AaronG85 Posted August 8, 2023 Share Posted August 8, 2023 I'm currently using the following code to add a new item to an existing Progression level <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']"> <display_entry icon="lightIndustrialRed" name_key="Supply Drop Beacon" has_quality="false" unlock_level="10" > <unlock_entry item="supplyDropBeacon" unlock_tier="1" /> </display_entry> </append> Just wondering how i would go about adding it to an existing level in Progression, Example this one <display_entry icon="generatorBankA" name_key="electricianT1" has_quality="false" unlock_level="25" > <unlock_entry item="generatorbank,electricwirerelay,switch,tripwirepost,ceilingLight01_player,industrialLight01_player,industrialLight02_player,ceilingLight07_player" unlock_tier="1" /> </display_entry> Link to comment Share on other sites More sharing options...
BFT2020 Posted August 8, 2023 Share Posted August 8, 2023 1 hour ago, AaronG85 said: I'm currently using the following code to add a new item to an existing Progression level <append xpath="/progression/crafting_skills/crafting_skill[@name='craftingElectrician']"> <display_entry icon="lightIndustrialRed" name_key="Supply Drop Beacon" has_quality="false" unlock_level="10" > <unlock_entry item="supplyDropBeacon" unlock_tier="1" /> </display_entry> </append> Just wondering how i would go about adding it to an existing level in Progression, Example this one <display_entry icon="generatorBankA" name_key="electricianT1" has_quality="false" unlock_level="25" > <unlock_entry item="generatorbank,electricwirerelay,switch,tripwirepost,ceilingLight01_player,industrialLight01_player,industrialLight02_player,ceilingLight07_player" unlock_tier="1" /> </display_entry> Try using the new csv commands, specifically the example of adding to tags Link to comment Share on other sites More sharing options...
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