wolfbain5 Posted December 17, 2018 Share Posted December 17, 2018 https://github.com/wolfbain5/7dtd/tree/master/1trickfloor adds 2 new traps, a burning trap that requires coal a slip trap that requires animal fat https://github.com/wolfbain5/7dtd/tree/master/nest adds a craftable bird's nest to the workbench, requires living off the land level 2 https://github.com/wolfbain5/7dtd/tree/master/aad%20infection lessens the infections debuff to a tolerable level also lowers stamina drain for aiming. Mind, it still drains stamina but does leave room for the deadeye perk to do its job https://github.com/wolfbain5/7dtd/tree/master/aac%20workstations allows for the upgrade and repair of busted workstations throught the map. will NOT work in trader areas. still a wip, will be changing the repair requirements later https://github.com/wolfbain5/7dtd/tree/master/1hunting adds a magazine extender to the hunting rifle, but also adds the flaming crossbowbolt and the explosive arrow - - - Updated - - - Link to comment Share on other sites More sharing options...
wolfbain5 Posted December 17, 2018 Author Share Posted December 17, 2018 https://github.com/wolfbain5/7dtd/tree/master/hungerDrain a temp fix for the hunger drain in build 231 and 233, fixed in 238 https://github.com/wolfbain5/7dtd/tree/master/1rwg increases the spawn of the better buildings in order to crowd out the rubbled ones. will still get rubble, but a greater variety. Link to comment Share on other sites More sharing options...
wolfbain5 Posted December 21, 2018 Author Share Posted December 21, 2018 updated for b240 Link to comment Share on other sites More sharing options...
renejant Posted December 25, 2018 Share Posted December 25, 2018 https://github.com/wolfbain5/7dtd/tree/master/1rwg increases the spawn of the better buildings in order to crowd out the rubbled ones. will still get rubble, but a greater variety. Does this one require a new generated world or would it apply on an existing one??? Link to comment Share on other sites More sharing options...
Tristam Posted December 26, 2018 Share Posted December 26, 2018 For the workbench mod, is there a way to make it so that they can be picked up if your landclaim is nearby? I also can't get the hunting rifle extended magazine to extend the magazine. I expect it's a mod conflict or something, so I'll keep at it. Please, and thank you. EDIT: To clarify, the magazine can be added to the hunting rifle, but you can still only load and shoot once. Link to comment Share on other sites More sharing options...
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