ryoendymon Posted July 7, 2023 Share Posted July 7, 2023 The batons are missing a tier, all the other melee weapons have a primitive, iron, and steel tier, but the batons is just pipe or stun..... I think the third tier should be like the stun, but without needing to wind up a charge, maybe a cattle prod? Or alternatively, give it an option to fire out a bit? Either way it is just missing something since it doesn't have its third tier. Link to comment Share on other sites More sharing options...
meganoth Posted July 7, 2023 Share Posted July 7, 2023 This may be a todo item for TFP, but it may also be intentional. (AFAIK) INT was designed to be the worst fighter of them all but having more advantages in other areas like support, building, trade. Also it is the only attribute where you can use your perked melee and ranged fighting at the same time. Link to comment Share on other sites More sharing options...
Arma Rex Posted July 11, 2023 Share Posted July 11, 2023 I vaguely recall that there is a plasma baton referenced in the code since A20, but nothing substantial has been added. 1 Link to comment Share on other sites More sharing options...
Rince Posted July 17, 2023 Share Posted July 17, 2023 I want a super baton like the one that the "TRAITOR!!" stormtrooper uses in EP VII. Combining the badass handling of the pipe baton and the shock of the stun baton. Link to comment Share on other sites More sharing options...
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