insG_Drifter Posted February 9, 2018 Share Posted February 9, 2018 We play a few variations of mods as well as vanilla. We pretty much know all of Navezgane. Usually there are 4 to 6 of us regularly on the servers and we’ve gone to random gen on some games. My issue is the sheer size of the maps. I don’t want to be fully nomadic and we like to have a few strongholds where we could fight the blood moon hordes should we set too far from home. I know the mixer file can be edited for height and levelness but I’ve not been able to find anything regarding overall size. I thought I remembered a post but I can’t find it. We would like to have a size overall between Navesgane and random map sizes. Is there a way to make this happen? Lastly, since this is a hosted server, would xml changes to the server be sufficient or would the client also need those files as well? If anyone has suggestions or links to anything I would be greatful. Link to comment Share on other sites More sharing options...
KhaineGB Posted February 9, 2018 Share Posted February 9, 2018 There's a specific bit you need to change. Let me go find it for you EDIT: Ok, it's this at the top of rwgmixer.xml. <ruleset name="vanilla" cell_cache_size="8" cell_size="2700" cell_offset="0" generation_distance="12500" terrain_generator="vanilla" biome_generator="vanilla"> Change "generation_distance" to a smaller number. Like 7500 as an example. That'll make a smaller map, and only the server needs this edit. Link to comment Share on other sites More sharing options...
Tin Posted February 9, 2018 Share Posted February 9, 2018 We play a few variations of mods as well as vanilla. We pretty much know all of Navezgane. Usually there are 4 to 6 of us regularly on the servers and we’ve gone to random gen on some games. My issue is the sheer size of the maps. I don’t want to be fully nomadic and we like to have a few strongholds where we could fight the blood moon hordes should we set too far from home. I know the mixer file can be edited for height and levelness but I’ve not been able to find anything regarding overall size. I thought I remembered a post but I can’t find it. We would like to have a size overall between Navesgane and random map sizes. Is there a way to make this happen? Lastly, since this is a hosted server, would xml changes to the server be sufficient or would the client also need those files as well? If anyone has suggestions or links to anything I would be greatful. Obviously you would need to start a new world on the server but no the clients won't need the xml. changes. first in your rwgmixer.xml towards the top: <ruleset name="vanilla" cell_cache_size="8" cell_size="1800" cell_offset="0" generation_distance="[color="#FFFF00"]10000[/color]" terrain_generator="vanilla" biome_generator="vanilla"> then alter the highlighted number. then locate towards the bottom of the same file: <biome_spawn_rule name="radiated"> <distance_from_center range="[color="#FFFF00"]10000,20000[/color]"/> </biome_spawn_rule> First change the generation_distance example: "5000" then in the other section change the distance_from_center_range="5000,6000" there are other things you can do to make it better but that's the gist. edit: wasn't fast enough.. Link to comment Share on other sites More sharing options...
insG_Drifter Posted February 9, 2018 Author Share Posted February 9, 2018 There's a specific bit you need to change. Let me go find it for you EDIT: Ok, it's this at the top of rwgmixer.xml. <ruleset name="vanilla" cell_cache_size="8" cell_size="2700" cell_offset="0" generation_distance="12500" terrain_generator="vanilla" biome_generator="vanilla"> Change "generation_distance" to a smaller number. Like 7500 as an example. That'll make a smaller map, and only the server needs this edit. Obviously you would need to start a new world on the server but no the clients won't need the xml. changes. first in your rwgmixer.xml towards the top: <ruleset name="vanilla" cell_cache_size="8" cell_size="1800" cell_offset="0" generation_distance="[color="#FFFF00"]10000[/color]" terrain_generator="vanilla" biome_generator="vanilla"> then alter the highlighted number. then locate towards the bottom of the same file: <biome_spawn_rule name="radiated"> <distance_from_center range="[color="#FFFF00"]10000,20000[/color]"/> </biome_spawn_rule> First change the generation_distance example: "5000" then in the other section change the distance_from_center_range="5000,6000" there are other things you can do to make it better but that's the gist. edit: wasn't fast enough.. Somehow I knew one of you would have an answer! Thank you both. Yes, I’m going to start a smaller world on a fresh server. Still working up to the modder stage... Link to comment Share on other sites More sharing options...
Tin Posted February 9, 2018 Share Posted February 9, 2018 Somehow I knew one of you would have an answer! Thank you both. Yes, I’m going to start a smaller world on a fresh server. Still working up to the modder stage... you can also experiment with lowering the cell_size="1800" to a smaller size so it gives more of a chance to produce more city/towns in that smaller area but that would be a bit more of a process to find the sweet spot the server likes. If you do -100 increments. Like try "1700" load a world make sure every things ok. then lower it another 100 to "1600" etc,. Wouldn't lower it anymore past "1000" personally though. Link to comment Share on other sites More sharing options...
KhaineGB Posted February 9, 2018 Share Posted February 9, 2018 Tin is WAY better with rwg than me. I just know that bit off by heart Link to comment Share on other sites More sharing options...
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