Scrubo Posted July 25 Share Posted July 25 I've generated a number of worlds now and have noticed the same weighting on the T5 POI's, theres always 5 to 7 of several (grover high, Vanity Tower, US Army Post #7, Ostrich Hotel and Minotaur Theater) and other are all usually 0-3. is there a setting or weight we can use to balance this to mix it up more? is this due to the relative size of each poi? Link to comment Share on other sites More sharing options...
RipClaw Posted July 25 Share Posted July 25 For each POI, you can define the minimum distance between the instances of this PIO on the map. This affects how often the POI can appear on the map. Link to comment Share on other sites More sharing options...
zztong Posted July 25 Share Posted July 25 I suspect the heart of your issue is not the weight/bias of POI selection, but the nature of Tile selection as cities/towns are made. I'll bet the selections of Tiles being used in worlds favors those POIs. Link to comment Share on other sites More sharing options...
Scrubo Posted July 25 Author Share Posted July 25 also noticed store_book_04 does not spawn on 1.0 maps Link to comment Share on other sites More sharing options...
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