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Sergant1000

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Everything posted by Sergant1000

  1. You cope all files? When you install new mod, you need uninstall old mod.
  2. The mod has been updated to version V14.13 Updated: Removed the Russian language. Rocket changed. Changed sound recharge DesertEagle. Supplement: In the beginning of the topic described how to get rid of low-quality icons.
  3. The mod has been updated to version V14.11 Added: "Ore_Scanner", "Colt_Navy", "Katana", "Minigun", "MG42". + Icon + model. Getting "glassBusinessBlock" from "glassBusiness". Returned "GlassForShower", "GlassForShowerCentered" and "glassShower". Updated: Change the position of mushrooms in the generation. modified fishing, fishing rod appear after you take everything out of the bag. "Splint" cures "Broken Leg" and "Sprained Leg". After treatment, "Broken Leg" or "Sprained Leg" does not appear. Time "Broken Leg" has been increased to 5 days. after the time comes "Sprained Leg". Time "Sprained Leg" has been increased to 3 days. Reduced chance of finding a tungsten ore. increased the number of layers to bedrock at 30. M-249 SAW modified model. The shape of the glass again smelts "glassBusiness" rather than with "glass"
  4. In next version, fishing rod will drop only when you take all from catch bag.
  5. I dont no, need testing. Yes it is firing fire. Napalm dont converting to empty napalm tanks, you just finding it and fill it.
  6. Maud converted under SD2DX, check out the new installation instruction. Assembly based on the version V13.35. Includes patch V13.41 and V13.43. and upgraded to 14.02 Added: New models: "Machete", "M-249_SAW", "Flamethrower", "44Magnum_with_Scope", "M16A1", "Cookinf Knife", "AI_AWM_F_300WM", "F-1", "RGD", "M202A1_'FLASH '"," Desert_Eagle_Mark_XIX "," AK-47 "," Five-seveN "," Benelli_M3_Super_90 "," Benelli_XM1014 "," Mini_UZI "," Micro_UZI "," Ingram_MAC_M10 ". Partially Russified."Crowbar" - for all lovers of HL. + model + icon. Flask. + icon. M79 + model. icon for some frame. Change: Removed bug with flammable water. Installation time reduced.
  7. Ok Ill see it. here is mod on sd2dx https://yadi.sk/d/CodBgo79gEuLK, delete English.txt for English.
  8. Did its hapend after looting pig? - - - Updated - - - Mod converting under SD2DX.
  9. 1)it change in entitygroups.xml 2)not pig, hi is a boar, in entitygroups.xml 3)I think it something with game. Run game without anticheat.
  10. addpatch V13.43 includes the patch V13.41 Updated: Fixed a bug respawn. Increased the damage axes to 2. Damage hands on the block is reduced to 0.2.
  11. add patch V13.41 Added: "Flask" 3 sip, stack 15. Tablets "AquaBriz" and "Aquamira" for water purification. "Mead". Tips from "7DaysFan". Poisonous mushrooms and berries. Mushrooms are added to the forest. "Stairs S" for rulers "Concrete Form", "Scrap Frame" and "Rebar Frame". The new line of blocks "Iron Frame", includes "Iron_Frame" and "Iron_Plate_Frame". The new line of blocks "Flagstone", includes "flagstone", "flagstoneStairs" and "Flagston Cabin". Fishing is back at work after a crutch, but it works. Recipe number of bait down from 5 to 1. Rulers "Concrete Form", "Scrap Frame" and "Rebar Frame", expanded to 20 blocks as "Wood Frame". Medicine from poisonous mushrooms. Form for smelting "Candy Tin Can". Updated: Modifications helmet with a flashlight set model miners hat that would somehow bypass the error with the light. Magnum with scope set model. Stuck "Scrap" increased to 250. The staircase in lines "Concrete Form", "Cobblestones", "Rebar Frame" and "Scrap Frame", corrected. "IronWall" no longer made from "metalTrussing". Fixed broken off function spawn zombies. When the mouse look for mushrooms, now writes you like to harvest mushrooms, and not the name of the block.
  12. The mod has been updated to version V13.35. Added: New icons. Recipe for a stick of dynamite. Animation hit by "stick". A new icon: the explosive, fiery and MIB crossbows, Injector. In the menu "F6" added the car, the bear and the bike on which to ride. "Wood Stairs Frame" is divided into "Wood Stairs FV Frame" and "Wood Stairs S Frame". The line "Wood Frame" expanded to 20 different blocks. Updated: Removed bug with "Iron_Shiv". Rebalance all picks and axes. Fixed disappearing fishing rod. But fishing bent copper basin. Developed do not have option "Change_block_to" in the game. Fixed a lot of non-working recipes. Rank materials changed to: "wood" - "stone" - "copper" - "bronze" - "iron" - "brass" - "steel" - "tungsten".
  13. it not work on a11(((( - - - Updated - - - What version of game. and give me your save.
  14. Luewen, Try to do next: Enter the game delete all saves and quit. Enter in game again and create new map. Yes I wanna add models for new items. But first need to understande how convert models to .unity3d format
  15. Thanks for post.) Im starting trying use SD2DX. And have some problems with icons. Now I serching decision of this problem Sorry if not correct understand.
  16. Luewen, Yes? restart map with new patch. Carmela and Luewen, group_new.xml file inside groups folder, is those file wich will show you in creative menu, youres group with yours items.
  17. Its normal. Some times need run away.
  18. They looting on new map or biom.
  19. The mod has been updated to version V13.03. Updated: 3-4 ground level, water is removed and the ore has ceased to be clustered. Exhibited icon "sniperRifle_receiver_Mold".
  20. SD2DX working with icon is awfully.
  21. Thanks Carmela. I try to use SD2DX. About ID, by trial and error I knew what maximum working number, in Items is 4000 and blocks is 2000. On this Iam killing two days.
  22. The mod has been updated to version V13.00. Added: Now it is possible to wash by using "cloth" as well as a bar of soap, but the first step removes dirt. "Cobweb" can be selected. Expanded materials, added: Bronze, Tin. Shaped arrangement of ores and change the number and type of ore. New items: "Tin_Scrap", "Tin_Ingot", "Bronze_Ingot_Mold", "Tin_Ingot_Mold", "Bronze_Blank", "Scrap_Bronze", "Bronze_Ingot", "Forged_Bronze", "Bronze_Strips", "Bronze_Axe", "Bronze_Pickaxe", "Bronze_Sledgehammer" , "Brass_Axe", "Bronze_Shovel", "Bronze_Hoe". With their recipes. Recipes from the group "Forging / Molds" scattered on the books. "Home Maintenance III Book" provides recipes: "Nailgun", "Chainsaw", "Auger", "Chain Saws". Updated: "Napkin" now eliminates the 1st and 2nd stage mud. "Splint" now holds 6 hours of play, and not forever. modified material "Stone_Pickaxe" on the "stone". "Sniper rifle receiver" exhibited icon. recipes "Steel_Blank" and "Brass_Blank". Balanced strength materials: "wood", "copper", "stone", "bronze", "iron", "brass", "steel", "tungsten". For tools and melee weapons. Just change the quality of items. Upon receipt of the status of the dirty, no longer takes any health or stamina. Fixed feeding slot. "ConcreteMix" tinkering with the second recipe with canned and moved to the "Resources" changed the recipe chest and shovels of stone. "RottingFlesh" added worm-odor. Note: To ore underground work, will have to start a new game or go to another unexplored biome. The mod has been updated to version V13.02. Updated: The book "Home Maintenance III Book" included in the loot. Fixed a bug in the writing of "5.7x28mm_Bullet" and "8.6x70mm_Bullet".
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