Zeorik Posted July 16, 2018 Share Posted July 16, 2018 Specifically, I'm trying to use the <property name="Explosion.Buff" value="burningMolotov"/> <property name="Explosion.Buff_chance" value="1"/> <property name="Explosion.RadiusBuffs" value="150" /> to make a suicide 'Firebomb' rocket, and so adding it to a rocket projectile. IT works fine on singleplayer, but Multiplayer (on a Dedi server) causes a desync. Can... someone please help? Link to comment Share on other sites More sharing options...
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