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Prydonian

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Everything posted by Prydonian

  1. I’m still hoping for more Fancy Stuff, like wallpaper without stains and a dark, polished wood texture that isn’t crown molding.
  2. Yep, that’s definitely what I heard him say. Hooray!
  3. Gah, I took a break for 20 pages and I was really hoping I’d come back to A21 news! LOL.
  4. You can overeat? What effect does that have?
  5. Hi, all. I've got server set up for two people running, and it's been fine with just me playing for a week or so. Yesterday the other player logged in for the first time, and now I'm getting inconsistent errors. In game, some audio is delayed are either delayed or not functioning. The first two times I logged in, the errors in the log were these, minus some info I didn't catch in time: Warning: backend (something) number of players is out of sync with client Warning: backend (something) number of open connections is out of sync with client And after I exit, the console pops up showing: 298.252 EXC NullReferenceException: Object reference not set to an instance of an object. The third time I tried, I got no Backend errors, but instead: 328.084 WRN Calling Animator.GoToState on synchronize layer With the same NullReferenceException after exit. The fourth time, I got the same Animator error, things worked sightly better, and no console came up. Fifth time, same Animator error, played okay except that some interactions were delayed by a second. Same the seventh time. Horde night's about to happen, so I'm leaving it until I can fix it, lol. Any suggestions?
  6. Oh! Hmm, I moved whole folders, so I don’t know how I missed it, but I’ll have a look! I just assumed it was a normal side-effect of the process. I was hoping to use creative mode to magic my batteries back into existence.
  7. Gotcha. Thanks! So, here’s a follow-up question. How can I, as a player on that server, enable console commands? All my batteries and wiring didn’t survive the migration.
  8. Ahh, yeah, I’ve been looking into that. It’s how I managed to work out of some of the problems I was encountering. Thanks very much for the offer to look it over, I appreciate it. But for the moment… It works! It’s done! It’s up! It’s running! Well, not right now, but in a general sense! It was indeed the local files causing the issue. I hadn’t understood where to path the userdata and savedata entries in the config file, so it had been loading from the old game folder. Just to make sure I haven’t done anything wrong, the locations I chose were: User data: Users \Bertie\Desktop\ steamcmd\7daystodieserver Save data: Users \Bertie \Desktop\ steamcmd \7daystodieserver \Saves So, should I have copied over the SavesLocal folder at all, or can I just trash it? Thanks for all your help, guys. It is much appreciated.
  9. Okay, so, some progress. I created a Generated Worlds folder, Saves folder, and SavesLocal folder in my server folder, and changed the world name in serverconfig to match the imported world name. And it’s working… but it’s loading to an old, old save. I’ve been trying isolate the specific file it should be loading and the one it *is* loading, but I’m not having a lot of luck, partly because I don’t know what file type I’m looking for or which of the two Saves folders it would be in. If it makes a difference, the PC I’m using to log on to the server is the same one I’ve been using to join this world on my friend’s machine. Could there be some local files that are causing confusion?
  10. Okay, guys, I've finally gotten the world and save data from my fellow player, and I'm trying to migrate it to the server. I was really hoping I'd be able to post here saying, "Yay, I did it," but, unsurprisingly, I haven't. Here's where I am: I understand that I need to copy the entire Generated Worlds folder to the server. Where do I put it? In the steamcmd folder, or in steamcmd/7dasystodieserver, or in steamcmd/7daystodieserver/7DaysToDieServer_Data? I gather I'm supposed to copy the Region and Player folders from 7DaysToDie/Saves/<world name>/<game name> folder. Same question: copy them to what location? Do I do anything with the contents of 7DaysToDie/SavesLocal? I'm supposed to edit the server's serverconfig.xml to match the data from the one belonging to the world being migrated, but there isn't a serverconfig.xml file with the migrated world to get data from. Is there anything else I need to do? Thanks once again, guys.
  11. I’ve been looking forward to A21 a little too fervently. I had myself thinking it was right around the corner! From the latest posts, I’m thinking it’s gonna be a 2023 thing and I should probably calm down.
  12. Interesting. Having done all this work, and if going through a P2P game would cause any performance issues at all, I'd much rather make use of the dedicated server I just set up. Knowing that playing 72D2 under any circumstances opens the same ports (I wondered about that) should be enough to ease his mind.
  13. It'd be great if they could take the gloss sheen off the older carpet textures. Oh, and dark, polished wood! #Mahogany
  14. So, now that it seems to be working, a question. The computer I’m setting this up on belongs to the other player, and he’s a bit paranoid about port forwarding. I’ve been reading up on it and reassuring him, but he wants to know what the harm would be in simply running the game using a third Steam account, locking that character safely in a bunker, and only running it for the few hours a day we’ll be on. It occurs to me that I don’t really know why that wouldn’t be effective. Anyone?
  15. Well, I’m stumped. Now that I have some grasp of the terminology, the port forwarding instructions seem perfectly simple. I’ve done it to the letter, and… port checker still says the ports aren’t open. I created a custom NAT/Gaming service entry, sent it to the router, but still nothing. EDIT: Er, it’s open now. I did nothing, just checked in desperate hope half an hour later and suddenly it’s open. MAGIC COMPUTER PROGRESS! I may be going a bit strange.
  16. Now that I’ve been doing this for a few days, the port forwarding process seems significantly less overwhelming. I’m going to give it a try this evening. Perhaps I can get a refund for the software.
  17. It’s an Arris BGW210-700 3.18.5 provided by my isp. The extender is a TP-Link AX1800 (aka RE605X), if that affects anything. Ah, I see. The other player isn’t on the same LAN, so should he be able connect normally as-is or is that what SteamNetworking is for? Yeah, I’m certainly regretting the purchase, but to be fair, I did see they had the necessary info to perform the process without purchasing. I read through it a few times and it was just overwhelming. This sort of thing, as you may have noticed, isn’t my forté, and the idea of sorting it out was just too much at the time.
  18. Well, I was able to join the game by connecting to the IP directly. Progress! Now I just have to figure out why I can’t join the customary way. I suppose we could just connect this way, but I would like to solve this problem, if only to justify having bought the PF software. I did some research into extenders and subnets, but I didn’t find anything actionable. I haven’t enabled Steam Networking yet, that’s the next step. Then the secondary challenge of importing the world begins.
  19. Aha! I was going to ask about the “connect to IP” button, but I had completely forgotten. Excellent! I’ll give it a try.
  20. I’ll Google SteamNetworking and keep it in mind if PF can’t sort it out. As for connecting via local IP, web searches haven’t helped me on that one; I’m not having any luck finding what that would entail. If LAN in this context (man, that acronym takes me back) refers to my home network, then I imagine I must be connecting from it by necessity. If I can discern my local IP, though, where/how would I use that information?
  21. I see. Okay, excellent, thanks. Now if I can just figure out why it’s not joinable…
  22. Hmm, I see. Sounds like the extender is the only lead I have now. How would I discover if it’s changing the subnet, bearing in mind I don’t know what a subnet is? As for the serverconfig and startdedicated files… I want to make sure I’m following. Am I renaming them because when an update comes it’ll look for those filenames and, not finding them, be unable to overwrite the files? And if so, wouldn’t just making backups and sticking them in a folder somewhere also be effective?
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