tivial01 Posted March 21, 2018 Share Posted March 21, 2018 I was wondering how I could add my own models the the current turret system. I have imported my own model into the game and set the auto turret to the prefab from unity but it dosen't do anything. Is the animations for the auto turret built into the actual model? and is there a way I can get it if it is? Link to comment Share on other sites More sharing options...
Guppycur Posted March 21, 2018 Share Posted March 21, 2018 What's your xml for it look like? Link to comment Share on other sites More sharing options...
tivial01 Posted March 21, 2018 Author Share Posted March 21, 2018 I just copied and pasted the auto turret xml and then changed the model to my model from my unity. It will load in game and I can add ammo and connect power to it but there is no tracking and it dosent shoot Link to comment Share on other sites More sharing options...
Guppycur Posted March 21, 2018 Share Posted March 21, 2018 Neat; I hadn't tried replacing electrical items yet (except a neon sign I did way back when), but it's possible/likely the game is hard coded to look for specific object names. Also, I assume you used the correct tag since it accepts power, but maybe double check that? Link to comment Share on other sites More sharing options...
tivial01 Posted March 21, 2018 Author Share Posted March 21, 2018 I used the T_Mesh_B tag in the model I have used the wrong one. I am at work Atm when I get home I'll upload the actual xml Link to comment Share on other sites More sharing options...
xyth Posted March 21, 2018 Share Posted March 21, 2018 It's doubtful you can access the in game turret animations, as those are typically packaged with the model. Link to comment Share on other sites More sharing options...
tivial01 Posted March 22, 2018 Author Share Posted March 22, 2018 yea I figured that. Ive got the Hal's Turret Mod that comes with the turret c scripts but i cant figure how to load them into my model Link to comment Share on other sites More sharing options...
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