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Need help editing an A16 prefab in A17


FranticDan

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That's odd, because clay still exists in a17, and it's listed in the conversion table.

 

 

HA! Found the problem. Clay block was in the previous versions of a17, but has been removed from B199. So it's trying to convert to something that no longer exists.

 

a16...

 

<block id="10" name="clay"> <property name="Material" value="clay"/>

<property name="LPHardnessScale" value="2"/>

<property name="Shape" value="Terrain"/>

<property name="Mesh" value="terrain"/>

<property name="Texture" value="301,570,570,570,570,570"/>

<property name="DropScale" value="2"/>

<property class="RepairItems"> <property name="clayLump" value="30"/> </property>

<drop event="Harvest" name="clayLump" count="30" tool_category="harvestingTools"/>

<drop event="Destroy" name="yuccaFibers" count="1"/>

<drop event="Fall" name="clayLump" count="30" prob="0.5" stick_chance="0"/>

<property name="CanMobsSpawnOn" value="true"/>

<property name="Map.Color" value="107,78,57"/>

<property name="EconomicValue" value="5"/>

<property name="EconomicBundleSize" value="1"/>

<property name="SellableToTrader" value="false"/>

</block>

 

 

Conversion table...

 

<block id="10" name="terrClay">

<property name="Material" value="Mstone"/>

<property name="LPHardnessScale" value="2"/>

<property name="Shape" value="Terrain"/>

<property name="Mesh" value="terrain"/>

<property name="Texture" value="301,570,570,570,570,570"/>

<property name="DropScale" value="2"/>

<property class="RepairItems"> <property name="clayLump" value="30"/> </property>

<property name="CanMobsSpawnOn" value="true"/>

<property name="Map.Color" value="107,78,57"/>

<property name="EconomicValue" value="5"/>

<property name="EconomicBundleSize" value="1"/>

<property name="SellableToTrader" value="false"/>

</block>

 

 

A17 B199...

 

<!-- <block name="terrClay">

<property name="CreativeMode" value="None"/>

<property name="Material" value="Mclay"/>

<property name="LPHardnessScale" value="2"/>

<property name="Shape" value="Terrain"/>

<property name="Mesh" value="terrain"/>

<property name="Texture" value="301,570,570,570,570,570"/>

<property name="ImposterExclude" value="true"/>

<property class="RepairItems"> <property name="resourceClayLump" value="30"/> </property>

<drop event="Harvest" name="resourceClayLump" count="30" tag="oreWoodHarvest"/>

<drop event="Destroy" name="resourceYuccaFibers" count="1"/>

<drop event="Fall" name="resourceClayLump" count="30" prob="0.5" stick_chance="0"/>

<property name="CanMobsSpawnOn" value="true"/>

<property name="Map.Color" value="107,78,57"/>

<property name="EconomicValue" value="5"/>

<property name="EconomicBundleSize" value="1"/>

<property name="SellableToTrader" value="false"/>

<property name="FilterTags" value="fterrain"/>

<property name="SortOrder1" value="d0l0"/>

<property name="SortOrder2" value="0050"/>

<property name="DisplayType" value="blockTerrain" />

</block>

 

 

<block name="terrClayInSandstone">

<property name="Extends" value="terrClay"/>

<property name="CustomIcon" value="terrClay"/>

<property name="CustomIconTint" value="00a0a0"/>

<property name="Texture" value="301,184,184,184,184,184"/>

<property name="FilterTags" value="fterrain"/>

<property name="DisplayType" value="blockTerrain" />

</block> -->

 

 

 

You can either remove the comments on the blocks in a7, or change the conversion.

<block id="10" name="terrDirt">
<property name="Material" value="Mstone"/>
<property name="LPHardnessScale" value="2"/>
<property name="Shape" value="Terrain"/>
<property name="Mesh" value="terrain"/>
<property name="Texture" value="301,570,570,570,570,570"/>
<property name="DropScale" value="2"/>
<property class="RepairItems"> <property name="clayLump" value="30"/> </property>
<property name="CanMobsSpawnOn" value="true"/>
<property name="Map.Color" value="107,78,57"/>
<property name="EconomicValue" value="5"/>
<property name="EconomicBundleSize" value="1"/>
<property name="SellableToTrader" value="false"/>
</block>

That will convert the clay into dirt.

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