Jump to content

MPLogue's Consolidated Prefab Mod Pack for A21


MichaelL.

Recommended Posts

I've finally published my Consolidated Mod Pack, consisting of all of my Prefabs Converted to A21. This is packaged as a Mod - and should be installed in your Appdata Mod Folder as you would with other Mods.

 

(NOTE:  If anybody has already downloaded this, a bug was discovered where the radial selector for block shapes was messed up. A new version addressing this issue has been updated on the Nexus site. Sorry for the inconvenience! )

 

For server 's, this mod will need to be loaded on both the Server and Client (Players) sides.

 

This pack includes 31 Prefabs - a couple of which have not been previously released.

  1. Basilica Cistern
  2. Dialogue Towers
  3. FacePalm Inc.
  4. Maunsel Forts
  5. Michael Felps Mansion
  6. Mid-Century Modern Home 01
  7. Mid-Century Modern Home 04
  8. Mike’s Air BNB
  9. Monkey Fightin’ Sneks
  10. Moon Obelisk 2001
  11. O. D. Hugh Manatee Dirigible
  12. Petra Temple – Indian Jones
  13. Rad Cave
  14. Rainbow Bunker
  15. Rave Cave
  16. Rose Abbey
  17. Skeletor Hermitage
  18. Skywalker Homestead
  19. Step Well
  20. Svalbard Global Seed Vault
  21. Swingers Pad
  22. The Crystal Cave
  23. The Flying Wallendas Homestead
  24. The Iron Maze
  25. Trader Borg (Bob)
  26. Trader Hugh
  27. Trader Jen
  28. Trader Joel
  29. Trader Rekt
  30. Temple Multi-Trader
  31. Wight Multi-Trader


Enjoy!

 

https://www.nexusmods.com/7daystodie/mods/3436/

 

 

 

 

Slide33(Large).thumb.JPG.02a66323ac3d7fe9e04b7699539ba179.JPGSlide32(Large).thumb.JPG.6592b054f0bba977f707d8fd8e5abc86.JPGSlide31(Large).thumb.JPG.b4520c4a68eee481262dab4efe9ac105.JPGSlide30(Large).thumb.JPG.867623999a885b7c18dbbdc8e51c939c.JPGSlide29(Large).thumb.JPG.76ab565d9ad4e4870d698da757438ee3.JPGSlide28(Large).thumb.JPG.5a57cb4f029f5b69862d670e721fe22b.JPGSlide27(Large).thumb.JPG.ca56abf0e4183ed51e1e2d8a065c3f82.JPGSlide26(Large).thumb.JPG.561698253d519b846aa54c7570c1637b.JPGSlide25(Large).thumb.JPG.5e92271bbf311aedce1df5f615c7b541.JPGSlide24(Large).thumb.JPG.2053a9e3cab54d6943ef746a89b924af.JPGSlide23(Large).thumb.JPG.7541c595d40619d9e4601eceae30bed8.JPGSlide22(Large).thumb.JPG.35df3a7d26f307591b467ff7c256e93e.JPGSlide21(Large).thumb.JPG.d5e5be09e1929df6b5eaa19423cf9818.JPGSlide20(Large).thumb.JPG.ac2d0a94e2dcae8b37d8e87271275ba0.JPGSlide19(Large).thumb.JPG.489f5e96979b57aedd4aaa91ad12ece2.JPGSlide18(Large).thumb.JPG.db6b7b1d729c17e6116e31aec94cba52.JPGSlide17(Large).thumb.JPG.48043fdf75b77c9695b871a528c3b30b.JPGSlide16(Large).thumb.JPG.4a066c7675b792b135f1a60100d120bd.JPGSlide15(Large).thumb.JPG.bcfd5d8d5dcffd02b32f8ff2ca80c5bf.JPGSlide14(Large).thumb.JPG.c09ca6204bf084f2959d7bbc9fc0b912.JPGSlide13(Large).thumb.JPG.e28a467674ef0804893062e3fc0c6955.JPGSlide12(Large).thumb.JPG.199e6f55fbf7c1d4fa37c3f347399131.JPGSlide11(Large).thumb.JPG.3bf04cb3a1c474ace850a716b989125f.JPGSlide10(Large).thumb.JPG.40994491323e84aefa2969ff05970dae.JPGSlide9(Large).thumb.JPG.6fc40e2901dbb0380be9bfc9534d1695.JPGSlide8(Large).thumb.JPG.4c6b4f1f9ee5621d7126daa0235cf250.JPGSlide7(Large).thumb.JPG.640d4c50f08b7e8a9cf70ab5555761ea.JPGSlide6(Large).thumb.JPG.e31172eb67755d27143d41eef0db8f84.JPGSlide5(Large).thumb.JPG.09476c6e0067c6c49a7261a23a14a284.JPGSlide4(Large).thumb.JPG.c389ba1dba6d268a2541527642033008.JPGSlide3(Large).thumb.JPG.8fffe148f6e9d26ea602d3f7d2707ed8.JPGSlide2(Large).thumb.JPG.e06bceb08ac4eccdfa745d158b1aac8c.JPGSlide1(Large).thumb.JPG.281761c9af8ba1a47f71675390066d0e.JPG

Edited by MichaelL. (see edit history)
Link to comment
Share on other sites

Beautiful work from what i could see. My server and locally are throwing block miss errors for some reason. Fresh install same issue. Not sure if i'm missing something here. All installed correctly as far as i can tell. I have a ton of mods and prefabs maybe something is blocking them or i'm missing an addon? Would love to add them back to my world

Link to comment
Share on other sites

  • 3 weeks later...

I doubt MPL put the marker underground. There's an infrequent bug where the quest marker seems to "fall" to the lowest depth defined by the POI. There's a work-around for designers where we put the quest marker on top of some other block, like trash. My guess is the quest marker was placed on the ground and you've encountered that bug.

Link to comment
Share on other sites

  • 1 month later...

Issue with Maunsel Forts: I took a Tier 6 Infestation job and can't "clear" the POI. I've been through every tower at least twice (even found the "surprise" drop onto the lower level and a bunch of mobs) and swam around a ton over a day and a half of game time. Jumped to both hanging platforms. What am I missing?

 

Issue with Mike’s Air BNB: Where is the main stash? I cleared all the buildings (got credit for a "clear" job) but couldn't find the stash. There was one switch that was inactive and found another active one that did nothing that I could see.

Link to comment
Share on other sites

21 hours ago, MuttSandersBrother said:

Issue with Maunsel Forts: I took a Tier 6 Infestation job and can't "clear" the POI. I've been through every tower at least twice (even found the "surprise" drop onto the lower level and a bunch of mobs) and swam around a ton over a day and a half of game time. Jumped to both hanging platforms. What am I missing?

 

Issue with Mike’s Air BNB: Where is the main stash? I cleared all the buildings (got credit for a "clear" job) but couldn't find the stash. There was one switch that was inactive and found another active one that did nothing that I could see.

 

 

Took a look at the Maunsel Forts, and it appears that I forgot to add the ShowClearQuestCount tag - which shows the red dots in your HUD as you get closer to finishing it.  I'll fixt that - sorry for the mess-up on my part!

 

In the AirBnB, the two switches are daisy chained.  You first have to activate the one in the white building with the vane, then activate the one in the tan stilt building.  This will open the door for the underground building.  Other folks have found that confusing, so I'll have to come up with something different.  The loot crate is in the "studio" room in the underground house in the corner beside the couch.  The rest of the loot crates are scattered throughout the POI.

Link to comment
Share on other sites

On 10/24/2023 at 11:27 AM, MichaelL. said:

 

 

Took a look at the Maunsel Forts, and it appears that I forgot to add the ShowClearQuestCount tag - which shows the red dots in your HUD as you get closer to finishing it.  I'll fixt that - sorry for the mess-up on my part!

 

In the AirBnB, the two switches are daisy chained.  You first have to activate the one in the white building with the vane, then activate the one in the tan stilt building.  This will open the door for the underground building.  Other folks have found that confusing, so I'll have to come up with something different.  The loot crate is in the "studio" room in the underground house in the corner beside the couch.  The rest of the loot crates are scattered throughout the POI.

 

Thanks for finding those. I really like the variety this mod gives and haven't had an issue with the other POIs.

I did finally complete the Maunsel Forts POI - one mob was just floating underwater with no marker.

Link to comment
Share on other sites

New update (same link)

 

V2.2.3

  • Nerfed 'decor' ore blocks to limit resource harvesting
  • Lowered book loot in the Rose Abby
  • Modified Trader Hugh and Jen to make it easier to access
  • Added helipad to Temple Multi-Trader
  • Changed switches in AirB&B
  • Fixed rotated Light in AirB&B
  • Fixed snake bug in Basilica Cistern
  • Fixed ShowClearCount property for Maunsel Forts
  • Fixed missing sinks in Maunsel Forts
  • Fixed keyswitch - locked fridge room in Dialogue Towers
Link to comment
Share on other sites

  • 2 weeks later...

Latest update (same link in first posting)

 

V2.2.4

  • Added new RWG POI - BoulderHouse01
  • Added modified version of Maunsel Forts for custom map, hand-placement in water
  • Added two new POI's specifically for hand-placement in custom maps (will not generate in RWG)
  • Fixed 'ghost' snake bug in Snek Cave POI.

New BoulderHouse01 POI (T-5, fetch/clear/infested/power_restore).

 

3436-1699546401-1373354573.png

Link to comment
Share on other sites

  • 4 months later...

V2.2.6

  • Added new Ayesoar Manor POI
  • Added new Bridge House POI (with custom Tile)
  • Added new Quarry House POI (with custom Tile)
  • Added new custom Furniture decor blocks - which can be picked-up and placed
  • Modified blood stain and crack/stain decor blocks so they can be destroyed
  • Modified Area Rug blocks so they can be picked up/destroyed and placed
  • Rebalanced spawning rates of all POI's so there is better distribution (not so many of the same ones in any single city) 
  • Fixed Localization data for Rose Abby and Spooky Rubble POI's

https://www.nexusmods.com/7daystodie/mods/3436

 

Slide1.JPG

Slide2.JPG

Slide3.JPG

Slide4.JPG

Slide5.JPG

Slide6.JPG

Slide7.JPG

Slide8.JPG

Slide9.JPG

Slide1.JPG

Slide2.JPG

Slide3.JPG

Slide4.JPG

Slide5.JPG

Slide6.JPG

Slide7.JPG

Slide8.JPG

Slide9.JPG

Slide10.JPG

Slide11.JPG

Slide12.JPG

Slide13.JPG

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
×
×
  • Create New...