Clockwork Orange Posted July 16, 2017 Author Share Posted July 16, 2017 Update (7/15/17) Updated to A 16.1 +Entityclasses -Added invisibleAnimalEnemy +Blocks -Added ability to havest nails using a claw hammer from wood blocks that extend from woodMaster -Added ability to harvest nails using a claw hammer from: -oldChair -pew_segment01 -pew_segment02 -pew_segment03 -cntStorageChest -cntDesk01 -schoolDesk (also changed material to wood_weak from Mplastics) -cntSecureStorageChest -cntBookcase -ladderWood -woodStairs50 -cntCabinetTop -woodHatch1_v1 -cntPillCase -woodTable -cntCoffin +Recipes -Changed recipe for cntCooler -Added recipe for: -schoolDesk -cntBookcase -cntPillCase -cntCoffin -pew_segment01 -pew_segment02 -pew_segment03 -Changed recipe for woodTable -Changed recipe for oldChair +Items -Added ability for harvesting nails from certain blocks when using a claw hammer +Windows -Added new Clockwork Watch looks very similar to the old one but cleaner +Mods/ACPIcons/UI -Added new Watch UI images -Added link for UI Versions Screenshots available inside Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 16, 2017 Author Share Posted July 16, 2017 I recommend you update all files for this update! and I recommend you update after reading this post since I did not finish pushing updates until now! If you like the look of the old Watch Ui you can easily revert back to it using the Ui Version Pack download! Link to comment Share on other sites More sharing options...
wolverine576 Posted July 16, 2017 Share Posted July 16, 2017 How do i use the nail mold? Workbench is locked behind a recipe ? Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 16, 2017 Author Share Posted July 16, 2017 How do i use the nail mold? Workbench is locked behind a recipe ? Craft a nail mold with clay and a nail, then put the nail mold into the forge tool slot to craft nails. Link to comment Share on other sites More sharing options...
wolverine576 Posted July 16, 2017 Share Posted July 16, 2017 Theres no slot in the forge for it, middle slot is blank. Server on latest version of the mod. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 16, 2017 Author Share Posted July 16, 2017 Theres no slot in the forge for it, middle slot is blank. Server on latest version of the mod. Just tested it and it works perfect, see the blank mold icon in the forge tools? There should be an icon in the forge tools window that shows a blank mold because it uses multiple molds for that slot, you cant click it into the tools slot you have to drag and drop it. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 16, 2017 Author Share Posted July 16, 2017 The blank icon you are seeing is the missing Calipers icon, I figured that TFP did not remove it in game icon but they did so I have to create a new one, right now calipers are invisible lol it will be updated soon. Link to comment Share on other sites More sharing options...
wolverine576 Posted July 16, 2017 Share Posted July 16, 2017 I try to drag and drop, left click, it wont go in Also, how do we learn to craft the workbench? Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 16, 2017 Author Share Posted July 16, 2017 Something is wrong with your mod you are using different files or something cause I do not use a tool and die set in the forge. Workbench is crafted strait from your inventory without any requirements other than to find the materials. Re-update your mod and make sure not to use any other files than what I provide. - - - Updated - - - Update (7/16/17) +ACPIcons -Added missing icon for Calipers Link to comment Share on other sites More sharing options...
wolverine576 Posted July 16, 2017 Share Posted July 16, 2017 Did total reinstall, both client and dedi, seems to be working fine now lol, Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 16, 2017 Author Share Posted July 16, 2017 Did total reinstall, both client and dedi, seems to be working fine now lol, Ok cool, whew, I am working on different Ui versions so just wait until I get some more available hopefully one you will like lol Link to comment Share on other sites More sharing options...
wolverine576 Posted July 16, 2017 Share Posted July 16, 2017 Is it possible to move the watch more into the corner? Im starting to like the concept of it, kinda like a fitbit, or health monitor lol Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 16, 2017 Author Share Posted July 16, 2017 Is it possible to move the watch more into the corner? Im starting to like the concept of it, kinda like a fitbit, or health monitor lol Of course I can move it, would you like to have the buffs moved above it? Link to comment Share on other sites More sharing options...
wolverine576 Posted July 16, 2017 Share Posted July 16, 2017 Id say put the watch far left corner, buffs anywhere at the edge, the less things blocking the players view the better, if u get my meaning. Maybe buffs, bottom next to watch, to the right of it Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 16, 2017 Author Share Posted July 16, 2017 Id say put the watch far left corner, buffs anywhere at the edge, the less things blocking the players view the better, if u get my meaning. Maybe buffs, bottom next to watch, to the right of it Well honestly I would not like the buffs on the other side, I can still move it over a bit though, i can move the buffs up but I feel like it would look a lot worse if buffs were on the other side. I have not had any issue with it blocking any view, I even forget its there most of the time until i need info from it. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 16, 2017 Author Share Posted July 16, 2017 Update (7/16/17) +Windows -Moved Watch UI 20 pixels to the left, i know its not much but it is something, I kept the buffs positioned where they are because I like how the fading buff background appears to contour around the watch. -Also reduced buff pop up size so they do not look as big and bulky. UI Preview! Link to comment Share on other sites More sharing options...
wolverine576 Posted July 16, 2017 Share Posted July 16, 2017 Nice looks great, keep up the great work! Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 16, 2017 Author Share Posted July 16, 2017 Opinions needed! I have been working on a different version of the same UI and in the pictures you will see that I have separated the health to be on the left and the stamina to be on the right, the problem I have with it is the fact that the bars do not fill up in a radial fashion in keeping with the theme of the watch. And you will notice the stamina bar when it is near the top if the watch it appears as a flat horizontal edge instead of at an angle from the center point of the watch. But this way the bars are thicker and easier to see as well so its a trade off... What do you guys think looks better? This new way or the old radial fashion with health on the outside and stamina on the inside? You can also take the new version for a spin if you want, it is now available in the UI Version pack but you have to download and update your item icons from the main mod download since the new UI uses a new item icon! So download the Main Mod and install the new icons first before trying to switch to any new UI Versions! New way Old way Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 17, 2017 Author Share Posted July 17, 2017 Update (7/16/17) +Items -Reduced punching delay from 1.2 down to 1 ( you should be able to punch faster now, I had to increase the delay from 0.75 to 1.0 and increase stamina cost for punching due to the fact that i could knock out zombies left and right with just my fists without hardly losing any stamina.) -Reduced punching damage to 5 from 10 and increased bonus damage to head from 2 to 2.5 (now doing 15 damage to zombie head instead of 20) +Blocks -Added house doors stage 1 only will now drop door knobs upon destruction. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 17, 2017 Author Share Posted July 17, 2017 Update (7/16/17) +Blocks -Fixed damage received for all log spikes (they will no longer be super extremely overpowered idk how I missed that one sorry guys!) -Fixed material of RScrapSpike Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 17, 2017 Author Share Posted July 17, 2017 Update (7/17/17) +Rwgmixer -Changed random world gen to be the most perfect world generation you will ever see with fast load times, all credit goes to Tin for creating the world generation sequencing you are a God among mortal men and I mean it. -Random gen will now be so damn beautiful and will actually generate large cities along with small towns and small cities etc. with small load time. -I highly recommend loading a new world and checking this out! If you prefer the old rwgmixer then you can simply replace it with the vanilla version since my previously modded rwgmixer only increases play area so not a big deal. Link to comment Share on other sites More sharing options...
wolverine576 Posted July 17, 2017 Share Posted July 17, 2017 Update (7/17/17) +Rwgmixer -Changed random world gen to be the most perfect world generation you will ever see with fast load times, all credit goes to Tin for creating the world generation sequencing you are a God among mortal men and I mean it. -Random gen will now be so damn beautiful and will actually generate large cities along with small towns and small cities etc. with small load time. -I highly recommend loading a new world and checking this out! If you prefer the old rwgmixer then you can simply replace it with the vanilla version since my previously modded rwgmixer only increases play area so not a big deal. Nice, i tested TIN's mixer, looks great, any plans to add the newly released combo pack to your mod? Only took me 10 minutes initial load time on a new map, the bigger large cities look Great~! Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 18, 2017 Author Share Posted July 18, 2017 Glad you like it, that was just a very quick revamp I did last night and it is just the first iteration, but I wanted you guys to at least be able to check it out. I know that starting a new world is not the funnest thing especially if you have multiple people on the same map, so I am going to perfect this iteration before releasing it. I will have to see about the compo pack I am still tinkering with the rwg atm to try and make it even better and I am almost there, once I finish that bit I will look into the compo pack or at the very least I will simply make my own iteration of how I want the towns to spawn prefabs, the only issue I have with some prefabs is the crops and available food, for eg I am going to be removing all the dead farms from the rwg to make finding seeds harder. Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 18, 2017 Author Share Posted July 18, 2017 Update (7/17/17) +Windows -Updated to use the latest version of my mirrored health stamina watch UI +ItemIcons -Added icon for new mirrored watch UI (dont forget to update the Item Icons!) +Rwgmixer -With a lot of help from Tin I am finally proud to present my final iteration of Vanilla prefab random gen. I am a very picky person and spent hours perfecting what I consider the smallest details and I tailored it to my liking but I hope you guys will be as happy with it as I am. I will be looking into adding the compo pack in the very near future but for now I would like you guys to check this out and let me know what you think. I also updated the UI so the main mod will now be using the mirrored health and stamina! Cheers! Link to comment Share on other sites More sharing options...
Clockwork Orange Posted July 18, 2017 Author Share Posted July 18, 2017 Update (7/18/17) +Entityclasses -Fixed zombie leg dismemberment (they will no longer instantly lose their legs when being damaged) Link to comment Share on other sites More sharing options...
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