Blindguard Posted June 2, 2018 Share Posted June 2, 2018 Hey! Looking to have the random world gen to generate really steep hills. I've been fiddling around a lot with it but I just cant seem to get it right. I don't want an abundance of mountains, but those mountains that do spawn, I prefer if they are pretty damn steep. A 80-90degree angle of the mountain side to build into, I'm currently poking around with: <module name="fastMountainsT" type="FastTurbulence"> <property name="sourceModule" value="fastMountainsBase"/> <property name="power" value="10"/> <property name="frequency" value="0.1"/> <property name="roughness" value="8"/> And I've also set <module name="landBase" type="ClampOutput"> <property name="sourceModule" value="scaleLandBaseFilter"/> <property name="bounds" value="-20,190"/> </module> The main issue I'm currently having is to create mountains with density, they are either to small or just hilly, really long mountains which isn't even close to a 90 degree angle. Any tips? Is a great example of what I'm trying to accomplish, but preferably a bit steep although not required at all. Sure, I could just use the default settings and spawn into every world and look around for such a mountain, but I hate pre-scouting maps and knowing where everything is, I also hate spawning into a seed which could most likely be without one of these mountains. Link to comment Share on other sites More sharing options...
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