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(V1.1) Vehicle Madness (Updated October 27th 2024)


Ragsy 2145

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1 hour ago, Ragsy 2145 said:

*snip*

 

 

 

Hey, that's good enough for me. Lol. I'm willing to take the chance, as I love this mod. Worst case I lose a level 20 character and have to play till day 11 again (my poor maxed cooking skill), or they don't spawn for me at all. If I do notice any odd things, I'll drop them here for posterity's sake and for "huh, so that's what happens" stuff, but I will fully expect no help from the resulting brokerage.

 

Again, that is for all the effort and the prompt response ragsy. :)

Edited by MathiasAdemar (see edit history)
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19 hours ago, MathiasAdemar said:

 

Hey, that's good enough for me. Lol. I'm willing to take the chance, as I love this mod. Worst case I lose a level 20 character and have to play till day 11 again (my poor maxed cooking skill), or they don't spawn for me at all. If I do notice any odd things, I'll drop them here for posterity's sake and for "huh, so that's what happens" stuff, but I will fully expect no help from the resulting brokerage.

 

Again, that is for all the effort and the prompt response ragsy. :)

 

Ok thanks for relieving my responsibilities on the matter  🙂  I do however wish you real luck in your playthrough.

 

Ragsy!!

Edited by Ragsy 2145
Typo oh oh (see edit history)
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  • 2 weeks later...

Next update to VM is not far away and dependant on when V1.1 comes out of Experimental,  lots of bug fixes and added more visual mods so now nearly 50% of the vehicles have some mod options.   We have also added a new block to world spawns a repairable short school bus as we did not have one in the past.

 

Also still looking to replace a few vehicles with better models as we go .....  newest edition is my lovely shiney Mustand Mach1 (1970) model in an apocaliptic style

 

20240919234421_1.thumb.jpg.5d5f5beea2689af97ce2fbc821e8fb8d.jpg

20240919234322_1.thumb.jpg.ea546d92c4103f0e0d0f2288c82efcd0.jpg

 

20240821174540_1.thumb.jpg.ad1c94e0c008ff86fdef6daf896951cb.jpg

 

20240913005802_1.thumb.jpg.2d7bf661be85f4dc2fbe60bc43b760b0.jpg

20240912225844_1.thumb.jpg.6a2a3026b4548292cf6506ff43abe7ef.jpg

20240920014836_1.thumb.jpg.946798ac99d6382a9582ef27c7635233.jpg

 

If you would like to see a certain current Vehicle Madness vehicle available as a repairable now is the time to put in a suggestion.

 

regards

Ragsy !!

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Posted (edited)
On 9/20/2024 at 7:22 PM, Riamus said:

Looks great.  You know, with your avatar, you should add a DeLorean. :D

A few other modders have done a 'BTTF' Delorean over the last few alphas even myself and Tiger worked on one together for our A Team Modlets but backed off a bit seeing all the others on Nexus.

 

For those about to ask ........Vehicle Madness should still be working fine in V1.1 but there is an update due very soon featuring those vehicles above and bug fixes so hopefully will get that out in next few days as the 'new official V1.1 Version' .

 

regards

Ragsy !!

Edited by Ragsy 2145 (see edit history)
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Well, took me long enough, but I've finally tried out this mod.  I wish I had a lot sooner because it really makes the game look so much better and driving the different vehicles is fun.

 

Can I make a suggestion, though?  I only tried about 8-10 of the vehicles to see how they compare and I noticed that the horn sounds are not always what I'd expect.  It's fine if most cars have the plain car horn sound, but the semis shouldn't use that sound, imo.  I noticed you have an APC (I'm not sure the actual name off the top of my head) that has a deep horn sound.  I think that would work well for the semis.  As I said, I didn't try many and most were cars, so I don't know if any others have odd horn sounds for the specific vehicle.

 

Also, how rare is it to find a repairable bicycle?  I see you give a repair kit at start, but I was flying around all over the place checking out the vehicles and I never saw a single bicycle (repairable or otherwise).

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5 hours ago, Riamus said:

Well, took me long enough, but I've finally tried out this mod.  I wish I had a lot sooner because it really makes the game look so much better and driving the different vehicles is fun.

 

Can I make a suggestion, though?  I only tried about 8-10 of the vehicles to see how they compare and I noticed that the horn sounds are not always what I'd expect.  It's fine if most cars have the plain car horn sound, but the semis shouldn't use that sound, imo.  I noticed you have an APC (I'm not sure the actual name off the top of my head) that has a deep horn sound.  I think that would work well for the semis.  As I said, I didn't try many and most were cars, so I don't know if any others have odd horn sounds for the specific vehicle.

 

Also, how rare is it to find a repairable bicycle?  I see you give a repair kit at start, but I was flying around all over the place checking out the vehicles and I never saw a single bicycle (repairable or otherwise).

 

Thanks for trying out the mod and glad you are enjoying it so far.  🙂

 

The repairable bicycle will be available in the biome spawns as well as roads in V1.1 when it is released , it was noted that the repairable bicycle was a bit rare and harder to find by Mr Devolver during the V1.1 version testing phase's and did negate the fact you had the free repair tool on spawn in to a new game.

 

The vehicle horn sounds did get some attention too for V1.1 and the Semi's do have new horn sounds moving forward ,   there are some stranger horn sounds on a few vehicles that where left in since the A19 Alpha release. 

 

regards

Ragsy!!

 

 

 

 

 

 

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  • Ragsy 2145 changed the title to (V1.1) Vehicle Madness (Updated October 27th 2024)

Vehicle Madness for Version 1.1

 

 

A new version is now released for Version 1.1 with feature updates and some bug fixes .

 

The older version for V1.0 still works fine in V1.1 so we strongly advise that you apply this update when you have finished a current playthrough as the new version adds a few more blocks that will more than likely mess up your current save .   So be warned up front

 

 

This is a Gitlab 'ZIP' Download link.

Vehicle Madness Download link for Version 1.1

 

See the Original Post at bottom of page for install help if you are having issues !!!

 

## Changelog for Beta 4 version 5 Second Release 1.1.5.41

1. Localisation wrong for Vespakart, VMPickupshell and Fairhaven Sedan - Fixed
2. No recipes for new Semi truck and the old Fairhaven Sedan - Fixed and Added
3. Adjusted left hand position and rotation on Flatbed truck steering wheel- Fixed
4. Headlights are active on Tactical Jeep block wreck - Fixed
5. Box Truck lights not working on official release version only Lightbars lights come on - Fixed XML
    and decided to add new headlight meshes to this model.
6. Collider issue on Old Rusty Sedan - Fixed box collider for top of vehicle not active in unity.
7. Fixed a few window transparencies and cut out shader textures that show really dark in fog - Flatbed Truck , Oldsmobile,
    old Semi, Beetle, Hell Car and both the BMW's.
8. Driver position has moved on BigRig1 Pose 40 ?? - Fixed redone seating with new pose 20
9. A pass on localisation for upper case lowercase and name spacing and descriptions - Might be ongoing as new stuff gets added
10. Fixed an issue with Mac user having Pink window texture.
11. Fixed a Steering Wheel issue with the shuttle buses - Apply new mesh in unity and re adjusted Driver pose and
     the steering positions.
12. Changed Localisation for VM Workshop Van restoration Tool as said Van 2 so not 100% clear to users.
13. Colliders on upside down police car fixed as unable to jump on vehicle.
14. Adjusted colliders on Firetruck wrecks so now able to climb on at back.
15. Changed collider layouts on VM City Bus wreck and half Wrecked Ambulance so you can go inside if needed.
16. Replaced Restoration Tool Icons -  Many thanks to NeffaS from Guppy's Unofficial Modding Server discord.
17. Added delay to Repair vehicle pickup to allow for sound to play when restoring a vehicle.
18. Added Plow mod to Striker APC
19. Added Lightbar and Plow mod to the vanilla Trucks  (Mo Power,Working Stiffs and Ambulance)
20. Fixed the visual Mod issues on the VM Pickup now also has Armor and separated Lightbar at top.
21. Added Lightbar mod to Flatbed truck - No plow as looks really odd .
22. Added Plow mod and LightBar to Military Humvee
23. Added LightBar and Plow mod to Tactical jeep
24. Added visual Seat Mod to Military Truck 2
25. Added Plow and LightBar mods to Dumper Truck
26. Added a VM Mustang Mach1 vehicle and it's damaged and repairable variants to world spawn.
27. Added Yellow School bus short to repairable option in world spawns
28. Added Turbo mod,plow and LighBar to the Camaro 67 Pheonix.
29. Added Repairable bicycle to biome spawn for early game.
30. Changed horn and startup sounds for a few vehicles.
31. Renamed Military car to Military Humvee as its a Humvee!
32. Fixed Repairable Cutlass block not spawning in game !


## Known issues and Observation list since Public first release.

1.  Yellow warning for Occlusion Remove Entity in console  -  This is a TFP log message and not Vehicle Madness error.
2.  Motorcycle disappears when slightly out of FOV - Occlusion needs turning off on low (6 - 8Gb )vram cards (reported in Discord)
3.  Wrenching Vehicle Madness vehicles in the challenges , have issues with lots of on screen
    Sprite icons remain in place of the vehicle after wrenching.  Not all the vehicles though 'odd' issue.
    Sprites clear after challenge completed or you take up another challenge in the list.  (Rags)    


#Visual mod Info updated list - 2nd release:

1 VM Recreational Vehicle ( Spiked Plow,Armor,Seat and Lightbar)
2 Small Buggy ( Plow )
3 Biggy Buggy (Spiked plow)
4 VM Pickup - not Monster version - (Spiked Plow, Armor, Lightbar)
5 Fastback ( Spiked Armor, Plow, FuelStorage)
6 Cobra Mustang (Armor, Plow, Turbo and Lightbar)
7 Workshop van (Spiked Plow)
8 Malice Car (Plow and Spoiler)
9 Spiker ( Plow, Spiked Armor FuelStorage)
10 Small Pickup (LightBar and visual Seat add on)
11 Hellcar Turbo ( Plow)
12 Blue Camaro Muscle (Plow , Spoilers)
13 Box truck ( Armor for cab, Plow and Lightbar)
14 Military Truck (Plow and Lightbar)
15 Three Shuttle Buses (Plow and Lightbar)
16 Nissan Skyline (Turbo and Plow)
17 Old Semi (Turbo, Plow , Lightbar)
18 Flatbed Truck ( Lightbar)
19 Three Vanilla Trucks (Mo Power, Working Stuffs and Ambulance) (Lightbar and Plow)
20 Military Humvee (Plow and LightBar)
21 Striker APC (Plow)
22 Big Rig 2 ( Plow and Lightbar)
23. Military Truck 2 - ( Visual Seat add on)
24. Dumper Truck ( Plow and LightBar)
25. Tactical Jeep ( Lightbar and Plow)
26. APO Truck (Farm Truck) (LightBar Mod)
27. Explorer jeep (Plow Lightbar and Armor )
28. VM Mustang Mach1 (Turbo, Plow, Lightbar)
29. VM Camaro Pheonix 67 ( Plow, Turbo, LightBar)


## Testers: Many thanks to the following testers for 2nd Release testing phase.

Black Wolf
MageJosh
Arramus

The Vandem
Mr Devolver
Furious Ramsey and his Rebirth Crew

 

 

Happy Motoring in V1.1

Leave a like if you are inclined to do so .

 

regards

The VM Team  !!!

Edited by Ragsy 2145 (see edit history)
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Hello! I installed VM yesterday on a new save, but most of the items don't show their icons. 

For example: the default 7D2D Car Batteries, VM Wire Cutters, VM Wheels, Carburetors .
Is there anything I can do about this, or to understand what is causing them to not show up?
image.png.efc292f3df93be070fe72c77923c621a.png

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2 hours ago, LCsTarBuZz said:

Hello! I installed VM yesterday on a new save, but most of the items don't show their icons. 

For example: the default 7D2D Car Batteries, VM Wire Cutters, VM Wheels, Carburetors .
Is there anything I can do about this, or to understand what is causing them to not show up?
 

Hey LCsTarBuZz,


i recently checked everything but couldn't notice any kind of this issue. Are you using other mods or do you make mods by yourself? If so, please tell me your mods so i can check them. 
Thank you in advance

 

best regards

~KeuleAufKopf

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45 minutes ago, KeuleAufKopf said:

 

Hey LCsTarBuZz,


i recently checked everything but couldn't notice any kind of this issue. Are you using other mods or do you make mods by yourself? If so, please tell me your mods so i can check them. 
Thank you in advance

 

best regards

~KeuleAufKopf

Hi

KeuleAufKopf,

 

I use several modlets, some selfmade, but most of them are downloaded from Nexus or 7d2dmods.

The only Warnings regarding VM in my logs are the following lines:

Spoiler

2024-10-30T09:32:19 108.091 WRN XML patch for "biomes.xml" from mod "VehicleMadnessModlet_v5_Beta_4" did not apply: <set xpath="/worldgeneration/biomes/biome[@name='wasteland']/subbiome[@prob='0.3']/decorations/decoration[@type='block' and @blockname='carsRandomHelper']/@prob"  (line 89 at pos 2)
2024-10-30T09:32:19 108.091 WRN XML patch for "biomes.xml" from mod "VehicleMadnessModlet_v5_Beta_4" did not apply: <set xpath="/worldgeneration/biomes/biome[@name='desert']/subbiome[@prob='0.29']/decorations/decoration[@type='block' and @blockname='carsRandomHelper']/@prob"  (line 91 at pos 2)
2024-10-30T09:32:19 108.092 WRN XML patch for "biomes.xml" from mod "VehicleMadnessModlet_v5_Beta_4" did not apply: <append xpath="/worldgeneration/biomes/biome[@name='burnt_forest']/decorations"  (line 120 at pos 2)

 


Mod-List:

Spoiler

0_TFP_Harmony
10SlotsDewCollector
AGF-V1-HUDPlus-1Main-v3.3.0
AGF-V1-HUDPlus-2Addon-Calendar-v1.0.0
AGF-V1-HUDPlus-2Addon-HealthBars-v2.0.0
AGF-V1-VP-SmeltingPlus-v2.0.1
Better vanilla vehicles
CraftFromContainersPlus
donovan-betterbatons
donovan-betterblades
donovan-betterbridges
donovan-bigbackpack
donovan-moreperks
donovan-pickmeup
feel-generators
Heat_nerf
JC_UnbarricatedDoors
LC-Prefabs
ModsBackup_23.10.24_BEFORE_TheMeanOnes-QOL-Overhaul.rar
new food and plants
OcbCustomTextures
PantsLightsabers
PyroPaints
Ramos_QuestPoiPreview
RWGPatch-main
Sittable_Furnitures_Deluxe
Teragon POIs
TheMeanOnes Craftable Filters - 1.1Comp
TheMeanOnes Craftable Solar Cell - 1.1Comp
TheMeanOnes MoreHoney - 1.1Comp
TheMeanOnes QOL Overhaul 1.11
TheMeanOnes Serverside Chicken Coops
TheMeanOnes ServerSide Vehicles 1.0
TheMeanOnesCraftableParts - 1.1Comp
TheMeanOneServerSideHives - 1.1Comp
TheMeanOnesStackOverhaul - 1.1Comp
TianYiSdtdLiveReloader
TurnLightsOnOff
Vita_BetterDrinkAmount
Vita_NoCrossair
Vita_RealAutominer
War3zuk HD  BeeHive
War3zuk HD Tools
War3zuk HD Truck Elevator
War3zuk Paintings XXX
War3zuk Start Items
zFirearmsExpansion5
ZZTong-Prefabs
ZZZ_HornOpensDoors
Zzz_JaxTeller718's_WorkingDevices
Zzz_JustStuff2.0
<!-- Those three are mine, but afaik, none of them changes anything, VM changes.
Zzz_LC_AIO
Zzz_LC_BetterFoodAmount
Zzz_LC_MoreLongerLootbags_30
-->
Zzz_Mizores Re-plant Player Crops
Zzz_VehicleMadness_Beta4_v5_V1.1
<!-- I put Vehicle Madness at the very end, so that it can override stuff but I don't actually know if the actual load order is based on folder names -->

Edited by LCsTarBuZz
added Log lines regarding Vehicle Madness (see edit history)
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9 minutes ago, LCsTarBuZz said:

Hi

KeuleAufKopf,

 

I use several modlets, some selfmade, but most of them are downloaded from Nexus or 7d2dmods.

0_TFP_Harmony
10SlotsDewCollector
AGF-V1-HUDPlus-1Main-v3.3.0
AGF-V1-HUDPlus-2Addon-Calendar-v1.0.0
AGF-V1-HUDPlus-2Addon-HealthBars-v2.0.0
AGF-V1-VP-SmeltingPlus-v2.0.1
Better vanilla vehicles
CraftFromContainersPlus
donovan-betterbatons
donovan-betterblades
donovan-betterbridges
donovan-bigbackpack
donovan-moreperks
donovan-pickmeup
feel-generators
Heat_nerf
JC_UnbarricatedDoors
LC-Prefabs
ModsBackup_23.10.24_BEFORE_TheMeanOnes-QOL-Overhaul.rar
new food and plants
OcbCustomTextures
PantsLightsabers
PyroPaints
Ramos_QuestPoiPreview
RWGPatch-main
Sittable_Furnitures_Deluxe
Teragon POIs
TheMeanOnes Craftable Filters - 1.1Comp
TheMeanOnes Craftable Solar Cell - 1.1Comp
TheMeanOnes MoreHoney - 1.1Comp
TheMeanOnes QOL Overhaul 1.11
TheMeanOnes Serverside Chicken Coops
TheMeanOnes ServerSide Vehicles 1.0
TheMeanOnesCraftableParts - 1.1Comp
TheMeanOneServerSideHives - 1.1Comp
TheMeanOnesStackOverhaul - 1.1Comp
TianYiSdtdLiveReloader
TurnLightsOnOff
Vita_BetterDrinkAmount
Vita_NoCrossair
Vita_RealAutominer
War3zuk HD  BeeHive
War3zuk HD Tools
War3zuk HD Truck Elevator
War3zuk Paintings XXX
War3zuk Start Items
zFirearmsExpansion5
ZZTong-Prefabs
ZZZ_HornOpensDoors
Zzz_JaxTeller718's_WorkingDevices
Zzz_JustStuff2.0
<!-- Those three are mine, but afaik, none of them changes anything, VM changes.
Zzz_LC_AIO
Zzz_LC_BetterFoodAmount
Zzz_LC_MoreLongerLootbags_30
-->
Zzz_Mizores Re-plant Player Crops
Zzz_VehicleMadness_Beta4_v5_V1.1
<!-- I put Vehicle Madness at the very end, so that it can override stuff but I don't actually know if the actual load order is based on folder names --> 

Thank you for your reply  LCsTarBuZz !
You are right, load order is based on the folder names (A-Z). May there's something incompatible in those other vehicle mods you've downloaded. But no worries, i'll take a look on those. For now, please just rename the VM folder to: 0_VehicleMadness_Beta4_v5_V1 . Once i found out, i will tell you what mod causes the issue.

 

best regards

~KeuleAufKopf

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18 minutes ago, KeuleAufKopf said:

 

Thank you for your reply  LCsTarBuZz !
You are right, load order is based on the folder names (A-Z). May there's something incompatible in those other vehicle mods you've downloaded. But no worries, i'll take a look on those. For now, please just rename the VM folder to: 0_VehicleMadness_Beta4_v5_V1 . Once i found out, i will tell you what mod causes the issue.

 

best regards

~KeuleAufKopf

Thanks, I'll rename VM and test if there is happening anything new in the console.

 

Unfortunately the ItemIcons are still missing, after putting VM at the top of the load order.
 

Edited by LCsTarBuZz (see edit history)
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39 minutes ago, LCsTarBuZz said:

Thanks, I'll rename VM and test if there is happening anything new in the console.

 

Unfortunately the ItemIcons are still missing, after putting VM at the top of the load order.
 

So i've tested all those mods you've got installed and couldn't notice any of those issues...
Please follow the steps below:

  1. Delete the VM folder
  2. Start a new creative game
  3. Close your game and reinstall VM
  4. Start your game, load into your world and take a look on those items in the creativemenu

If this still doesn't work, please re-do those steps but without any other mods. Even if all worked for me, it doesn't mean it works for you. We had something similar in the past, so might worth a shot in your case. Please let me know if those steps worked for you.

Thank you in advance
 

best regards

~KeuleAufKopf

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18 minutes ago, KeuleAufKopf said:

So i've tested all those mods you've got installed and couldn't notice any of those issues...
Please follow the steps below:

  1. Delete the VM folder
  2. Start a new creative game
  3. Close your game and reinstall VM
  4. Start your game, load into your world and take a look on those items in the creativemenu

If this still doesn't work, please re-do those steps but without any other mods. Even if all worked for me, it doesn't mean it works for you. We had something similar in the past, so might worth a shot in your case. Please let me know if those steps worked for you.

Thank you in advance
 

best regards

~KeuleAufKopf

I did the steps in that exact order with no success.
After removing all mods and reinstalling vm again, the Icons are still missing.

 

Spoiler

image.thumb.png.378cd4247ae1c2dcefd06b128c1ff3f9.png

 

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17 minutes ago, LCsTarBuZz said:

I did the steps in that exact order with no success.
After removing all mods and reinstalling vm again, the Icons are still missing.

 

  Hide contents

image.thumb.png.378cd4247ae1c2dcefd06b128c1ff3f9.png

 


Seems like nearly the same issue we got in the past. Just to explain: I shared some wip-stuff with the team. For me and Ragsy everything worked as intended. But not for AC  (ACTINIUMTIGER). Game throwed errors at him. He did everything getting it to work without any results. We're still stuck at this one tbh. That brings me in mind....
If you want to, please move to your games folder and delete
\7DaysToDie_Data
\doorstop_libs
 
If you got this done, let steam validate your gamefiles and repair it. It seems like, something is wrong with the game itself. Just letting steam validate your files wouldn't work since steam can't look into the game sources aka .dll files. If this doesn't work, i will need to discuss this situation later with the team. Just keeping fingers crossed and hoping.
If you try this, please let me know if this worked for you. It'd be an big help for our situation either.
 
Thank you in advance

best regards

~KeuleAufKopf




 

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1 hour ago, KeuleAufKopf said:


Seems like nearly the same issue we got in the past. Just to explain: I shared some wip-stuff with the team. For me and Ragsy everything worked as intended. But not for AC  (ACTINIUMTIGER). Game throwed errors at him. He did everything getting it to work without any results. We're still stuck at this one tbh. That brings me in mind....
If you want to, please move to your games folder and delete
\7DaysToDie_Data
\doorstop_libs
 
If you got this done, let steam validate your gamefiles and repair it. It seems like, something is wrong with the game itself. Just letting steam validate your files wouldn't work since steam can't look into the game sources aka .dll files. If this doesn't work, i will need to discuss this situation later with the team. Just keeping fingers crossed and hoping.
If you try this, please let me know if this worked for you. It'd be an big help for our situation either.
 
Thank you in advance

best regards

~KeuleAufKopf




 

I try redownloading the whole game because I had version 1.1 stable selected in Steam in the Betas Menu and now I selected "None" I don't really know if this does make a difference,

but I will try and report back.
 

It's really weird. At first I thought that there is some compatibility issue with my installed mods, but even without any other mods, the problem persists.
I hope redownloading the game helps.

Does it make a difference, when putting mods in the old or the new mod folder? I recently switched to the new UserDataFolder, even though I hate to have so many files on my C:/ Drive.

 

Tested reinstalling the game, but no luck here. Some Icons just refuse to show up, some just work.

Edited by LCsTarBuZz (see edit history)
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17 minutes ago, LCsTarBuZz said:

I try redownloading the whole game because I had version 1.1 stable selected in Steam in the Betas Menu and now I selected "None" I don't really know if this does make a difference,

but I will try and report back.
 

It's really weird. At first I thought that there is some compatibility issue with my installed mods, but even without any other mods, the problem persists.
I hope redownloading the game helps.

Does it make a difference, when putting mods in the old or the new mod folder? I recently switched to the new UserDataFolder, even though I hate to have so many files on my C:/ Drive.

 

Tested reinstalling the game, but no luck here. Some Icons just refuse to show up, some just work.


Thank you for you effort! Indeed, this issue is really weird. We don't even know why or what causes it. I'm not really guessing that it makes such a difference since the game only reads the path... but still maybe worth a try.  If this doesn't work, it must be something game or windows sided. I don't really know, since we're stuck at this point too.

 

best regards

~KeuleAufKopf

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22 hours ago, KeuleAufKopf said:


Thank you for you effort! Indeed, this issue is really weird. We don't even know why or what causes it. I'm not really guessing that it makes such a difference since the game only reads the path... but still maybe worth a try.  If this doesn't work, it must be something game or windows sided. I don't really know, since we're stuck at this point too.

 

best regards

~KeuleAufKopf

I just tested this on my girlfriends pc and there the same problem happens.

If I can help testing possible solutions or ideas, please contact me and I'd be glad to help.

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