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NekoPawtato

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Everything posted by NekoPawtato

  1. Thank you for reporting. It sounds like your map has been overwritten. This can happen if you try to use the Advanced World Generation page to make a new map with the same seed as the original map (seed is blank by default so if you make a new map with different parameters and same empty seed it will break existing saves). This is on our known issues list. If you remember the original parameters when making the first RWG map, you can try and generate it again to see if it fixes your map.
  2. Glad to hear you were able to resolve it! Will move this ticket to resolved then, thank you!
  3. Hi @Tinou, can you try using DDU to uninstall your graphics driver and then installing version 537.58 and see if it fixes the problem? It seems NVIDIA has been having problems lately with their graphics drivers causing stuttering/jerkiness and I've seen people say 537.58 was one of the more stable versions. leukos was having similar issue and it seemed to have fixed it for them
  4. Thank you for reporting, I see the coordinates of two bicycles in the most recent logs. Does it show up if you go to 860.8, 65.8, 819.9 or 860.9, 65.1, 834.9 on the map? 2023-12-10T11:23:07 334.817 INF 55059 VehicleManager write #0, id 4659, vehicleBicycle, (860.8, 65.8, 819.9), chunk 53, 51 2023-12-10T11:23:07 334.817 INF 55059 VehicleManager write #1, id 6913, vehicleBicycle, (860.9, 65.1, 834.9), chunk 53, 52
  5. I honestly don't know 😅I figure if you were going to try downgrading drivers anyway to use a known good one. I have seen another reddit post with similar issue as well, one guy said he switched to GLCore to fix and another guy said he switched to dedicated fullscreen mode and it fixed. Coincidentally enough both have NVIDIA and both said the issue started when their drivers updated. https://www.reddit.com/r/7daystodie/comments/18d272s/anyone_know_how_to_fix_this_stutter/ Do let us know if any of these solutions work for you though
  6. Try AppData\Roaming\7DaysToDie\logs and see if you find any there
  7. There is apparently a lot of complaints with nvidia drivers causing stuttering, I'm seeing people on reddit recommend sticking to 537.58 for now https://www.reddit.com/r/nvidia/comments/18al12y/game_ready_driver_54629_faqdiscussion/ So maybe try uninstalling using DDU and then install 537.58 to see if that helps any?
  8. Thank you for reporting. I was able to reproduce this and have written an internal ticket. It appears to only happen if you are not the host of the game. For future bug reports, please use this bug form here:
  9. Thank you for reporting, the logs provided appear to be from the client's side. Could you provide logs from the host as well?
  10. Thank you for reporting, it seems you were having a similar issue as this reporter: We were able to confirm and reproduce this, so marking this report as duplicate.
  11. Thank you for reporting. We were able to reproduce and confirm this issue is happening on the Steam Deck.
  12. Thank you for reporting. This issue is already on our KI list (Issues with client/host and heal others with abrasions and sprains). I've added your report to the ticket. Regarding animation, we have an existing ticket for that one as well.
  13. Thank you for reporting. The logs seem to indicate the player's save is corrupted. This can happen if there is network or data instability. A workaround for now is to restore a backup or delete the player's save. Deleting will result in their character to reset, however you can restore their progress using dev items in creative mode. Long term we're working on a more robust backup/save system
  14. Thank you for reporting. While these doors may look the same, there are very subtle differences in how they are placed. If you try to place one door in front of the other, you will notice they do not line up One of the doors is better suited for half-width blocks on the side while the other is for full-width blocks
  15. If you are using the advanced search (https://community.7daystodie.com/search) there is a "+ Search By Author" button under the "Content Search" tab where you can search by poster in combination of the keywords you are already searching by
  16. Could be this one https://community.7daystodie.com/topic/28129-alpha-21-dev-diary/?do=findComment&comment=528334
  17. Thank you for reporting. If I understand correctly there are two issues you mentioned No blood moon zombies spawning if you have a high level infested quest active when the blood moon starts No blood moon zombies spawning after you die during a blood moon #2 is intentional to prevent new players from being stuck in a constant death loop. #1 I could not reproduce, the blood moon zombies still spawned for me while I had an infested quest active (Dishong Tower). We'll need some more info on this one, please see below thread on how to file a bug report
  18. Thank you for reporting. I was able to confirm the issue on A21.2 using mouse/keyboard, however I noticed that this issue does not happen in the latest version of our internal builds, so moving this to fixed.
  19. Moving to cannot repro for now, thanks! Regarding having two power sources on at the same time, it is working as designed. The circuit can only draw power from one item at a time. Turning on the solar cells will cause the power banks to stop providing power and act as a relay. If you want to charge the battery banks and power the rest of the electrical items at once, then solar capacity becomes the limiting factor. Feel free to discuss new features here: https://community.7daystodie.com/forum/9-pimp-dreams/
  20. Thank you for reporting, this issue should have been fixed as of A21.1, see below Make sure you are playing on A21.1 or newer. If you are still having issues, please see this thread below on how to file a bug report:
  21. Thank you for reporting, we're aware of this one and it's already on our known issue list (Floating phantom terrain remains after digging up density altered terrain in a POI). You should be able to get rid of the blocks by simply placing down some frame blocks over it and picking it back up.
  22. I believe it's intentional. Someone had a bug report on that before and it was considered not a bug
  23. Thank you for reporting. I have tried to do a setup similar to what you described but am not seeing the infinite power. Is there something I am missing? This is my setup Solar Bank w/ 1x lv 1 solar cell (17 watts) -> Battery Bank w/ 2x lv 6 car battery (100watts) -> 9x blade traps (180 watts) If I turn on the battery bank I see 5 blade traps spin. Turning on the solar cell in the daytime will result in all the blade traps losing power. I have tried on both singleplayer and on a dedicated server In regards to the battery exploit referenced on the KI list, that issue does not involve solar cells.
  24. Thank you for reporting. I haven't been able to reproduce the error thus far attempting to place various different items in my toolbar in A21.1 and then upgrading to A21.2. I think it may require a very specific item. I'm curious, if you downgrade back to A21.1 and go into the prefab editor, does the error go away? (take a backup before you do this if you want to be extra cautious). If you are able to load into the editor on A21.1, can you take a screenshot of your toolbelt items and upload the image using an image hosting site such as imgur?
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