Atrimislegnacra Posted July 7, 2023 Share Posted July 7, 2023 Anyone know if this mod exists in A21? If not, is there a way to make it as a mod, or simple addon? I want to do a "last man standing" (Or as someone has accused me of "I Am Legend", though even that had meta-humans) run with no traders, no indestructible bases. Link to comment Share on other sites More sharing options...
meganoth Posted July 7, 2023 Share Posted July 7, 2023 Moved to appropriate section Link to comment Share on other sites More sharing options...
Taien Posted July 9, 2023 Share Posted July 9, 2023 I believe all the trader bases are prefabs and their protection is set within the prefab's file...but I could be wrong. But if that's the case, it should be possible to remove it from the prefabs for your server and then generate a map, I would think. 1 Link to comment Share on other sites More sharing options...
Ananais Posted July 9, 2023 Share Posted July 9, 2023 4 hours ago, Taien said: I believe all the trader bases are prefabs and their protection is set within the prefab's file...but I could be wrong. But if that's the case, it should be possible to remove it from the prefabs for your server and then generate a map, I would think. You are correct (Assuming it hasn't changed since A20), in the trader prefab xml you can edit (Or remove? I forget) these to set it to destructible and no teleport; <property name="TraderArea" value="True" /> <property name="TraderAreaProtect" value="0,0,0" /> <property name="TraderAreaTeleportSize" value="40, 27, 42" /> <property name="TraderAreaTeleportCenter" value="10, 0, 4" /> What I have never tried is not having the trader at all, though I imagine it is possible, I am just not sure how you would do it off the top of my head. Link to comment Share on other sites More sharing options...
Atrimislegnacra Posted July 9, 2023 Author Share Posted July 9, 2023 8 hours ago, Ananais said: You are correct (Assuming it hasn't changed since A20), in the trader prefab xml you can edit (Or remove? I forget) these to set it to destructible and no teleport; <property name="TraderArea" value="True" /> <property name="TraderAreaProtect" value="0,0,0" /> <property name="TraderAreaTeleportSize" value="40, 27, 42" /> <property name="TraderAreaTeleportCenter" value="10, 0, 4" /> What I have never tried is not having the trader at all, though I imagine it is possible, I am just not sure how you would do it off the top of my head. Gonna have to mess around with this, but I know the trader's each have their own line, which I assume you could just delete them, but I wanna see if anyone else has any more ideas so I don't mess around too much. I just think having all the traders as gone, with no protected buildings would be fun, at least for a gameplay. Link to comment Share on other sites More sharing options...
BFT2020 Posted July 9, 2023 Share Posted July 9, 2023 I think if you modify the POI list and remove the traders before doing a rwg map, they should not be placed. However I never did it personally so not up to speed on the details. Link to comment Share on other sites More sharing options...
Atrimislegnacra Posted July 14, 2023 Author Share Posted July 14, 2023 On 7/9/2023 at 2:52 PM, BFT2020 said: I think if you modify the POI list and remove the traders before doing a rwg map, they should not be placed. However I never did it personally so not up to speed on the details. Yea, I also wanna look into making a mod for it. Have no clue how to do it, but I like learning things. Link to comment Share on other sites More sharing options...
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