mpking Posted October 5 Share Posted October 5 On 10/2/2024 at 5:03 AM, Hells_Janitor said: QUICK NOTE/UPDATE. If you have updated to the latest stable build of the base game, please remove the two folders named WMMTraderQuestMap and WMMTraderQuestMapFix. This modlet is broken in v1.1. It will be/can be re-added when it's updated for the current stable build. Enjoying the mod so far. My timing was bad, since I first took a look about two days before the 1.1 update, which obviously messed things up. Now, my last attempt was on a server, but with a fresh install, and those two folders deleted from both server and client, I'm still getting errors interacting with the trader. I also can't use ESC to get to the menu to quit (etc). Is there something else we need to delete/modify? I'm just kind of playing around it, as traders aren't critical really. Anyway, thanks for the mod! Link to comment Share on other sites More sharing options...
Hells_Janitor Posted October 5 Author Share Posted October 5 1 hour ago, mpking said: Enjoying the mod so far. My timing was bad, since I first took a look about two days before the 1.1 update, which obviously messed things up. Now, my last attempt was on a server, but with a fresh install, and those two folders deleted from both server and client, I'm still getting errors interacting with the trader. I also can't use ESC to get to the menu to quit (etc). Is there something else we need to delete/modify? I'm just kind of playing around it, as traders aren't critical really. Anyway, thanks for the mod! It should only be these two folders that need to be removed. Link to comment Share on other sites More sharing options...
mpking Posted October 5 Share Posted October 5 2 hours ago, Hells_Janitor said: It should only be these two folders that need to be removed. Ok, cool. And yeah, I did a full reinstall of the base game, full reinstall of the mod, and wiped and re-uploaded the server....all seems good now. Link to comment Share on other sites More sharing options...
Hells_Janitor Posted October 14 Author Share Posted October 14 UPDATE V3.0.0 - NEW SAVE REQUIRED! biome spawn counts reduced and spawn groups changed. new legendary weapons added. perks for action-skilled weapons and tools removed - now governed entirely by action skills. loot probability for books and magazines removed - probability for parts remains, and is tied to your action skill level. remaining perks cost 2 points to level. SCore, and lockpicking minigame added. Included 0_TFP_Harmony. 60-slot backpack re-added. New Raw uranium ore added to wasteland, OCB mods required. Trader Quest map re-added & working. crops in the wild and in POI's reduced. new workstations added. decor items need to be wrenched rather than picked up. kitchen sink added to sinks variant helper block. trader log walls and gates added to crafting. climbable rope added to crafting. wood burning stove moved to its own crafting recipe. increased bricks from harvesting brick blocks and brick rubble. reduced fuel efficiency for gas in cement mixer. sawblade from harvesting tablesaw added. sawblade added to trader stock. seeds from trees increased drop to 50% chance. radiation protection now persists when in/on a vehicle. added Starving debuff. Well Fed buff now persists at or above 95% food/water, up from 98%. Removed puke from non-cop fatties, cops walk type never changes now. removed aggressive final state from dysentery. reworked some challenges. removed chance of duplicate bags from zombies. custom difficulty re-added. harvest counts reduced 50%, up from 33%. fixed bug with mutant boomer - now explodes as it should. slowed Direwolf move speed and reduced damage and range. entity groups rebalanced. mutant bug removed (temporarily). added auto-completed 'quests' to give players more information on the mod. serrated blade can be attached to all blades. added Propylene Glycol by-product from shale refining, ingredient for scrap polymers. added Depleted Uranium rounds for new Legendary Weapons. damage values for shotgun slugs fixed. baseball bat is wooden again. new resource/currency - scrap books. rebalanced blades base damage again. hoe and schematic should be scarcer. new book trader - Trader Nancy. new currency exclusive to Trader Nancy - scrap books. Obtained by scrapping books/magazines/schematics. re-added forge smelting. new sounds added for legendary weapons and workstations. changed candles & torches in custom traders to POI variants to reduce heat. increased burn time for wall torches. food smell only affects hostile entities. new craftable grenade launcher, with 3 ammo types. removed some old code. localization tweaks and changes. As always, please post any bugs or issues here. Link to comment Share on other sites More sharing options...
Ulfik Posted October 16 Share Posted October 16 Hi! How to restore the old forge? Link to comment Share on other sites More sharing options...
Hells_Janitor Posted October 16 Author Share Posted October 16 2 hours ago, Ulfik said: Hi! How to restore the old forge? The old system was broken beyond anything. If you want it back, you can try adding a mod that removes forge smelting, or figure out how to do it yourself. Sorry. Link to comment Share on other sites More sharing options...
DadBod Posted Sunday at 11:50 AM Share Posted Sunday at 11:50 AM Great mod, I appreciate the significant amount of work you have and continue to pour into it. Seems like mag scrapping is bugged - it only yields paper. Link to comment Share on other sites More sharing options...
Hells_Janitor Posted Sunday at 12:06 PM Author Share Posted Sunday at 12:06 PM 15 minutes ago, DadBod said: Great mod, I appreciate the significant amount of work you have and continue to pour into it. Seems like mag scrapping is bugged - it only yields paper. No idea why. It's not bugged for me 🤷♂️ Link to comment Share on other sites More sharing options...
DadBod Posted Sunday at 12:58 PM Share Posted Sunday at 12:58 PM (edited) I'll start a new game and try it. This is the only mod I'm running. I'm running Alpha 21.2, in case you only tested the release. Edited Sunday at 12:59 PM by DadBod (see edit history) Link to comment Share on other sites More sharing options...
DadBod Posted Sunday at 01:23 PM Share Posted Sunday at 01:23 PM It looks like ModLauncherV5 isn't pulling down your latest release. ModLauncherV5 shows 'fe677' as the latest 28 Alphas version, but the update notes indicate an earlier version. Can you check to see if ModLauncherV5 is pulling your latest updates? Link to comment Share on other sites More sharing options...
Hells_Janitor Posted Sunday at 01:26 PM Author Share Posted Sunday at 01:26 PM (edited) 4 minutes ago, DadBod said: It looks like ModLauncherV5 isn't pulling down your latest release. ModLauncherV5 shows 'fe677' as the latest 28 Alphas version, but the update notes indicate an earlier version. Can you check to see if ModLauncherV5 is pulling your latest updates? I'm using the mod launcher for my testing playthroughs - working fine for me. Latest version is 18048, mod version 3.0.1 Edited Sunday at 01:28 PM by Hells_Janitor added missing information (see edit history) Link to comment Share on other sites More sharing options...
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