Robeloto Posted October 8, 2017 Share Posted October 8, 2017 Here is code to upgrade the steel bars to stainless steel if anyone is interested. I inserted the whole code from concrete -> steel -> stainless steel bars... <block id="1680" name="pouredConcreteBarCentered"> <property name="CreativeMode" value="Player"/> <property name="Extends" value="pouredConcreteMaster"/> <property name="Shape" value="New"/> <property name="Model" value="iron_bars_centered"/> <property name="UseGlobalUV" value="Local"/> <property name="ImposterExchange" value="imposterDontBlockBlock" param1="2"/> <property name="UpgradeRated.ToBlock" value="concreteBarsCentered"/> </block> <block id="1681" name="concreteBarsCentered"> <property name="CustomIcon" value="ironBars"/> <property name="Material" value="Mconcrete"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="0"/> <property name="Model" value="iron_bars_centered"/> <property name="Texture" value="8"/> <property name="MaxDamage" value="3500"/> <property name="ImposterExclude" value="true"/> <property name="UseGlobalUV" value="Local"/> <property name="Place" value="TowardsPlacer"/> <property name="Collide" value="movement,melee,rocket"/> <!-- -rocket --> <property class="RepairItems"> <property name="concreteMix" value="8"/> </property> <property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBarCentered"/> <property name="Item" value="concreteMix"/> <property name="ItemCount" value="10"/> <property name="UpgradeHitCount" value="4"/> </property> <drop event="Harvest" name="rockSmall" count="25"/> <drop event="Destroy" count="0"/> <drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1"/> <property name="Group" value="Building"/> <property name="DescriptionKey" value="ironBarsDesc"/> </block> <block id="1682" name="pouredRConcreteBarCentered"> <property name="Extends" value="pouredRConcreteMaster"/> <property name="CreativeMode" value="Player"/> <property name="Shape" value="New"/> <property name="Model" value="iron_bars_centered"/> <property name="UseGlobalUV" value="Local"/> <property name="ImposterExchange" value="imposterDontBlockBlock" param1="162"/> <property name="UpgradeRated.ToBlock" value="rconcreteBarsCentered"/> </block> <block id="1683" name="rconcreteBarsCentered"> <property name="CustomIcon" value="ironBars"/> <property name="Material" value="Mconcrete"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="0"/> <property name="Model" value="iron_bars_centered"/> <property name="Texture" value="315"/> <property name="MaxDamage" value="4500"/> <property name="ImposterExclude" value="true"/> <property name="UseGlobalUV" value="Local"/> <property name="Place" value="TowardsPlacer"/> <property name="Collide" value="movement,melee,rocket"/> <!-- -rocket --> <property class="RepairItems"> <property name="concreteMix" value="8"/> </property> <property class="UpgradeBlock"> <property name="ToBlock" value="steelBarsCentered"/> <property name="Item" value="forgedSteel"/> <property name="ItemCount" value="10"/> <property name="UpgradeHitCount" value="4"/> </property> <drop event="Harvest" name="rockSmall" count="25"/> <drop event="Destroy" count="0"/> <drop event="Fall" name="destroyedStone" count="1" prob="0.75" stick_chance="1"/> <property name="Group" value="Building"/> <property name="DescriptionKey" value="ironBarsDesc"/> <property name="DowngradeBlock" value="concreteBarsCentered"/> </block> <block id="1684" name="steelBarsCentered"> <property name="CustomIcon" value="ironBars"/> <property name="Material" value="Msteel"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="0"/> <property name="Model" value="iron_bars_centered"/> <property name="Texture" value="355,355,356,356,356,356"/> <property name="MaxDamage" value="7500"/> <property name="ImposterExclude" value="true"/> <property name="UseGlobalUV" value="Local"/> <property name="Place" value="TowardsPlacer"/> <property name="Collide" value="movement,melee,rocket"/> <!-- -rocket --> <property class="RepairItems"> <property name="forgedSteel" value="10"/> </property> <drop event="Harvest" name="scrapIron" count="32"/> <drop event="Destroy" count="0"/> <drop event="Fall" name="scrapMetalPile" count="1" prob=".75" stick_chance="1"/> <property name="Group" value="Building"/> <property name="DescriptionKey" value="ironBarsDesc"/> <property name="DowngradeBlock" value="rconcreteBarsCentered"/> <property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelBars"/> <property name="Item" value="steelPolish"/> <property name="ItemCount" value="10"/> <property name="UpgradeHitCount" value="4"/> </property> </block> <block id="1685" name="pouredConcreteBar"> <property name="CreativeMode" value="Player"/> <property name="Extends" value="pouredConcreteMaster"/> <property name="Shape" value="New"/> <property name="Model" value="iron_bars"/> <property name="UseGlobalUV" value="Local"/> <property name="ImposterExchange" value="imposterDontBlockBlock" param1="2"/> <property name="UpgradeRated.ToBlock" value="concreteBars"/> </block> <block id="1686" name="concreteBars"> <property name="CustomIcon" value="ironBars"/> <property name="Extends" value="concreteBarsCentered"/> <property name="Model" value="iron_bars"/> <property name="Place" value="TowardsPlacerInverted"/> <property class="UpgradeBlock"> <property name="ToBlock" value="pouredRConcreteBar"/> <property name="Item" value="concreteMix"/> <property name="ItemCount" value="8"/> <property name="UpgradeHitCount" value="4"/> </property> </block> <block id="1687" name="pouredRConcreteBar"> <property name="Extends" value="pouredRConcreteMaster"/> <property name="CreativeMode" value="Player"/> <property name="Shape" value="New"/> <property name="Model" value="iron_bars"/> <property name="UseGlobalUV" value="Local"/> <property name="ImposterExchange" value="imposterDontBlockBlock" param1="162"/> <property name="UpgradeRated.ToBlock" value="rconcreteBars"/> </block> <block id="1688" name="rconcreteBars"> <property name="CustomIcon" value="ironBars"/> <property name="Extends" value="rconcreteBarsCentered"/> <property name="Model" value="iron_bars"/> <property name="Place" value="TowardsPlacerInverted"/> <property name="DowngradeBlock" value="concreteBars"/> <property class="UpgradeBlock"> <property name="ToBlock" value="steelBars"/> <property name="Item" value="forgedSteel"/> <property name="ItemCount" value="10"/> <property name="UpgradeHitCount" value="4"/> </property> </block> <block id="1689" name="steelBars"> <property name="CustomIcon" value="ironBars"/> <property name="Extends" value="steelBarsCentered"/> <property name="Model" value="iron_bars"/> <property name="Place" value="TowardsPlacerInverted"/> <property name="DowngradeBlock" value="rconcreteBars"/> <property class="UpgradeBlock"> <property name="ToBlock" value="stainlessSteelBars"/> <property name="Item" value="steelPolish"/> <property name="ItemCount" value="10"/> <property name="UpgradeHitCount" value="4"/> </property> </block> <block id="1690" name="stainlessSteelBars"> <property name="CustomIcon" value="ironBars"/> <property name="Extends" value="stainlessSteelMaster"/> <property name="Material" value="MstainlessSteel"/> <property name="Shape" value="New"/> <property name="LightOpacity" value="0"/> <property name="Texture" value="267"/> <property name="ImposterExclude" value="true"/> <property name="UseGlobalUV" value="Local"/> <property name="Place" value="TowardsPlacer"/> <property name="MaxDamage" value="10000"/> <property name="Model" value="iron_bars_centered"/> <property name="Collide" value="movement,melee,rocket"/> <!-- -rocket --> <property class="RepairItems"> <property name="steelPolish" value="10"/> </property> <drop event="Harvest" name="scrapIron" count="64"/> <drop event="Destroy" count="0"/> <drop event="Fall" name="scrapMetalPile" count="1" prob=".75" stick_chance="1"/> <property name="Group" value="Building"/> <property name="Model" value="iron_bars"/> <property name="Place" value="TowardsPlacerInverted"/> <property name="Group" value="Building"/> <property name="DescriptionKey" value="ironBarsDesc"/> <property name="DowngradeBlock" value="steelBars"/> </block> <block id="1691" name="stainlessSteelBarsCentered"> <property name="CustomIcon" value="ironBars"/> <property name="Extends" value="stainlessSteelBars"/> <property name="Model" value="iron_bars_centered"/> <property name="Place" value="TowardsPlacerInverted"/> <property name="DowngradeBlock" value="steelBarsCentered"/> </block> Link to comment Share on other sites More sharing options...
delukard Posted June 21, 2019 Share Posted June 21, 2019 guys i know im necroing. but im enjoying vanilla A16. can someone please help me with this? do i just copy paste the last post info to the recipes file? Link to comment Share on other sites More sharing options...
bdubyah Posted June 21, 2019 Share Posted June 21, 2019 You mean Robeloto's post? That'll go in blocks.xml. Link to comment Share on other sites More sharing options...
delukard Posted June 22, 2019 Share Posted June 22, 2019 yes that one. if i add it to the blocks, thats it? at the end of the file? i dont need to add anything else,in the recipes file? Link to comment Share on other sites More sharing options...
bdubyah Posted June 22, 2019 Share Posted June 22, 2019 Yeah, it can go at the end. I've just skimmed the posts. If those are completely new blocks with no upgrade path from a preexisting block, yeah, you'll need to add some recipes for them. It looks like if you go up to neb2566's post and see what he edited to the normal iron bars, you can use that so they have an upgrade path to the new stuff. Then you won't necessarily need recipes for them, unless you want to craft them directly. Link to comment Share on other sites More sharing options...
delukard Posted June 23, 2019 Share Posted June 23, 2019 ty for the help. i appreciate it Link to comment Share on other sites More sharing options...
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