Zeorik Posted July 16, 2018 Share Posted July 16, 2018 Specifically, I'm trying to use the <property name="Explosion.Buff" value="burningMolotov"/> <property name="Explosion.Buff_chance" value="1"/> <property name="Explosion.RadiusBuffs" value="150" /> to make a suicide 'Firebomb' rocket, and so adding it to a rocket projectile. IT works fine on singleplayer, but Multiplayer (on a Dedi server) causes a desync. Can... someone please help? Link to comment Share on other sites More sharing options...
ArcticPrism Posted July 29, 2018 Share Posted July 29, 2018 The item class has to be launcher as far as I know. Splash won't work otherwise, at least from my attempts. I tried to make an AOE ranged weapon and it wouldn't work properly if it was anything but Launcher. Link to comment Share on other sites More sharing options...
Haidrgna Posted July 29, 2018 Share Posted July 29, 2018 The fire effect that is used by the molotov (the ring of fire) I think is the cause of desync in Peer to Peer games (in SP and Dedi servers it works fine). I use that effect in Gnamod a lot and people playing it on peer to peer always have desync issues, while some people seem to be immune. The errors I have seen so far point towards some graphics driver not handling it properly. Al we can do is hope the Fun Pimps fix this issue for A17. Link to comment Share on other sites More sharing options...
backdownhipi Posted August 5, 2018 Share Posted August 5, 2018 i can tell what the issue is. some mods only need to be on the server, some need to be local. so if you can see it singleplayer, and you can see it multiplayer, but others cant. you need to add those edits to the servers files, and also send your edited file to the other players, reboot the server and everyone join, then test, it should work Link to comment Share on other sites More sharing options...
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