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[REQUEST] Sound alert on zombie loot bag drop?


Ladarian

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The dropping bag already makes a sound. Quick look at sounds.xml:

 

<!-- ZPack (Zombie dropped packs)   -->

 <SoundDataNode name="zpack_spawn"> <AudioSource name="Sounds/AudioSource_ZPack"/>
<Noise ID="2" range="7" volume="11" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/Loot/ZPack/zpack_spawn"/>
<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

 <SoundDataNode name="zpack_impact"> <AudioSource name="Sounds/AudioSource_ZPack"/>
<Noise ID="2" range="7" volume="11" time="3" muffled_when_crouched="0.5"/>
<AudioClip ClipName="Sounds/Loot/ZPack/zpack_impact"/>
<LocalCrouchVolumeScale value="0.5"/> <CrouchNoiseScale value="0.5"/> <NoiseScale value="1"/> <MaxVoices value="3"/> <MaxRepeatRate value="0.01"/> </SoundDataNode>

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I also have trouble hearing this, especially in the heat of the battle. So to try it I replaced the sound with a minibike horn sound and even this new sound I don't hear everytime. Sometimes after a fight I see the loot bag but I didn't hear the minibike horn. We need some more distinct indication. Or better yet, we need the lootbags last longer (so we could collect them after the bloodmoon night.

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You can use any other sound:

 

AudioSource name="any other sound goes here"

Might look into it when I change that horrible sound you hear when you level up. I mean, it's a cheerful game event, but kinda sounds like you just opened the gates of hell or sumthin.

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