kinsem Posted December 2, 2018 Share Posted December 2, 2018 With the new Xpath system I do not have the time nor focus to try and spend any meaningful time with learning the new system due to real life getting in the way. So with that said I am turning to this amazing community to see if someone is willing to work on a modlet that will allow all weapon and armor mods and if possible the schematics to be stack-able like most of the dyes used to be in b199. Link to comment Share on other sites More sharing options...
CyrusBlaze Posted December 2, 2018 Share Posted December 2, 2018 Here is the code that should do it for you (not in complete modlet form as I'm not at home but should be something you can easily add to another modlet or make your own) Schematic / Book stacking: <append xpath="/items/item[@name='unlockBookMaster']"> <property name="Stacknumber" value="50"/> </append> Item Modifier Stack limit (untested as not on my gaming pc, but should work..) <set xpath="/item_modifiers/item_modifier/property[@name='Stacknumber']/@value">50</set> Both of these should set the stack size to 50 Link to comment Share on other sites More sharing options...
stallionsden Posted December 2, 2018 Share Posted December 2, 2018 can weapon mods be stackable Link to comment Share on other sites More sharing options...
CyrusBlaze Posted December 2, 2018 Share Posted December 2, 2018 They have a stack number value in the files.. not sure if there's going to be any unintended issues with changing it (such as placing more than one mod at a time) But... its there, lol Link to comment Share on other sites More sharing options...
stallionsden Posted December 2, 2018 Share Posted December 2, 2018 They have a stack number value in the files.. not sure if there's going to be any unintended issues with changing it (such as placing more than one mod at a time) But... its there, lol Lol sweet will save my backpack space lol if it does. You know I run out of space easily in my 220 slot backpack :-P Link to comment Share on other sites More sharing options...
kinsem Posted December 2, 2018 Author Share Posted December 2, 2018 I don't believe that mods being stackable will cause any issues as all of the dyes I found in b199 except for the brown dyes where stackable and I never had any issues. I will be testing here in a little bit. Link to comment Share on other sites More sharing options...
elucidus Posted December 2, 2018 Share Posted December 2, 2018 There are things that if you stack them, when you use the item, it uses the whole stack, like quests. I don't think mods will do that as they are used in a recipe and not read, but wanted to point it out, as it didn't happen in 16.4. Link to comment Share on other sites More sharing options...
sbangs007 Posted March 23, 2019 Share Posted March 23, 2019 The issue is with item development from TFP. Notice how previous non stackable items had a little 1 on the lower right corner. Well, mods and dyes dont have that. YES you can stack them with mods, I have done this, the problem is, you dont see how many are in a stack. Big PITA as these items really need some stack value. Hopefully dev fixes this. While I'm at it, i really hope they allow localization.txt file for descriptions to be XML based, so we can add descriptinos to new items, as well as allow images n icons to transfer from server to client. Link to comment Share on other sites More sharing options...
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