Jump to content

Need help with v1.0 custom sleeper volume/group


Recommended Posts

In A19 A20 and A21, I had no problem setting up custom sleepers.

But in v1.0 it has changed and I can't figure out what I'm missing. No matter what I do, I always get some sort of vanilla default sleeper spawn group. Can someone tell me how to get my spawns to work correctly?

Gamestages xml

<group name="S_-Group_Residence_Zombie" emptyChance="0" decoyChance="0" decoy1hpChance="0">
        <spawner name="SleeperResidenceList" count="9"/>
    </group>

<spawner name="SleeperResidenceList">
        <gamestage stage="1">
            <spawn group="ResidenceZombies" num="1" maxAlive="1" duration="1"/>
        </gamestage>
    </spawner>



entitygroups xml

<entitygroup name="ResidenceZombies">
        zombieMoe
        zombieBiker
        zombieLumberjack
        zombieFemaleFat
        zombieFatHawaiian
        zombieSkateboarder
        zombieUtilityWorker
    </entitygroup>

Link to comment
Share on other sites

Gamestages of vanilla - 

<group name="2GroupBikerBar" spawner="ZombieBikerBarHorde"/>

<!-- *** ZOMBIE_BIKER_BAR_HORDE -->
    <spawner name="ZombieBikerBarHorde">
        <gamestage stage="1">
            <spawn group="ZombieBikerBarGroupGS1" num="1" maxAlive="1" duration="1"/>
        </gamestage>
        <gamestage stage="50">
            <spawn group="ZombieBikerBarGroupGS50" num="1" maxAlive="1" duration="1"/>
        </gamestage>
        <gamestage stage="100">
            <spawn group="ZombieBikerBarGroupGS100" num="1" maxAlive="1" duration="1"/>
        </gamestage>
        <gamestage stage="200">
            <spawn group="ZombieBikerBarGroupGS200" num="1" maxAlive="1" duration="1"/>
        </gamestage>
        <gamestage stage="400">
            <spawn group="ZombieBikerBarGroupGS400" num="1" maxAlive="1" duration="1"/>
        </gamestage>
        <gamestage stage="800">
            <spawn group="ZombieBikerBarGroupGS800" num="1" maxAlive="1" duration="1"/>
        </gamestage>
    </spawner>

<!-- *** POI_BIKER_BAR_ZOMBIE_GROUPS -->
    <entitygroup name="ZombieBikerBarGroup">
        zombieBiker, 3
        zombiePartyGirl, 4
        zombieUtilityWorker, .4
        zombieJanitor, .6
        zombieSkateboarder
        zombieBoe
        zombieMoe
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS1">
        zombieBiker
        zombieBikerFeral, 0
        zombieBikerRadiated, 0
        zombiePartyGirl
        zombiePartyGirlFeral, 0
        zombieUtilityWorker
        zombieUtilityWorkerFeral, 0
        zombieJanitor
        zombieJanitorFeral, 0
        zombieSkateboarder
        zombieSkateboarderFeral, 0
        zombieSkateboarderRadiated, 0
        zombieBoe
        zombieBoeFeral, 0
        zombieBoeRadiated, 0
        zombieMoe
        zombieMoeFeral, 0
        zombieMoeRadiated, 0
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS50">
        zombieBiker, .85
        zombieBikerFeral, .1
        zombieBikerRadiated, 0
        zombiePartyGirl, .85
        zombiePartyGirlFeral, .1
        zombieUtilityWorker, .37
        zombieUtilityWorkerFeral, .04
        zombieJanitor, .48
        zombieJanitorFeral, .06
        zombieSkateboarder, .85
        zombieSkateboarderFeral, .1
        zombieSkateboarderRadiated, 0
        zombieBoe, .85
        zombieBoeFeral, .1
        zombieBoeRadiated, 0
        zombieMoe, .85
        zombieMoeFeral, .1
        zombieMoeRadiated, 0
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS100">
        zombieBiker, .7
        zombieBikerFeral, .2
        zombieBikerRadiated, 0
        zombiePartyGirl, .7
        zombiePartyGirlFeral, .2
        zombieUtilityWorker, .3
        zombieUtilityWorkerFeral, .08
        zombieJanitor, .4
        zombieJanitorFeral, .12
        zombieSkateboarder, .7
        zombieSkateboarderFeral, .2
        zombieSkateboarderRadiated, 0
        zombieBoe, .7
        zombieBoeFeral, .2
        zombieBoeRadiated, 0
        zombieMoe, .7
        zombieMoeFeral, .2
        zombieMoeRadiated, 0
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS200">
        zombieBiker, .55
        zombieBikerFeral, .3
        zombieBikerRadiated, .15
        zombiePartyGirl, .55
        zombiePartyGirlFeral, .3
        zombieUtilityWorker, .25
        zombieUtilityWorkerFeral, .13
        zombieJanitor, .2
        zombieJanitorFeral, .17
        zombieSkateboarder, .55
        zombieSkateboarderFeral, .3
        zombieSkateboarderRadiated, .15
        zombieBoe, .55
        zombieBoeFeral, .3
        zombieBoeRadiated, .15
        zombieMoe, .55
        zombieMoeFeral, .3
        zombieMoeRadiated, .15
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS400">
        zombieBiker, .4
        zombieBikerFeral, .4
        zombieBikerRadiated, .3
        zombiePartyGirl, .4
        zombiePartyGirlFeral, .4
        zombieUtilityWorker, .17
        zombieUtilityWorkerFeral, .17
        zombieJanitor, .23
        zombieJanitorFeral, .23
        zombieSkateboarder, .4
        zombieSkateboarderFeral, .4
        zombieSkateboarderRadiated, .3
        zombieBoe, .4
        zombieBoeFeral, .4
        zombieBoeRadiated, .3
        zombieMoe, .4
        zombieMoeFeral, .4
        zombieMoeRadiated, .3
    </entitygroup>
    <entitygroup name="ZombieBikerBarGroupGS800">
        zombieBiker, .25
        zombieBikerFeral, .5
        zombieBikerRadiated, .45
        zombiePartyGirl, .25
        zombiePartyGirlFeral, .5
        zombieUtilityWorker, .2
        zombieUtilityWorkerFeral, .2
        zombieJanitor, .25
        zombieJanitorFeral, .3
        zombieSkateboarder, .25
        zombieSkateboarderFeral, .5
        zombieSkateboarderRadiated, .45
        zombieBoe, .25
        zombieBoeFeral, .5
        zombieBoeRadiated, .45
        zombieMoe, .25
        zombieMoeFeral, .5
        zombieMoeRadiated, .45
    </entitygroup>

this is a vanilla one of the biker group just change what you need to your naming and zs called. 

31 minutes ago, FranticDan said:

Well, that did something. Now there's nothing spawning

whats your volume look like

how many min and max and total placed

Link to comment
Share on other sites

7 minutes ago, stallionsden said:

 

whats your volume look like

how many min and max and total placed

Yeah I've cross referenced the vanilla code. Some of my sleeper blocks are custom and those still work just fine.

Before they stopped spawning, I noticed the sleeper bug from A21 was still happening where not all counts were spawning in the volume.
I'm going through multiple volumes with this group type and none are spawning throughout the POI

image.thumb.png.d059162bbe851a3a8014c88acaea898b.png

amestages

image.png.92cf32fc8a12b9ea0ddf0170135ae852.png
image.png.c2c0b0a72c883dca01ab6de443b93d43.png


entitygroups

image.png.3f3fa8b7567af0db4f4586b60ec0d419.png

Link to comment
Share on other sites

4 minutes ago, stallionsden said:

V1 has a chance not all total zs will spawn it may have 1 less etc .

 

 

most of my volumes have 3-4 zombies. None of them spawn

I'm going to assume this 1 less zombie is hard coded


Maybe @Laz Man knows why this is happening?

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...