Krougal Posted September 1, 2023 Share Posted September 1, 2023 (edited) Modding (2 separate files of course) <append xpath="/vehicles/vehicle[@name='vehicleGyrocopter']"> <property class="headlight"> <property name="class" value="Headlight" /> <property name="transform" value="Origin/handlebars" /> <property name="bright" value=".9" /> </property> </append> <set xpath="/items/item[@name='vehicleGyrocopterPlaceable']/property[@name='Tags']/@value">vehicle,vengine,vfuel,vlight,canHaveCosmetic</set> ConfigsDump: Snipped from vehicles.xml <property class="headlight"> <!--Element appended by: "Krougal_QuieterDurableVehicles"--> <property name="class" value="Headlight" /> <property name="transform" value="Origin/handlebars" /> <property name="bright" value=".9" /> </property> </vehicle> Snipped from items.xml <item name="vehicleGyrocopterPlaceable"> <property name="Extends" value="vehicleMinibikePlaceable" /> <property name="Tags" value="vehicle,vengine,vfuel,vlight,canHaveCosmetic"> <!--Attribute "value" replaced by: "Krougal_QuieterDurableVehicles"--> </property> Results ingame: @%$# all. Am I doing something wrong, is there another related config or is it because there is no headlight on the model? I mean it is @%$#ing stupid that there is no light, especially since the recipe takes 8. Supposedly this was on Fataal's todo list from like A18 but never got done. Do I need to learn to edit unity assets now? I expected this to be a simple thing, I've also played with various origin points to try to make it work, all no go. Edited September 1, 2023 by Krougal (see edit history) Link to comment Share on other sites More sharing options...
Ananais Posted September 3, 2023 Share Posted September 3, 2023 I have not messed with vehicles very much, but I think you would be correct in that the model not having a light source means that adding a headlight In the xml will not do anything, as it generally just acts as a trigger for the light on the model. Link to comment Share on other sites More sharing options...
Krougal Posted September 3, 2023 Author Share Posted September 3, 2023 Interestingly I found a mod on Nexus that adds seats in much the same way, except once again it doesn't add models, it just lets additional people sit on the tail flaps. https://www.nexusmods.com/7daystodie/mods/1788?tab=posts Link to comment Share on other sites More sharing options...
Krougal Posted October 25, 2023 Author Share Posted October 25, 2023 So I guess no one has seen a need for this? Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now