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renejant

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About renejant

  • Rank
    Scavenger
  • Birthday 01/22/1980

Personal Information

  • Biography
    Just a regular guy from the netherlands which loves games alot!
  • Location
    Den Oever, The Netherlands
  1. The hd battery works the same as the old vanilla ingame one, just craft it, place it, craft the hd cells, and put them inside the battery and et voilل, you now got a working, endless powersuply :-)
  2. Yes, i can second this. The Tactical AR and the Desert Eagle modlet are having troubles... had to remove those in order to get the game working again... The tactical ar has the error that, once installed, you cannot go out and loot anything in the world... So avoid those 2 modlets for the time being...
  3. renejant

    Claymore's Modlets

    ok thanks for checking...
  4. renejant

    Claymore's Modlets

    @claymore, i just tried to download your arrows, but everytime your .rar file returns corrupted/empty after i've downloaded it... can you take a look into this?
  5. Roland, i have noticed that you can also dismantle trashbags with a wrench, is this going to be fixed? Cuz, trashbags dismantling with a wrench is kinda stupid feature to me, seeing trashbag are mostly made from plastic and not metal... :S
  6. SMXxSEfct on nexusmods site is removed? only available on github.
  7. renejant

    A16 Valmod Pack

    Yes, it was Mafke who made that little mod, i've retracked its thread for you... https://7daystodie.com/forums/showthread.php?31672-XML-Drawbridge-amp-Hidden-Doorway-tutorial Take a look at it, its pretty nifty if you ask me
  8. renejant

    A16 Valmod Pack

    ahh yes you are right, it is from Rongo, I thought it was from Andy cuz i use his "secret door" and "bridge" code from him...
  9. renejant

    A16 Valmod Pack

    how can i do this "spoiler" thing? cuz i cant post the whole text at once... keeps bugging me... it says its too much characters i post...
  10. renejant

    A16 Valmod Pack

    well if you want, i can share the code for the silenced weapons that i've added into the game, so maybe you can get more inspiriation from it?
  11. renejant

    A16 Valmod Pack

    Yes, now u mentioned it, i see it uses extra alt ammo types, which i haven't added, i think thats why i got some sort of error with that gun, now removed the extra ammo types and will test if it still generates an error. Thanks for providing the sniper scope code, i've just added it and will test it in a moment... I think i took the silenced weapons from one of Andy's mods, not sure if its from him, because i use code from many different sources to make my own game more interesting... But yes, all credits go for the one who provided them in the first place! We're all poineers right? Some ppl invent stuff, others just adjust it for their taste... that's why i like this game and this community so much!
  12. renejant

    A16 Valmod Pack

    would it be possible to add that scope part to the silenced sniper rifle? if so which part of code do i add into it?
  13. renejant

    A16 Valmod Pack

    @valmar, yes i see it now, it is from someone else...thought it was from your mod, my mistake as i use bits and pieces from every mod i find and implement them into my own solo game... But you were talking about an high powered scope variant, could you explain what it does?
  14. renejant

    A16 Valmod Pack

    Found some small errors.... Hey valmar, I have been using snippets of your mod recently... especially the silenced guns. Now i want to adress an issue that i have found within your code. I think u forgot to add the silencedsniperRifle to the learning of the recipe: <!-- sniper rifle schematic --> <item id="725" name="sniperRifleSchematic"> <property name="Meshfile" value="Items/Misc/Book" /> <property name="Material" value="paper" /> <property name="HoldType" value="21" /> <property name="Stacknumber" value="50" /> <property class="Action1"> <!-- UseAction --> <property name="Class" value="LearnRecipe" /> <property name="Title" value="Hunters Handbook" /> <property name="Description" value="Learn to assemble and maintain a sniper rifle." /> <property name="Recipes_to_learn" value="sniperRifle,silencedHuntingRifle" /> [color="#FFD700"]silencedsniperRifle, i think u forgot to add/change this[/color] <property name="Delay" value="0" /> <property name="Sound_start" value="Misc/recipe_unlocked" /> </property> <property name="FuelValue" value="20" /> <property name="Weight" value="20" /> <property name="Group" value="Special Items" /> <property class="Preview"> <property name="Zoom" value="10" /> <property name="Pos" value="0,-0.2" /> <property name="Rot" value="90,45,0" /> </property> </item> Also, i have found that when using the silencedPistol, it creates an unknown error, resulting in closing the cheat menu... And the flashlight can't be attached to it, while the code says it can be done... <item id="875" name="silencedPistol"> <property name="Meshfile" value="Items/Weapons/Ranged/Pistol/PistolPrefab" /> <property name="Material" value="metal" /> <property name="HoldType" value="1" /> <property name="CustomIcon" value="pistol" /> <property name="CustomIconTint" value="ffd700" /> <property name="Stacknumber" value="1" /> <property name="RepairTools" value="repairKit" /> <property name="Degradation" value="175" param1="false" /> <property name="DegradationBreaksAfter" value="false" /> <property name="SoundJammed" value="Weapons/weapon_jam" /> <property name="Attachments" value="flashlight02" /> <property class="Parts"> <property name="Stock" value="pistol_grip" /> <property name="Receiver" value="pistol_receiver" /> <property name="Pump" value="pistol_parts" /> <property name="Barrel" value="pistol_barrel" /> </property> <property class="Action0"> <!-- AttackAction --> <property name="Class" value="Ranged" /> <property name="Delay" value="0.15" /> <property name="Range" value="120" /> <property name="DamageBlock" value="1" /> <property name="Magazine_size" value="15" /> <property name="Magazine_items" value="9mmBullet,9mmHollowTip,9mmJacketed" /> <property name="Reload_time" value="2" /> <property name="Bullet_icon" value="pistol" /> <property name="Sound_start" value="metalhitcloth" /> <property name="Sound_repeat" value="" /> <property name="Sound_end" value="" /> <property name="Sound_empty" value="Weapons/weapon_empty" /> <property name="Sound_reload" value="Weapons/Ranged/Pistol/pistol_reload" /> <property name="Particles_muzzle_fire" value="nozzleflash" /> <property name="Particles_muzzle_smoke" value="nozzlesmoke" /> <property name="DamageBonus.head" value="6" /> <property name="DamageBonus.glass" value="25" /> </property> <property class="Action1"> <!-- UseAction --> <property name="Class" value="Zoom" /> <property name="Zoom_max_out" value="35" /> <property name="Zoom_max_in" value="35" /> </property> [color="#FFD700"]<!-- Start: Needed for the attachment flashlight --> <property name="LightSource" value="lightSource" /> <property name="ActivateObject" value="Attachments/flashlight/lightSource" /> <property name="AttachmentFlashlight" value="flashlight02" /> <!-- End: Needed for the attachment flashlight -->[/color] <property name="Group" value="Ammo/Weapons" /> <property class="Preview"> <property name="Zoom" value="14" /> <property name="Pos" value="0.1,-0.1" /> <property name="Rot" value="0,-45,0" /> </property> </item> I think u may need to review these snippets of code and adjust them properly...
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