixed unlockable recipes books alloys. For empty cans put the number of the cell at 30. Reduced scatter onions. Fixed pumping ability "Strong Spirit" Fixed cotton and goldenrod. Fixed recipe for mahogany blocks. Updated atlas with icons. Driftwood exposed to burning time. Fixed materials copper and iron ore. Replaced the icons at the canned food with rabbit, pork and venison. (Thanks to "7DaysFan") Changed the recipe for black powder. Removed skills progress factor.
  7. Thank you. Im change version. SDX dont need, all mod doing like open and copy and nothing more. And not all models have in those post beacose a14)) But I will trying add more models.
  8. Added the patch to version 28.008.full Add: "Leather Duster" and 5 color variations added to the loot. Added 2 color variations baseball cap. change: Fixed model flashlight. Fixed dressing backpack. Set of water Canned food is one bank at a time. Fixed lutanie the bottom of a large refrigerator. Removed bleeding from rabbit attack. Changed the skill leveling.
  9. Added the patch to version 28.008.full add: added "Stone Knife" Bench added to the core group. wooden ramp frame removed from the core group. Iron, steel and fire arrows removed from the core group. change: Fixed picking cotton. I changed the recipe workbench. Fixed the names of canned meat. Fixed fee goldenrod.
  10. After install mod edit file "Settings.ini" at path "7 Days To Die\7DaysToDie_Data\Managed"
  11. Mod alpha for 14.5 has been updated to version 28.000 Posted: Original spare parts for the repair of weapons. Added description of subjects. Overwrite existing. Added the ability to "Revolvers". Added color shoes: Black, Blue, Pink, Yellow, Green, Light Green, Aqua, Orange, Red. Added shirt color: Light Red, Dark Blue, Aqua, Light Green, Yellow, Orange, Pink. Added Army shirt colors: Green, Blue, Orange, Black. Added T-shirt color: Light Red, Light Green, Dark Blue, Orange, Yellow, Aqua, Pink. Added sweater colors: Orange, Yellow, Aqua, Pink. Added color Down jacket: Orange, Yellow, Dark Blue. Added Red tea in cans. Added Army pants color: Green, Blue, Orange, Black. Added a recipe for chicken meat from the bag. Added ability to "Heavy Ammunition Crafting" Added a recipe machine "Bastard." Updated "Compo-Pack for Random Gen" updated "Old Can". Added recipes for block letters in the crafting table. Added recipes elevator test developers. Updated: Rewritten the structure of objects. Optimized code items with a view of the expansion of the system. Removed pistol with a silencer. Repair of the weapon parts removed. Strength and Har-ki weapons from weapons components changed according to their class. Removed all "Plaid Shirt" Removed all backpacks but standard. Removed all "Denim Jacket" Removed the use of objects on the RMB and LMB, only RMB. Removed all the extra options for building blocks. Registered Removed chests. Removed the condenser water. Removed repair of rock, sand, sandstone, broken stone, turf, removing a bucket of acid. Now the tables crafting needs to be served does not stand and wait for the craft. Recipes "woodTable" spill over "workbench" Feminine game character exhibited weight of 55 kilograms. With hornet honey is extracted, one thing if carve anything, plus 2 points if the butcher knife. With uterine hornets extracted 2 times more. Removed "Silenser", "Sniper Scope". Changed the range of initial tasks. Left reinforced glass. Additionally: Changed the repair of weapons. Now the weapon can be a bit restore repair kit. But in order to fix the weapon properly, it is required to disassemble and repair the parts themselves. Lags in crafting menus have remained, but became less. Vanilla magic transformation of the wooden skeletons of iron and then into concrete, abandoned. Bathed in the full version of fashion models, also added to the model blocks (gates, shutters, lifts)
  12. Well, I rewrite items and move blocks to a14. What can I say? not enough space, and I remove all new constraction blocks. Between vanilla blocks have some free id but it still not enough.
  13. Over alfa 12 id blocks have 4095. In alfa 12 and 13, limit was 2010(becose after 2010 you can add block but they wont worcks) and Iam remove some blocks. But now, in a14, limit stay 2010 and developer use 1900 id.
  14. Update of mod to Alpha 14 will not. Comrades, developers gobbled up all the free space under the block id. In this connection, it is impossible to move more than half the systems and whitout it mod useless.
  15. All XML was modify by me, only rwgmix was modify by Magoly. Files have some kind of dependence. It meanse if you pute one ore more file from mod in you mod without editing, game will have mistakes or crush.
  16. yes, Compatibil. And have a Combo-Pack in.
  17. The mod has been updated to version 27,108 Added patch for the alternative version Posted: Added recipes perekrafta tools in scrap. Added the ability to "Perfect Health": The maximum level of 5, the value of 10 units, each level adds 5ed.. to health. Added ability to remove the chicken in the bag. Sofa fabric added loss system: When a destruction of: 1 cloth, 1 tree. With the destruction of a knife: 3 cloth, 1 tree. With the destruction of an ax: 1 cloth, 3 wood. Sofa leather added loss system: When a fracture: 1 leather, 1 tree. With the destruction of a knife: 3 Leather, 1 tree. With the destruction of an ax: 1 leather, 3 wood. Added weight Bedstead. Added time driftwood burning. Added quality of the level of fishing. Added new icons ointments. Updated: Reduced strength of the destroyed boxes and chests. Removed given by the destruction of the tree ripe apple. Replaced starting food bank. Changed skill "Strong Spirit": The maximum level of 5, the value of 10 units, each level adds 10 units.. Stamina. Changed skill "Iron Body" reduced cost up to 2 units. Added minimum descent being up to 10 units. removed duplicate prescriptions. Increased the duration of the virus within 24 hours, first stage 15, the game clock, the second stage 9 hours of gaming. Changed infection. 1st stage: -0.1 endurance for 1 sec, after 21 hour gaming -10 Health operates 24 gaming hours. 2nd stage: -0.2 endurance for 1 sec after each 21 hour gaming -15 -0.05 health and well-being, operates 72 gaming hours. 3rd stage: -1 Stamina for 1 sec, -0.5 health over 3 seconds after each 21 hour gaming and -20 x -0.1 health, operates 72 gaming hours. 4th stage: -2 Stamina for 1 sec -1 health over 3 seconds, every 25 hour gaming -20 -0.25 xn and well-being, works 72 hours of gaming. 5th stage: death. Corrected time crafting grape seeds and bone meal. Changed loss skeletons. Reduced dead body strength for hens and rabbits. All the weapons scatter is exposed. Removed unnecessary items returned recipes: "dynamite", "F-1", "C-4". Changed the recipe for "TNT". Changed Haydee Accessories administrator and increases the books. Reagents renamed. Additionally: Since the change Haydee Accessories administrator and increases the books. That before updating fashion, remove any accessories admin and use all the increase of the book.
  18. The mod has been updated to version 27.82 Added by: Added crafting recipes for re falling ore. Added a recipe for crafting paper from the book. Added crafting cell in turn. The key stone is now possible to strengthen steel. Added the ability to "Digging Tools", "Chief-Cooker". Added icons Iron concrete frame. Updated: Slightly raised xn. in medvezhenka and bear. Change settings of dishes with potatoes. Corrected the name of the materials in the oven. The stone ax "Tazas", increased damage on the blocks and enemies, removed the possibility of repair. Iron ax returned to active pumping ability. It reduced the number of drop-down lime rock. Concrete blocks registered repairs. Armored glass exhibited strength. Fixed armor slots. Changed crafting window. Changed loot loss building blocks and iron tools. Increased number of repair of improved and advanced repair kit. Fixed skill "Iron Body". Returned animal blood. Fixed growth hive if anything has over him. Fixed unbreakable frame. (If it is already in the world is to remove the blocks around it.) Reduced xn "Mutated_Zombe". Reduced food strawberries. It increased the number of recipes in the red plate. Reworked apple tree.
  19. The mod has been updated to version 27.46 Updated: Fix Wheat gathering.
  20. The mod has been updated to version 27.45 added: Added "flour", "Carp", "Carrot Juice" and "Carrot_Cake" Updated: Feeding nests \ hive \ cubs, for convenience transferred to the paint on the RMB. Reworked the hive to rename in "Hornet's_Hive", is now for its feeding is required to take in hand chrysanthemum flower 10pc. and RMB on the Beehive. Feeding slot was changed from "Corn_Flour" (corn) to a logical "Chicken_Food" (Wheat). Fixed number of material on leather armor. "Iron Body" reduced cost to 5. Fixed weight cartridges. For Yucca and Aloe requires plowed land. Increased the number of salt in the loot. Fixed recipe mixed cement with a bowl of water. removed to obtain boards with "wood log spike". Bait made edible. In the selection of wall candles and torches matched Wall candle and torch. It reduced the creation of metal frames. Increased kol-in gasoline from crude oil.
  21. The mod has been updated to version 27.22 Updated: Changed backpacks, backpack is now installed, you can open 5 times, then self-destruct. Fixed repair of concrete and concrete blocks. Fixed Haydee books. Reduced to obtain oil from the barrels of gasoline and oil. Fixed buff "Wrong fused bone".
  22. Addons not working on this version of mod. It needed for translating sirvival notes, but now I cant add or edit description of items. Freezes of crafting menus is beacose I add many recipies and menu of developers not optimize. For descrease freezes, working in inventory from player status menu.
  23. The mod has been updated to version 27.15 Updated: Reduced variation in the bow, crossbow, blunderbuss. Fixed a bug with skill. "Low_Grade_Fuel" material change.
  24. The mod has been updated to version 27.12 Posted: Added key-stone of the metal. Updated: Fixed parsing of metal armor. Fixed lime and everything associated with it.
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