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Club Mods: How do they work?


Inemity

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burning shaft is awesome :D

 

The problem with that mod is that if the zombies dies from the fire dot you gain 0 exp for it, unless they fixed that, its been a issue for pretty much the entire games development. Same with player placed traps not awarding exp on kills, it doesn't have to be full, but even like 25% would be nice.

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The problem with that mod is that if the zombies dies from the fire dot you gain 0 exp for it, unless they fixed that, its been a issue for pretty much the entire games development. Same with player placed traps not awarding exp on kills, it doesn't have to be full, but even like 25% would be nice.

 

no XP on traps makes sense, you already gain XP harvesting the resources, crafting the traps and repairing them... isn't fair to gain xp watching a Z die

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