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Just an Idea on Questing, and the eventual repetitiveness. what are your thoughts?


Kashnar82

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So I keep having this idea for questing that comes up after you have done like 10 or so missions and it starts wrapping around to the same poi's. The present RNG system Uses a tyle system to say what can and can not go there in terms of size (tiers) and density (rural/urban). For anyone that pays attention the reset from the quest marker is already rather noticeable, why not make it fully reset the poi and roll a new one that matches that tile setting. This way it give a little more variety to the player and even more so let the fun Pimps show of more of there level designers hard work.

 Of course a completely different option and most likely easier to to get a story element in the game that can also be on RNG that allows the player to move to a new map with all there levels and gear in tact. they would have to leave there stash and defense behind but the reward is a new world to explore and a degree of building up again so you can make those tweaks to your house or defensive design. Two things you could get to encourage this is one you would spawn on the hele pad of a random trader, for me preferably in pine or less likely dessert. and some sort of over level bonus Like maybe a remap only skill such as "Experienced Merc" that just give strait up % bonuses to all the important stuff: loot, resource, xp, rewards. I know there are skills that do that already but this would be on top of them and I have to admit I'm sort on ideas for what would make a good here is a bonus for giving up your home beyond you having everything you threw into your inventory.

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I wouldn't want the town changing each time I reset.  I don't mind the cars changing or position of trash and such changing but I would not want buildings changing to different ones.  A21 already updated questing so there is less repetition and you can get quests further away in the town rather than only close to the trader.  It can use some more tweaking but I think it works well enough.  You always have the option of questing at other traders as well if you're getting the same POI too often.  Besides, you only have to do a small number of each tier of quests before you go to the next tier, so you're not going to get much repetition unless you keep doing lower tier quests.  It's the tier 5 quests that can get repetitive but there aren't a ton of different tier 5 POI, so there's only so much that can be done there.

 

I know people have suggesting transferring characters and gear to other maps before.  I'm not sure I'd ever use that because once I feel I'm done with a game, it doesn't matter if I'm on the same map or a different one.  I'm still done and ready to start a new game.  But I wouldn't be opposed to the idea even though I doubt I'd ever use it.

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  • 2 months later...
On 7/3/2023 at 3:57 PM, Riamus said:

 A21 already updated questing so there is less repetition and you can get quests further away in the town rather than only close to the trader.  It can use some more tweaking but I think it works well enough. 

 

The new POIs added to the quest pool are great, and I'm sure they're significantly less repetitive in a solo run than before. But if you're playing with friends and multiple people are questing at the same time (particularly in the early game before people start to splinter off on their own), the tier 1~2 quest pool is not nearly large enough (albeit better than in previous alphas).

And honestly the buried supplies quest type is pretty lack luster at the moment. It might be faster to complete than a POI with having 4+ people dig a hole at the same time, but it is comparatively much more boring and nets less loot than just stripping a house or store. Maybe buried supplies quests can be reworked into something more engaging than just spawning a mini-horde every time the circle shrinks, like opening up into an underground cavern, mineshaft or bunker. And leave pure digging for the treasure maps.

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  • 3 weeks later...

Once you have a farm set up, and more resources than you know what to do with, this game becomes MineCraft. There isn't much else to do. I'm waiting for 7DTD to go gold before I recreate Tristram from Diablo 1 or Facility from Goldeneye.

 

I only wish this game had more tiles to play with so you can really build anything you want to like MineCraft. Everything from a Cyberpunk city to an underwater base, to a Renaissance village. But the blocks and paints just don't allow for anything other than a drab urban decay design.

 

As far as solving repetitiveness, we probably need more POIs than skyscraper. Colorful casinos, museums, malls, some of the maps from Counter Strike - stuff that isn't the same monochrome interior.

Edited by WonOnOne (see edit history)
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