Dicey Posted February 2, 2017 Share Posted February 2, 2017 Hello! I wondered if any of you have tried this or know of a way of doing this. I basically am copying an already in-game Armor item as a template to create a new tier of my own, I'd like to use the original mesh for the item, however I would like the color of the texture to be slightly different to represent the differance in material/tier ect. I know this can be done when the item in previewed on UMA models, saved and baked ect, but is there a way to do this for item a player can use in game? This is the original code: <item id="384" name="ironLegArmor"> <!-- ironArmor --> <property name="Extends" value="ironBoots" /> <property name="FuelValue" value="12" /> <property name="EconomicValue" value="700" /> <property name="EquipSlot" value="Legs" /> <property class="UMA"> <property name="Mesh" value="armor_iron_pants" /> <property name="Overlay0" value="armor_iron_pants" /> <property name="Layer" value="3" /> <property name="UISlot" value="LegArmor" /> </property> </item> This is the code I tried to change the item texture color: <property class="UMA"> <property name="Overlay0" value="armor_iron_pants" color="32,32,32,255"/> Obviously it didn't work or else I wouldn't be posting this here, do you know if this is even at all possible? or is there some other work around or not? My theory is that it isnt possible because of the way textures are preloaded possibly; still would be nice to be able to do this. Link to comment Share on other sites More sharing options...
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