Krougal Posted September 1 Share Posted September 1 (edited) Modding (2 separate files of course) <append xpath="/vehicles/vehicle[@name='vehicleGyrocopter']"> <property class="headlight"> <property name="class" value="Headlight" /> <property name="transform" value="Origin/handlebars" /> <property name="bright" value=".9" /> </property> </append> <set xpath="/items/item[@name='vehicleGyrocopterPlaceable']/property[@name='Tags']/@value">vehicle,vengine,vfuel,vlight,canHaveCosmetic</set> ConfigsDump: Snipped from vehicles.xml <property class="headlight"> <!--Element appended by: "Krougal_QuieterDurableVehicles"--> <property name="class" value="Headlight" /> <property name="transform" value="Origin/handlebars" /> <property name="bright" value=".9" /> </property> </vehicle> Snipped from items.xml <item name="vehicleGyrocopterPlaceable"> <property name="Extends" value="vehicleMinibikePlaceable" /> <property name="Tags" value="vehicle,vengine,vfuel,vlight,canHaveCosmetic"> <!--Attribute "value" replaced by: "Krougal_QuieterDurableVehicles"--> </property> Results ingame: @%$# all. Am I doing something wrong, is there another related config or is it because there is no headlight on the model? I mean it is @%$#ing stupid that there is no light, especially since the recipe takes 8. Supposedly this was on Fataal's todo list from like A18 but never got done. Do I need to learn to edit unity assets now? I expected this to be a simple thing, I've also played with various origin points to try to make it work, all no go. Edited September 1 by Krougal (see edit history) Link to comment Share on other sites More sharing options...
Ananais Posted September 3 Share Posted September 3 I have not messed with vehicles very much, but I think you would be correct in that the model not having a light source means that adding a headlight In the xml will not do anything, as it generally just acts as a trigger for the light on the model. Link to comment Share on other sites More sharing options...
Krougal Posted September 3 Author Share Posted September 3 Interestingly I found a mod on Nexus that adds seats in much the same way, except once again it doesn't add models, it just lets additional people sit on the tail flaps. https://www.nexusmods.com/7daystodie/mods/1788?tab=posts Link to comment Share on other sites More sharing options...
Krougal Posted October 25 Author Share Posted October 25 So I guess no one has seen a need for this? Link to comment Share on other sites More sharing options...
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