FranticDan Posted July 1 Share Posted July 1 In A19 A20 and A21, I had no problem setting up custom sleepers. But in v1.0 it has changed and I can't figure out what I'm missing. No matter what I do, I always get some sort of vanilla default sleeper spawn group. Can someone tell me how to get my spawns to work correctly? Gamestages xml <group name="S_-Group_Residence_Zombie" emptyChance="0" decoyChance="0" decoy1hpChance="0"> <spawner name="SleeperResidenceList" count="9"/> </group> <spawner name="SleeperResidenceList"> <gamestage stage="1"> <spawn group="ResidenceZombies" num="1" maxAlive="1" duration="1"/> </gamestage> </spawner> entitygroups xml <entitygroup name="ResidenceZombies"> zombieMoe zombieBiker zombieLumberjack zombieFemaleFat zombieFatHawaiian zombieSkateboarder zombieUtilityWorker </entitygroup> Link to comment Share on other sites More sharing options...
stallionsden Posted July 1 Share Posted July 1 (edited) gamestages - <group name="Group_Residence_Zombie" spawner="SleeperResidenceList"/> try that in the gamestages Edited July 1 by stallionsden (see edit history) Link to comment Share on other sites More sharing options...
FranticDan Posted July 1 Author Share Posted July 1 10 minutes ago, stallionsden said: remove the s_- Well, that did something. Now there's nothing spawning Link to comment Share on other sites More sharing options...
stallionsden Posted July 1 Share Posted July 1 Gamestages of vanilla - <group name="2GroupBikerBar" spawner="ZombieBikerBarHorde"/> <!-- *** ZOMBIE_BIKER_BAR_HORDE --> <spawner name="ZombieBikerBarHorde"> <gamestage stage="1"> <spawn group="ZombieBikerBarGroupGS1" num="1" maxAlive="1" duration="1"/> </gamestage> <gamestage stage="50"> <spawn group="ZombieBikerBarGroupGS50" num="1" maxAlive="1" duration="1"/> </gamestage> <gamestage stage="100"> <spawn group="ZombieBikerBarGroupGS100" num="1" maxAlive="1" duration="1"/> </gamestage> <gamestage stage="200"> <spawn group="ZombieBikerBarGroupGS200" num="1" maxAlive="1" duration="1"/> </gamestage> <gamestage stage="400"> <spawn group="ZombieBikerBarGroupGS400" num="1" maxAlive="1" duration="1"/> </gamestage> <gamestage stage="800"> <spawn group="ZombieBikerBarGroupGS800" num="1" maxAlive="1" duration="1"/> </gamestage> </spawner> <!-- *** POI_BIKER_BAR_ZOMBIE_GROUPS --> <entitygroup name="ZombieBikerBarGroup"> zombieBiker, 3 zombiePartyGirl, 4 zombieUtilityWorker, .4 zombieJanitor, .6 zombieSkateboarder zombieBoe zombieMoe </entitygroup> <entitygroup name="ZombieBikerBarGroupGS1"> zombieBiker zombieBikerFeral, 0 zombieBikerRadiated, 0 zombiePartyGirl zombiePartyGirlFeral, 0 zombieUtilityWorker zombieUtilityWorkerFeral, 0 zombieJanitor zombieJanitorFeral, 0 zombieSkateboarder zombieSkateboarderFeral, 0 zombieSkateboarderRadiated, 0 zombieBoe zombieBoeFeral, 0 zombieBoeRadiated, 0 zombieMoe zombieMoeFeral, 0 zombieMoeRadiated, 0 </entitygroup> <entitygroup name="ZombieBikerBarGroupGS50"> zombieBiker, .85 zombieBikerFeral, .1 zombieBikerRadiated, 0 zombiePartyGirl, .85 zombiePartyGirlFeral, .1 zombieUtilityWorker, .37 zombieUtilityWorkerFeral, .04 zombieJanitor, .48 zombieJanitorFeral, .06 zombieSkateboarder, .85 zombieSkateboarderFeral, .1 zombieSkateboarderRadiated, 0 zombieBoe, .85 zombieBoeFeral, .1 zombieBoeRadiated, 0 zombieMoe, .85 zombieMoeFeral, .1 zombieMoeRadiated, 0 </entitygroup> <entitygroup name="ZombieBikerBarGroupGS100"> zombieBiker, .7 zombieBikerFeral, .2 zombieBikerRadiated, 0 zombiePartyGirl, .7 zombiePartyGirlFeral, .2 zombieUtilityWorker, .3 zombieUtilityWorkerFeral, .08 zombieJanitor, .4 zombieJanitorFeral, .12 zombieSkateboarder, .7 zombieSkateboarderFeral, .2 zombieSkateboarderRadiated, 0 zombieBoe, .7 zombieBoeFeral, .2 zombieBoeRadiated, 0 zombieMoe, .7 zombieMoeFeral, .2 zombieMoeRadiated, 0 </entitygroup> <entitygroup name="ZombieBikerBarGroupGS200"> zombieBiker, .55 zombieBikerFeral, .3 zombieBikerRadiated, .15 zombiePartyGirl, .55 zombiePartyGirlFeral, .3 zombieUtilityWorker, .25 zombieUtilityWorkerFeral, .13 zombieJanitor, .2 zombieJanitorFeral, .17 zombieSkateboarder, .55 zombieSkateboarderFeral, .3 zombieSkateboarderRadiated, .15 zombieBoe, .55 zombieBoeFeral, .3 zombieBoeRadiated, .15 zombieMoe, .55 zombieMoeFeral, .3 zombieMoeRadiated, .15 </entitygroup> <entitygroup name="ZombieBikerBarGroupGS400"> zombieBiker, .4 zombieBikerFeral, .4 zombieBikerRadiated, .3 zombiePartyGirl, .4 zombiePartyGirlFeral, .4 zombieUtilityWorker, .17 zombieUtilityWorkerFeral, .17 zombieJanitor, .23 zombieJanitorFeral, .23 zombieSkateboarder, .4 zombieSkateboarderFeral, .4 zombieSkateboarderRadiated, .3 zombieBoe, .4 zombieBoeFeral, .4 zombieBoeRadiated, .3 zombieMoe, .4 zombieMoeFeral, .4 zombieMoeRadiated, .3 </entitygroup> <entitygroup name="ZombieBikerBarGroupGS800"> zombieBiker, .25 zombieBikerFeral, .5 zombieBikerRadiated, .45 zombiePartyGirl, .25 zombiePartyGirlFeral, .5 zombieUtilityWorker, .2 zombieUtilityWorkerFeral, .2 zombieJanitor, .25 zombieJanitorFeral, .3 zombieSkateboarder, .25 zombieSkateboarderFeral, .5 zombieSkateboarderRadiated, .45 zombieBoe, .25 zombieBoeFeral, .5 zombieBoeRadiated, .45 zombieMoe, .25 zombieMoeFeral, .5 zombieMoeRadiated, .45 </entitygroup> this is a vanilla one of the biker group just change what you need to your naming and zs called. 31 minutes ago, FranticDan said: Well, that did something. Now there's nothing spawning whats your volume look like how many min and max and total placed Link to comment Share on other sites More sharing options...
FranticDan Posted July 1 Author Share Posted July 1 7 minutes ago, stallionsden said: whats your volume look like how many min and max and total placed Yeah I've cross referenced the vanilla code. Some of my sleeper blocks are custom and those still work just fine. Before they stopped spawning, I noticed the sleeper bug from A21 was still happening where not all counts were spawning in the volume. I'm going through multiple volumes with this group type and none are spawning throughout the POI amestages entitygroups Link to comment Share on other sites More sharing options...
stallionsden Posted July 1 Share Posted July 1 V1 has a chance not all total zs will spawn it may have 1 less etc . Link to comment Share on other sites More sharing options...
FranticDan Posted July 1 Author Share Posted July 1 4 minutes ago, stallionsden said: V1 has a chance not all total zs will spawn it may have 1 less etc . most of my volumes have 3-4 zombies. None of them spawn I'm going to assume this 1 less zombie is hard coded Maybe @Laz Man knows why this is happening? Link to comment Share on other sites More sharing options...
stallionsden Posted July 1 Share Posted July 1 maybe try in the gamestages remove the _ so it be GroupResidenceZombie Link to comment Share on other sites More sharing options...
FranticDan Posted July 1 Author Share Posted July 1 44 minutes ago, stallionsden said: maybe try in the gamestages remove the _ so it be GroupResidenceZombie it works! Thanks for your help!! 1 Link to comment Share on other sites More sharing options...
stallionsden Posted July 1 Share Posted July 1 awesome to hear Link to comment Share on other sites More sharing options...
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