wolfbain5 Posted Thursday at 07:19 AM Share Posted Thursday at 07:19 AM how are challenges tracked? is it by tag or index. Yes this is gonna be for modding, Link to comment Share on other sites More sharing options...
Riamus Posted Thursday at 06:43 PM Share Posted Thursday at 06:43 PM Someone mentioned there is an index value for the current challenges for what items can be used in the harvest challenges. But you might get better answers from the modding section. Link to comment Share on other sites More sharing options...
BFT2020 Posted Friday at 02:12 AM Share Posted Friday at 02:12 AM From the challenges file <challenge name="harvestPolymers" title_key="challengeHarvestPolymers" icon="ui_game_symbol_challenge_harvesting_polymers" group="Harvesting" short_description_key="challengeHarvestPolymersShort" description_key="challengeHarvestPolymersDesc" reward_text_key="challenge_reward_500xp" reward_event="challenge_reward_500"> <objective type="Harvest" held="meleeToolRepairT0StoneAxe" required_held="true" item="resourceScrapPolymers" count="50" block_tag="challenge_barrels" override_tracker_index="challenge_barrels" track_distance="50"/> </challenge> From the blocks file <block name="cntBarrelPlasticSingle00"> <property name="IndexName" value="challenge_barrels"/> <property name="Material" value="MFuelBarrelPolymer"/> <property name="Shape" value="ModelEntity"/> <property name="Model" value="Entities/Industrial/barrelPlasticPrefab"/> <property name="WaterFlow" value="permitted"/> <property name="Place" value="TowardsPlacerInverted"/> <property name="Collide" value="sight,movement,melee,bullet,arrow,rocket"/> <property name="Path" value="solid"/> <property name="IsTerrainDecoration" value="true"/> <property name="CanDecorateOnSlopes" value="false"/> <property name="SellableToTrader" value="false"/> <drop event="Harvest" name="resourceScrapPolymers" count="2,4" tag="allToolsHarvest"/> <drop event="Destroy" name="resourceScrapPolymers" count="2,4" tag="oreWoodHarvest"/> <drop event="Fall" name="resourceScrapPolymers" count="3" prob="0.3" stick_chance="0"/> <property name="SortOrder1" value="B260"/> <property name="SortOrder2" value="0600"/> <property name="Tags" value="challenge_barrels"/> <property name="FilterTags" value="MC_building,SC_loot"/> </block> So to answer your question - Index Tags are used to indicate which blocks are part of the challenge. Link to comment Share on other sites More sharing options...
wolfbain5 Posted Friday at 07:01 AM Author Share Posted Friday at 07:01 AM yep, got a modlet out already, thanks for the further breakdown Link to comment Share on other sites More sharing options...
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