Boogman Posted April 3, 2018 Share Posted April 3, 2018 I have export all 7D2D assets with AssetBundleExtractor.exe, Texture2D's & Mesh's. Is there some where I can look up what Texture2D goes with what model. I have to dig around every time I need a default Texture. Boogman Link to comment Share on other sites More sharing options...
Guppycur Posted April 4, 2018 Share Posted April 4, 2018 I haven't found a resource like that, but if you're the first to do it please share. =) I never could find the stoneaxe mesh, only the collider (which worked for my purposes, seeing how it lined up). I'd love a table of contents. Link to comment Share on other sites More sharing options...
n2n1 Posted April 4, 2018 Share Posted April 4, 2018 I haven't found a resource like that, but if you're the first to do it please share. =) I never could find the stoneaxe mesh, only the collider (which worked for my purposes, seeing how it lined up). I'd love a table of contents. ???... UABE always be able to import meshes... (in .obj format) -------- upd: or you can not specifically stoneAxe to find? By the way , i edited and replaced mesh and solved the problem with texturing, but it is not possible to replace the collider.... UPD2: yes... only collider possible to extract, stoneAxe_M - not possible to export. Link to comment Share on other sites More sharing options...
Guppycur Posted April 4, 2018 Share Posted April 4, 2018 Yeh, I could never find the mesh, but the only reason I wanted it was to get its placement for holdtype (to see where it was on x,y,z in unity), so the collider did the trick. It's definitely a different placement than say, the club. I needed it for my daggers (I place them upside down, so that you're holding a dagger like Andrei Chikatilo). =) Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.