BanHammer Posted November 25, 2018 Share Posted November 25, 2018 BH_TrapMod Adds 'new' early game traps for base defending. BH_MeatMod Changes the required amount of Raw Meat in cooking. BH_ProgressionMod Lowers the requirement for each PERK (Not attributes). BH_ZombieAttackNerfMod Reverts the AttackPerMinute to Alpha 16 version for zombies only. BH_BetterRocketLauncherMod Buffs the Rocket Launcher's damage. BH_StoneAxeSpeedBuffMod Buffs the Stone Axe AttackPerMinute. (THIS DOES NOT MODIFY THE PERK PROGRESSION, SO IF YOU LEVEL UP "FLURRY OF BLOWS" THAT WILL PUT THE STONE AXE 25% EXTRA). --- Github Page Download (Downloads all Modlets) Link to comment Share on other sites More sharing options...
BanHammer Posted November 25, 2018 Author Share Posted November 25, 2018 saved Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted November 25, 2018 Share Posted November 25, 2018 Am I missing something? Why can I not turn that whole file into a zip? Don't see that option on github :/ EDIT* Got it! Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted November 25, 2018 Share Posted November 25, 2018 They're not showing up in my game? :/ when I search for them Link to comment Share on other sites More sharing options...
BanHammer Posted November 25, 2018 Author Share Posted November 25, 2018 They're called TrapFire0 and TrapShock0 (I believe localization.txt file is bugged or requires to install like a normal mod so I didn't bother including it). They show up in a Campfire because you need to craft them in the Campfire. I didn't want to put it in the Workbench because those are used late game and Campfires are very early game and would require some form of base/area to craft them. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted November 25, 2018 Share Posted November 25, 2018 Ohhh, Just checked since I'm in game...Don't see them in the campfire either :/ Link to comment Share on other sites More sharing options...
BanHammer Posted November 25, 2018 Author Share Posted November 25, 2018 Have you dropped the BH_TrapMod into C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods? Since GitHub you download it as a master, it will make it into a .zip file, Open the 7DaysToDie-Modlets-master folder and inside will be a BH_TrapMod and a README file, copy the BH_TrapMod into \Mods. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted November 25, 2018 Share Posted November 25, 2018 Have you dropped the BH_TrapMod into C:\Program Files (x86)\Steam\steamapps\common\7 Days To Die\Mods? Since GitHub you download it as a master, it will make it into a .zip file, Open the 7DaysToDie-Modlets-master folder and inside will be a BH_TrapMod and a README file, copy the BH_TrapMod into \Mods. I have it like this... Yours is the top on in the MODS folder.. https://imgur.com/a/3izXRjA Link to comment Share on other sites More sharing options...
BanHammer Posted November 25, 2018 Author Share Posted November 25, 2018 Grab the folder inside the master folder, this happens because of Github's download. I plan to create more Modlets inside this Github page so this will happen and users can download the master and choose what modlet they want to use. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted November 25, 2018 Share Posted November 25, 2018 Grab the folder inside the master folder, this happens because of Github's download. I plan to create more Modlets inside this Github page so this will happen and users can download the master and choose what modlet they want to use. When I click on the master I get there....but on the right side..there's no where to clone to make a zip like it shows on the master? - - - Updated - - - Or you saying in WinRar... click on the master folder then extract what mod you want from that... like click on this one instead.. Link to comment Share on other sites More sharing options...
BanHammer Posted November 25, 2018 Author Share Posted November 25, 2018 The one in Winrar. Each individual ones is a separate modlet. Drag the one that says BH_TrapMod into \Mods. Link to comment Share on other sites More sharing options...
MrSamuelAdam Posted November 25, 2018 Share Posted November 25, 2018 The one in Winrar. Each individual ones is a separate modlet. Drag the one that says BH_TrapMod into \Mods. Ohh, okay. Thanks! Link to comment Share on other sites More sharing options...
451443625 Posted November 25, 2018 Share Posted November 25, 2018 BH_TrapMod In the campfire, you need 5 levels of science to make This is still early game traps Link to comment Share on other sites More sharing options...
BanHammer Posted November 25, 2018 Author Share Posted November 25, 2018 Thanks! I fixed it. The crafting for all the traps do not require the Campfire anymore. You're free to craft it wherever and whenever. EDIT: Just fixed the crafting times, now all traps crafting time is 3 seconds. Link to comment Share on other sites More sharing options...
Ozzland Posted November 25, 2018 Share Posted November 25, 2018 Thanks much! Link to comment Share on other sites More sharing options...
BanHammer Posted November 27, 2018 Author Share Posted November 27, 2018 Added BH_ProgressionMod. Lowers the requirement for each PERK (Not attributes). Link to comment Share on other sites More sharing options...
Zagan Posted November 28, 2018 Share Posted November 28, 2018 I notice that the last one - BH_ZombieAttackNerfMod - Reverts the AttackPerMinute to Alpha 16 version. Can you make one that does the same thing for the player? Because like when I swing a tool like say a stone axe it's really slow compared to Aplha 16. Can it be sped up to be the same as it was in Alpha 16? Link to comment Share on other sites More sharing options...
BanHammer Posted November 28, 2018 Author Share Posted November 28, 2018 I notice that the last one - BH_ZombieAttackNerfMod - Reverts the AttackPerMinute to Alpha 16 version. Can you make one that does the same thing for the player? Because like when I swing a tool like say a stone axe it's really slow compared to Aplha 16. Can it be sped up to be the same as it was in Alpha 16? You can, I just added it to my Github. It may not be the exact same speed as Alpha 16 but it should be close enough. This does not modify the perk so if you do max out the melee speed perk you will swing very fast. Link to comment Share on other sites More sharing options...
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