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Sergant1000

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Everything posted by Sergant1000

  1. The mod is update to version 30.082 Added: Removed backpacks with the player model. It replaces the standard model on the UMA: Succubus. Porcupines. Added zombies "Biter" - 30hp, an increased chance of infection, causing a critical bleeding. Very small. Returned backpacks. Added wigs. Fixed: It reduced the number given by the health of food eaten. Increased the damage of steel picks for titanium ore by 2 times. Reduced scatter bow and crossbows. Increased the damage of fire for arrows and bolts. Changed the loot in pharmacies. In the iron and steel tool removed a prescription for perekraft scrapped. Only disassemble. Removed the ability to fix the usual firearms repair kit. It increased the number of cases created for repair. Increased spending minigun strength. Changed the subject of repairs on "improved Repair Kit" Change settings on the skill of repair. Reduced get experience for killing zombies. Fixed skill "Forge Knowledge" Reduced cost of copper. Fixed time of plant growth. "Crossbow MIB" increased recharge time. Slightly increased the chance of zombie bosses. Additionally: Added a patch on the old type of crafting menu. Once installed and \ or update fashion, copied to the game.
  2. Какие настройки мира?
  3. he Mod is updated to version 30.060 Fixed: Fixed icons and stove.
  4. The Mod is updated to version 30.057 Added: Possible to grow cactus. Fixed: Changed fertilizer recipe. Fixed planting, planted only on the plowed earth. Fixed text notes in a journal. Reduce the chances of occurrence of the resource with gray stones. (Works for non-generated zones) Added Trap Catapult. Fixed abilities: "Strong Spirit", "Perfect Health" Modified cement recipe. I changed the recipe seeds, number of ripe fruit from plants. Hoes added: time between digging, digging experience behind. Changed material colors. Changed stack parts minibike. Reduce the cost of feed. It increased the number of resources grown rabbit and pig. Jar of candy is now scrap into the tin. Added seed pockets to the loot . Added a recipe hop seeds. Corrected the name of the soap. Increased the damage on plants for choppers. Burning barrel- deals damage. Fixed quest chain. Fixed 9x19mm Homemade. Insert 10x25mm renamed 10x22mm glock 18 redesigned to automatic. glock 23 transferred to 10x22mm ammo Fixed throw grenades. Changed flight 40x46mm grenade. Harvesting resources from the resource rock, modified to receive a bonus from the skill. Changed HUD. All lamps switched on and off. Changed snowberry icons. Removed Duplicate candle. Added recipes of moldy bread from pieces of bread.
  5. баг. поправлю в следующей версии.
  6. Light version of the mod, working on a15. Full version out only when SDX will work with a15.
  7. Mod updated to 30.023 Fixed : Fixed zombe loot Fixed steel smelting and strips of all metals Change material of corn plant Forest flower now pickupble
  8. Mod updated to version 30.019 Added : Added cactus flesh, produced respectively from a cactus. Added icons helmet with a flashlight. Recipe plastic added to "Oil Refenery". The recipe for a big forge added to the skill "Alloys Knowledge". Added zombies children Harry and Hanna, 50 hp. Updated: The system of withering plants and their collection tool has been removed. Instruments added distinction Experience gained depending on the material, the better the more. Corrected the description of items. Added skill "farm tools." When pumping, it allows you to collect more fruit hoe. Skill "Miner's tools. When bleeding added to obtain additional resources. Due to a new, incomprehensible error disabled recipes: creation of lenses from binoculars, opportunity to remove the meat in the bag and back. Optimized code. Increased the drop rate of rare books, tied to a level. Added books in safes. Fixed recipe "barnWoodBlock" Fixed loss of clay from the clay block in the fall. "HuntingKnife" corrected parameters. Reduced cost of repair forges. Increased the experience obtained from the Bolts. On the level of 2-15 raised stone with copper loss At the level of 16-36 raised stone with precipitation of iron At the level of 37-60 to put the stone loss ilmerita Increased convenience store "crossbow MIB" 3 bolts. Fixed parsing leather bands Fixed parsing objects on the tin. Fixed perekraft ores. Increased chance of getting honey from the hives. Reduced the garment dyeing. Fixed minor bugs Changed the default model UMA model: mutated zombies, Old SWAT, Piroplazma, Flesh Ton. Returned loss of lime stone. Reduced loss of stone metal, titanium. Fixed book improving skills. Fixed craft in chem.Station Surrounding the food buffs. Removed the difference in time of plowing in choppers. Arranging experience. It increased the number of mature corn. Piroplazma - increased to 300 hp. Controller - increased to 200 hp. Old SVATovets - increased to 300 hp. Changed the loot from the zombies.
  9. Do you run the game without an anticheat?
  10. Mod updated to version 29.320 Posted: Added burning stove, replacing the dilapidated stove. Shabby moved in the second workbench. Added spoon. Added skill "Forging Knowledge" opens the caliper and dies with taps. Added model "MP-443 Rook" Updated: The average stove added to the recipe set for blood collection. Animal fat now smelling. "IMI Galil" - a little understated sight. "SIG SG 552" - Fixed sight. Updated "Compo-Pack for Random Gen" to version 22. "Oil Refinery" corrected texture. "Wooden Barrels" corrected texture. Rearrange the recipes in the fire and ovens. Slightly optimized. Fixed recipe red tea in a tin. Forks and spoons exhibited material tin. zinc scrap added to the broken stage machines. Optimized code for the new machines. prescription on the assembly "MP-443 Rook" added to "Pistol Book". Reduced demand for skills "Archery Knowledge" the growth of plants on display at 6 o'clock. This correction can be very baggy.
  11. How did you installing a mod? Subscribe step by the step.
  12. Mod updated to 29.301 Added : Added recipes for lunch with corn bread. Added Corn tortillas. Added model: minigun, a table with the armor, the shock and a fire trap. Fixed : Fixed bath for painting. Spear replaced skill of creating a "Weapon Smithing" on "Homemade Gun Smithing". Optimized code. Homemade Rocket moved together. "Hunting Knife" changed the recipe. Changed material Bench on the tree and fix. Bench 2 has been removed from the core group. Optimized code. Metal bench, modified repair. Added repair: Beehive, Bird's Nest, Coop. Facilitating and optimized model of cucumbers and tomatoes. Changed the recipe for Iron hammer and a wrench. It reduced the number of experience in the creation of tools. Fixed "wood Pole Frame" "Flagstone Plate" icon is exhibited. Change the action of adrenaline. Magnification: speed and endurance. Updated analgesic effect. The increase of number of health. Fixed collimator sight at "galil". reduced maintenance muzzle from automatic weapons. Optimized model "iron Spikes". Added damage from shock traps. Changed material munition box. Increased durability of the dead bodies, "spraying" bodies shot reduced.
  13. Mod updated to 29.276 Fixed: Fixed harvesting plants by hands.
  14. Mod updated to 29.275 Added: Added blocks: "Wood Frame", "Wood Support Frame", "Wood Pillar Frame", "Flagstone Plate", "Cobblestone Plate", "Wood Stairs S", "Wood Pole Frame". Added model plants: carrots, beets, tomatoes. Added harvest plants by hands and shovel. Added a recipe thread from the web. Added Recipe bone meal added to the millstones. Added recipes for mixed concrete with other containers. Added a recipe for the installation as a decoration for: chrysanthemum, goldenrod, yucca and aloe. Fixed: Fixed broken military machine. cobblestone reduced the number of strokes to improve. Fixed the bug of new textures on the zombies. Recipe hut added to the workbench. Increased output of smokeless powder. Changed bones stack. Change Repair spears. Improving stone hammers added. Beet translated into a 3-phase growth. Updated model stone picks and stone knife. "Flagstone" exposed stone repair. Gas canisters removed scrap to the metal. increased damage to a fire trap.
  15. Mod updated to 29.252 Added: Added static car on the road: the military, the police, ambulance and bus, with their own loot. Added model stone knife. Added suhpaek. Added a recipe for C-4 in the table instruction. Added the ability to grow birch. Added model medium oven Change: hammer added to improve the units with the help of clay and sand. reduced time between the collection of plants from the chopper. Fixed soap. Reduced skill requirements "Alloys Knowledge" Fixed a prescription for the Colt Python, in the table of learning. Hunting knife Fixed damage to furniture. Iron spear replaced by bronze. I changed the recipe. Modified Iron spear. I changed the recipe. Increased downtime mature plants up to 120 min. (It is not known how it will work) Changed the number of seeds with the fruit.
  16. by smelting. Bronze is an alloy.
  17. Dont need to copy "7DaysToDie_Data" folder on server. Upload "output_log.txt" somewere.
  18. let me see "output_log.txt" When you copy mod, did you copy only "Data", "SDXMods" and "SDXData" or all what was in arhive?
  19. Нужно дождаться 3й стадии растения, после взять тяпку и собрать ею на ЛКМ.
  20. Mod updated to version 29.234 Add: Added a recipe: the inner corner tile, wooden staircase, wire fence, sofa, armchair. Added starting hut. Added: Energy Drink, ampoules to the injector for the treatment of viral infections, and, bunch of dynamite. Updated: Fixed fee toadstools. Fixed farming: Mushrooms. increased time to plant transformation in the grass. Removed immunity from infection in antibiotics. Immunity gives only the injector. Reinforced mines of the wheel cap. It changed the way the loss of empty bottles. Strengthened TNT. Loose stick of dynamite. Changed the recipe for TNT and dynamite sticks. Increased the chance of weapons and medicines to airdropa. Stone picks reduced the time between beats. Fixed spawn wheat plains biome. Changed the number of fruit plants.
  21. Add: <sprite pos="200,-60" sprite="" color="255,255,255,255" globalopacitymod="1.8"> <label depth="2" width="300" height="30" text="{DayTitle}: {Day|always} {TimeTitle}: {Time|always}" font_size="28" pivot="center" effect="outline" upper_case="true" justify="center"/> </sprite> to windowCompass block.
  22. Mod updated to version 29.215 Posted: Getting empty cans from old cans. Added two quest in the starting chain: coal and nitrate Added Perks to study recipes by leveling. Added zinc icon. Added: ilmenorutile, titanium crucible. Added model: tables training, shells painting, Large kits. Updated: The appearance of nitrate on the surface of coal, reduced. The greatest number of nitrate are now found in the desert biome of coal burned. (Works with a new game or locality) Stalactites and stalagmites, reduced the number of drop-down lime and nitrate. Fixed: The bactericidal bandage, first aid kits. Fixed a problem with the model at the flintlock. Changed airdrop: an antibiotic and an antibiotic plant constant. Returned prescription nitrate. Changed farming: Plants added to stage "zavyadschee" (except corn and apple). Plant after the acquisition stage, you need to collect a hoe on the paints. Reduced output of gunpowder. Changed buffs and analgesic ointments. Changed loss of titanium scrap ore ilmenorutile Titanium Smelting changed to melting crucible. Sealed box 100% exposed to the loot. Changed the recipe: ointments, him.stola, great kit. Changed the model and texture of the stone hammer pickaxes. Fixed point of damage from stone and wooden spears. Iron spear, adjusting material. It increased the time between beats for choppers. Nitrate and coal removed from the surface in the winter biome. (It works with a new game or locality) Fixed bug with missing plants in a snowy biome. (works with a new game or locality) Increased the drop rate of females with cubs. With the destruction of musorok will drop paper and plastic.
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