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Ladarian's Achievements


Hunter (4/15)



  1. More quest variety. Make mining layered and matter again. Never let ammo drop in more than single digits without perks. Bring back some 'learn by doing' Like for cooking, basic crafting, base building, mining, running, jumping , farming etc -folks like to see the bar go up by itself - free up those character trapping skills and replace them with actual solid choices that make stat commitment worth it. Balance traders. Make @%$# expensive. No more 400 credit pistols on day 1. Make non crafted guns non repairable.
  2. No idea what you're talking about here, could you elaborate because it's really confusing. Sorry but shooting your way through a wall with a shotgun to get to the loot room isn't an obstacle I need in my games. The actual "dungeon pathing" I can live with if they make random gen random instead of the same houses everywhere.
  3. The folks who want to get to the loot room faster already do and they always will. Unless they make poi's non destructible by players it will never change.
  4. Eh, starting out i'd disagree there. Spear is pretty far behind everything else until late iron imo throwing is not a perk of it, so let's get rid of that and offer an actual savage right click use for it. Club is OP straight through all ranks , baton is way OP (once you actually find one). Bone knife and fists are less than stellar until way later.
  5. I always thought it would be neat to be able to assign a buff when the main loot chest has been looted while you're in the poi footprint.
  6. Any loot progression overhauls out there? Used to be a few kicking around and the few i've found on reddit aren't updated. Thanks in advance.
  7. Good luck with this bud. I agree with you - plains of old were leaps ahead of anything currently. To see them get excited about desert mesas last ngiht when the original plains had them everywhere and looks great is humoring.
  8. Any instance of the 'opening your inventory or looting something' freezes so bad that you get LiteNetLib disconnects in your games? This ongoing bug is so old I it should have its own founders badge.
  9. They kinda have reconsidered a lot of things already. Replacing art and systems constantly that took months and month and months of work in different instances is getting tiresome. Are there any systems still around that were here in a16? a17? I love this game. Im closing in on 4K hours. I'm a huge supporter but man - I am slowly getting tired of changes lol. in pimps we trust though. Looking forward to the future.
  10. Do you have error logs to see what makes it crash? What is the world size of your map? If it isn't divisible by 1024 it will not render correct distant terrain. Other than the sound issues you don't like I think maybe the worst of it can be fixed with help in the support forums. Best of luck.
  11. I had this same problem with my Nitrado server. I ended up dropping them because it's been nothing but a frustrating host to deal with. Swapped to Pingperfect and this same error went away.
  12. Strange. Were you using an pre-played map or did you generate a new one? Which server host or it is local?
  13. Is there any way to track the main loot box in a POI as being looted or not? If so could you use that to flag the POI location as looted with say a Green light buff for not looted or red light buff for looted? Just curious, thanks in advance.
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