thanhhai2247 Posted April 18 Share Posted April 18 (edited) https://www.nexusmods.com/7daystodie/mods/6076 V1.0 Compatible is out, as an overhaul mod. More details on nexusmods. Edited September 7 by thanhhai2247 Updated. (see edit history) 3 Link to comment Share on other sites More sharing options...
thanhhai2247 Posted May 2 Author Share Posted May 2 (edited) For some reason i couldn't edit my post so i'm posting in this reply. EFT-SMGs-and-Pistols-Pack(Prerelease). This is the DL link to the currently finished but not yet finalized pack. I still need feedbacks and some final optimizations. The pack is still being improved but is mostly ready for testing. All contents in the compressed file should be extracted into your mod folder. Cleaning game data through the game launcher is advised so backup your save files. I'm active on Guppy's modding server, Discord username: .m14szettairyouiki, mostly in #closer_ex's everything house so find me there or just DM me to give me some feedbacks. Any help, especially xml stuffs and gun sounds is very much appreciated !!. Edit: Video above is outdated since more guns and attachments have been added. Edited May 2 by thanhhai2247 added note. (see edit history) Link to comment Share on other sites More sharing options...
Westr276 Posted May 2 Share Posted May 2 Nice Link to comment Share on other sites More sharing options...
thanhhai2247 Posted May 2 Author Share Posted May 2 With Closer's help, a new mechanic is introduced: item tags appending an removing. To resolve a clipping issue like hand clipping through side attachments, on some guns you'll have to equip a foregrip mod before being able to equip laser sight and flashlight mod. There're also cases of guns having no attachment rails or a scope mount so a pre requirement mod is necessary before you can attach them. Look for "railhandguard" on the mp5 or pp19 or "pistolscopemount" on some pistols, in creative mode. This should also be a key part of the final release of the mod with the intention to "overhaul" some what the gun play. Link to comment Share on other sites More sharing options...
thanhhai2247 Posted May 8 Author Share Posted May 8 Updated pack with some AR15-based guns Added some new variants of AR-15 based guns. Link to comment Share on other sites More sharing options...
vonerich Posted May 8 Share Posted May 8 Nice work! Link to comment Share on other sites More sharing options...
Riamus Posted May 8 Share Posted May 8 On 5/2/2024 at 12:41 PM, thanhhai2247 said: With Closer's help, a new mechanic is introduced: item tags appending an removing. To resolve a clipping issue like hand clipping through side attachments, on some guns you'll have to equip a foregrip mod before being able to equip laser sight and flashlight mod. There're also cases of guns having no attachment rails or a scope mount so a pre requirement mod is necessary before you can attach them. Look for "railhandguard" on the mp5 or pp19 or "pistolscopemount" on some pistols, in creative mode. This should also be a key part of the final release of the mod with the intention to "overhaul" some what the gun play. Just a thought regarding the clipping issue... One modder made the hands part of the guns and his the actual hands. Not sure how, but it was what they did to create their own reload animations. It could solve your clipping issue. Link to comment Share on other sites More sharing options...
thanhhai2247 Posted May 9 Author Share Posted May 9 26 minutes ago, Riamus said: Just a thought regarding the clipping issue... One modder made the hands part of the guns and his the actual hands. Not sure how, but it was what they did to create their own reload animations. It could solve your clipping issue. Thanks for the tip but that's not what i meant. This is the clipping issue i was trying to show. So it's obviously that when you start adding flashlight and lasersight you don't want to have this obstruction (pic1). Which is why equipping the foregrip will enable side attachments on many guns (pic2) except for cases where you can grip normally without this issue like on guns with longer barrel like the AR15 or M16 for example, they have the attachments far away from the player's left hand and is not restricted by this mechanic. Link to comment Share on other sites More sharing options...
Riamus Posted May 9 Share Posted May 9 47 minutes ago, thanhhai2247 said: Thanks for the tip but that's not what i meant. This is the clipping issue i was trying to show. So it's obviously that when you start adding flashlight and lasersight you don't want to have this obstruction (pic1). Which is why equipping the foregrip will enable side attachments on many guns (pic2) except for cases where you can grip normally without this issue like on guns with longer barrel like the AR15 or M16 for example, they have the attachments far away from the player's left hand and is not restricted by this mechanic. Yeah, if you were to include the hand as part of the gun, you could adjust where/how it is placed so that it doesn't clip through the light on the side. Though it does look better with a fore grip anyhow. Either way, great work. Link to comment Share on other sites More sharing options...
thanhhai2247 Posted May 9 Author Share Posted May 9 Just now, Riamus said: Yeah, if you were to include the hand as part of the gun, you could adjust where/how it is placed so that it doesn't clip through the light on the side. Though it does look better with a fore grip anyhow. Either way, great work. I could've add a new animation for the left hand upon equipping side attachments but to be honest, the player arm mesh and its bones isn't the best fit so rigging can be quite a pain to do so this is better solution that i intend to stick with. Here's the m16 which doesn't need a foregrip to equip sideattachments since its a 20in barrel, lots of room to grip on the handguard. 1 Link to comment Share on other sites More sharing options...
thanhhai2247 Posted May 15 Author Share Posted May 15 (edited) Updated. Link Edited May 15 by thanhhai2247 Fixed bugs. (see edit history) 1 Link to comment Share on other sites More sharing options...
thanhhai2247 Posted June 1 Author Share Posted June 1 G3 and RPK16. 1 Link to comment Share on other sites More sharing options...
thanhhai2247 Posted June 5 Author Share Posted June 5 PKM 1 Link to comment Share on other sites More sharing options...
thanhhai2247 Posted June 9 Author Share Posted June 9 (edited) https://drive.google.com/file/d/1TAuHNPDHiW@%$#9rRpSTaYT9kw5xt6Wr/view?usp=sharing XMLs updated. Fixed dmg on some guns not working + loot changes. Edited June 9 by thanhhai2247 (see edit history) Link to comment Share on other sites More sharing options...
thanhhai2247 Posted June 10 Author Share Posted June 10 Updated again on nexusmods. No ggdrive link this time since I'm already away from home. Link to comment Share on other sites More sharing options...
thanhhai2247 Posted June 17 Author Share Posted June 17 (edited) Updated on nexusmods https://www.nexusmods.com/7daystodie/mods/4875 Please download the updated "KF Common Utility Library" and "Custom Player Action Manager". Changelogs: -Fixed Loot and Traders -Fixed empty ammo state on many guns. -Added C Mag for mp5 and scorpion. -Added localization. -Fixed PKM animations. Edited June 17 by thanhhai2247 (see edit history) Link to comment Share on other sites More sharing options...
thanhhai2247 Posted June 18 Author Share Posted June 18 On 6/17/2024 at 8:55 AM, thanhhai2247 said: Updated on nexusmods https://www.nexusmods.com/7daystodie/mods/4875 Please download the updated "KF Common Utility Library" and "Custom Player Action Manager". Changelogs: -Fixed Loot and Traders -Fixed empty ammo state on many guns. -Added C Mag for mp5 and scorpion. -Added localization. -Fixed PKM animations. Updated to 1.2 Added Bizon from CoD. Major bug fixed. Link to comment Share on other sites More sharing options...
thanhhai2247 Posted June 24 Author Share Posted June 24 (edited) https://www.youtube.com/watch?v=dYzAHL0S5dw 7 Days to Die - EFT Guns mod update V 1.3 Nexusmods link: https://www.nexusmods.com/7daystodie/mods/4875 Changelogs: Added CMag for mpx and mp9. Reworked mp9 animations. Added Bipod for the Famas. Added Grip for the Bizon. Fixed some bugs. Added .300Blackout weapons: Honey Badger, ST-AR15, MCX Gen1. Added FN Minimi 556 LMG. Will be released after things are fixed for 1.0. Edited June 27 by thanhhai2247 (see edit history) Link to comment Share on other sites More sharing options...
Dragonchampion Posted June 26 Share Posted June 26 Does this work on 1.0? You seem to suggest it is, but the required mods on Nexus aren't updated, and I'm worried about adding them without updates. Link to comment Share on other sites More sharing options...
thanhhai2247 Posted June 27 Author Share Posted June 27 2 hours ago, Dragonchampion said: Does this work on 1.0? You seem to suggest it is, but the required mods on Nexus aren't updated, and I'm worried about adding them without updates. Lots of things were changed and Closer had to fix many parts of the code. It was expected to be updated this week assuming there were no changes to the code but there were and things broke. The mod update will have to be delayed until things are fixed. No promises on an exact date though. Link to comment Share on other sites More sharing options...
Dragonchampion Posted June 28 Share Posted June 28 Alright. Can't wait for it! Link to comment Share on other sites More sharing options...
thanhhai2247 Posted July 30 Author Share Posted July 30 Coming Soon !!! https://www.youtube.com/watch?v=6PmWsYlcOts 2 Link to comment Share on other sites More sharing options...
vonerich Posted July 30 Share Posted July 30 Looking forward to this! Link to comment Share on other sites More sharing options...
thanhhai2247 Posted August 2 Author Share Posted August 2 AK74 with GP25 grenade spam. Link to comment Share on other sites More sharing options...
thanhhai2247 Posted September 7 Author Share Posted September 7 V1.0 is out as an overhaul mod https://www.nexusmods.com/7daystodie/mods/6076 Link to comment Share on other sites More sharing options...
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