War3zuk Posted April 3, 2018 Share Posted April 3, 2018 Ive made a small prefab Placing 3 Traders into the building, On saving & exporting & then loading into the Zombie editor theres NO traders, If I load it up they disappear, Ive used the static spawner so they stay if I load my game save back up but when exporting it in order to edit all the crap out & make a .Mesh file they dont stay.... Does anyone know what im doing wrong... Also I made a new map after adding my trader & found one, Walked upto it at 7am & it bounced me away like it was closed.... thats problem 2 lol Thanks Link to comment Share on other sites More sharing options...
Pille Posted April 3, 2018 Share Posted April 3, 2018 Hi, neither the export function nor my editor support entities. You have to place spawnTrader blocks (id: 1915) in order to spawn traders. Edit the meta values of the spawnTrader blocks to change the trader (the character). Link to useful thread: https://7daystodie.com/forums/showthread.php?82611-Need-help-with-custom-trading-post Link to comment Share on other sites More sharing options...
War3zuk Posted April 3, 2018 Author Share Posted April 3, 2018 Thanks Pile Ill check it out.. I fancied having my own trader in game but with multiple ones, Seen someone elses Trader idea on here which was old & full of errors due to the game evolving I assume... ID's all wrong.. Anyway Thanks again will check it out... Link to comment Share on other sites More sharing options...
War3zuk Posted April 3, 2018 Author Share Posted April 3, 2018 Ummm I replace the Air block with Meta1 Then goto change the other position with a new trader with Meta 2 but all i seem to be doing is setting all blocks as the same meta value, for some reason if i select 1 for the first & then 2 for the next it sets them both as 2 ? How do I set indevidual numbers so I can have 3 different traders... Thanks Figured it out, Only issue im having now is with Rotation, It goes from 0 to 31 which makes NO sense to me as id understand 0 45 90 180 270 360 but not 1 to 31 lol... ? Link to comment Share on other sites More sharing options...
Pille Posted April 3, 2018 Share Posted April 3, 2018 0 -> 0° 1 -> 90° 2 -> 180° 3 -> 270° 4 -> 0° 5 -> 90° 6 -> 180° 7 -> 270° 8 -> 0° 9 -> 90° 10 -> 180° 11 -> 270° and so on. So 45° rotations aren't available. Unfortunately, TFP deactivated the static entity spawn for RWG maps. That's why we have to use the spawnTrader blocks which are very 'limited'. Link to comment Share on other sites More sharing options...
War3zuk Posted April 3, 2018 Author Share Posted April 3, 2018 Thanks for the info, Much appriciated.... Just an idea but could you remove the numbers 4 upwards on that table & rename them as it may help others out, Thanks... Link to comment Share on other sites More sharing options...
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