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Anyone out there who can possibly update this mod for a21?


Vilesyde

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  • 2 weeks later...

To add: Also no one wants to be accused of "stealing content" or "others ideas" or anything on top of respect as well.  Its hard to tell a mod has been "abandoned" unless its been "a year or more" but its best to try to track down DBock and have them update their mod, or find some way for them to publicly declare it "abandoned and anyone can modify it", like put this type of declaration and a "free use user license" or something similar in the mods and then re-upload it to Mega... assuming the assets in the mod are "free" and not bought and/or non-transferable.  Their 7D2D vehicle downloads mods files do not seem to indicate "how to contact them", and they are hosting their mods on Mega so there's not like a username there to message them.  I don't see a "DBock" user here.  However...

 

- Their mods got onto 7daystodiemods somehow.  Usually that site is scraping other sites for mods.. but I wasn't aware it can scrape Mega. Maybe DBock manually submitted to have the mods added there... but if not maybe the mods are hosted at another place, so you can message DBock at that other place if you can find them. I did a quick google of "DBock mods" and got several results, so maybe they can be found via this username and other mods/forums/discords/etc they frequent.

 

If you can locate them and tell them their mod is liked/desired/cool/etc and then and ask nicely if they can update it for a21 when they have some free time, they might just do it. But just let them know/ask and then wait patiently. Some modders don't have free time anymore (it can take a lot of time to mod), or have moved onto doing other things. 7D2D is still not "gold" status so the games internals are always changing as the devs keep making changes, so modding and keeping the mods up to date right now (and for the last 10 years?... ha ha) is kinda a pain so maybe they will revisit their mods once it goes gold and stops changing.

Edited by doughphunghus (see edit history)
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Also, if the original author bought the content (like the model), then they're the only one who is allowed to distribute that content. So anyone other than the original author who wants to update that mod, would have to purchase the content again and get a new license to it. This isn't a total blocker, depending upon the original license, but it is a reason that modern modders won't touch it.

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While all of the above concerns are 100% valid, it should be mentioned that the actual offense involved is distribution.

 

Except in some oddball cases, end users do not sign ToS or license agreements to merely USE mods; we simply download the mod and install it.

 

Crucially, many of us edit mods we've downloaded - to alter droprates, tags, functionality, balance, etc. Doing so is not a misuse of mods or assets; this is how modding works! It is neither a legal or commercial violation (which would be absurd). Updating a mod to maintain functionality falls well within acceptable actions an end user may take.

 

It is only if we wish to distribute "our" revised version of said mod to share with others, then the right thing to do is to ask the original modder for permission. It's also worth bearing in mind that even unchanged mods may not be distributed or reused in other distributed content without permission! Again, the issue is distribution, not alteration.

 

This is why I'm more interested in a general guide for updating mothballed mods. Give players the tools they need to do things which are legitimate and permissible.

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