EuroBudgetGamer Posted May 4, 2023 Share Posted May 4, 2023 I might have missed reading about it, but did you remove screamers from this mod? So far, I haven't encountered a single screamer and there were multiple occasions where they should have spawned in the vanilla game. Link to comment Share on other sites More sharing options...
arramus Posted May 5, 2023 Author Share Posted May 5, 2023 The screamers have not been removed. The Chuckwagon Dinner Bell (Quest) is actually a feature which stimulates their appearance. The screamers have not been changed in any way, shape, or form and it's business as usual. It is possible the reduction in automatic weapons and augers has lowered the heat level enough to keep it below screamer spawning level. Link to comment Share on other sites More sharing options...
EuroBudgetGamer Posted May 5, 2023 Share Posted May 5, 2023 5 hours ago, arramus said: The screamers have not been removed. The Chuckwagon Dinner Bell (Quest) is actually a feature which stimulates their appearance. The screamers have not been changed in any way, shape, or form and it's business as usual. It is possible the reduction in automatic weapons and augers has lowered the heat level enough to keep it below screamer spawning level. That makes sense! Thanks for explaining things. Link to comment Share on other sites More sharing options...
arramus Posted May 11, 2023 Author Share Posted May 11, 2023 Here is an update for the Ladle, Pan, and Skillet courtesy of Oakraven. The Spike, Chain, and Wire Mod have been added to the Ladle, Pan, and Skillet for all 3 variants as a visual feature. This ensures players can see what mod they are using on top of the impact it has. Link to comment Share on other sites More sharing options...
Sparks Posted July 23, 2023 Share Posted July 23, 2023 (edited) Greetings I have searched high and low but found nothing on this. How the hootin' heck do you open jammed crates and barrels to loot the items? Can it even be done? In a previous mod I played that had these you had to use a crowbar to open them. 😵 Edited July 23, 2023 by Sparks (see edit history) Link to comment Share on other sites More sharing options...
arramus Posted July 23, 2023 Author Share Posted July 23, 2023 45 minutes ago, Sparks said: Greetings I have searched high and low but found nothing on this. How the hootin' heck do you open jammed crates and barrels to loot the items? Can it even be done? In a previous mod I played that had these you had to use a crowbar to open them. 😵 The jammed crates are probably player crates that were placed there by the creator and will have nothing inside them. They're not really worth the effort and are just for show. The locked wine barrels though are worth it as they'll have some murky water in them. You can axe them to break through the lock or wrench them. That will allow them to be looted. Wrenching is best as you may pick up some more murky water during that process. Link to comment Share on other sites More sharing options...
Sparks Posted July 23, 2023 Share Posted July 23, 2023 Greetings @arramus Thanks for the response! I will give both a whirl, cheers! I;m finding this mod a hell of a lot of fun! 😁 1 Link to comment Share on other sites More sharing options...
arramus Posted July 23, 2023 Author Share Posted July 23, 2023 Yes, the A21 version is in the Mod Launcher but not being publicised too much while it goes through bug check and comprehensive testing stage. It's almost there. 1 Link to comment Share on other sites More sharing options...
Benjamin_Fox Posted July 24, 2023 Share Posted July 24, 2023 Can the mod for an enlarged backpack be taken out as a separate mod so that it can be replaced? I wanted to put a mod on 90 cells, but it conflicts with yours on 60, in alpha 21. Link to comment Share on other sites More sharing options...
arramus Posted July 24, 2023 Author Share Posted July 24, 2023 Are you asking if the 60 slot backpack feature in the Wild West Mod can be removed so that players can select their own backpack size by themselves? Link to comment Share on other sites More sharing options...
Benjamin_Fox Posted July 24, 2023 Share Posted July 24, 2023 2 hours ago, arramus said: Are you asking if the 60 slot backpack feature in the Wild West Mod can be removed so that players can select their own backpack size by themselves? If this is possible, it would be great, but I suggested taking it out as a separate modlet so that players can replace it with their own modlet. Link to comment Share on other sites More sharing options...
arramus Posted July 24, 2023 Author Share Posted July 24, 2023 If you ever get the chance to share this proposal with the development team in their Discord, it will be given more attention from both the development team and other members who are very active and assist with balancing, testing, and so on. They typically consider how it plays into other features such as A21 has 3 tiers of horses with small, medium, and large inventory sizes but are always open to discussion.https://discord.com/invite/vc2XmnNWB8 Link to comment Share on other sites More sharing options...
lordneg Posted November 27, 2023 Share Posted November 27, 2023 Is there a way to use just the horse from this mod? thanks Link to comment Share on other sites More sharing options...
arramus Posted November 28, 2023 Author Share Posted November 28, 2023 Yes, there is for this A20 version, for the most part. They were made by Telric and the thread is here. Link to comment Share on other sites More sharing options...
Eduho Posted November 28, 2023 Share Posted November 28, 2023 El 24/07/2023 a las 8:29, Benjamin_Fox dijo: ¿Se puede sacar el mod de una mochila agrandada como un mod separado para que pueda ser reemplazado? Quería poner un mod en 90 celdas, pero entra en conflicto con el tuyo en 60, en alfa 21. Buenos días, este se lo pongo y no me da problemas, aunque tal cual es perfecto. La mochila de 90 ranuras de Lam en 7 Days to Die Nexus - Mods y comunidad (nexusmods.com) Link to comment Share on other sites More sharing options...
lordneg Posted November 28, 2023 Share Posted November 28, 2023 16 hours ago, arramus said: Yes, there is for this A20 version, for the most part. They were made by Telric and the thread is here. thanks I have seen this one. I wasn't sure if it would work now. Link to comment Share on other sites More sharing options...
arramus Posted November 28, 2023 Author Share Posted November 28, 2023 This is the A20 Wild West Mod thread, and I shared that link as it is also A20. I assumed you posted in this thread specifically for A20 related connections. For A21, Telrics horses are slightly different but not ready to be released yet as they are waiting for a buff which allows them to animate. This buff has been acknowledged by TFP as a 'bug' but nothing has been patched yet. 1 Link to comment Share on other sites More sharing options...
seven Posted November 28, 2023 Share Posted November 28, 2023 Perhaps A21 could be added to the newer thread's title? If you search Wild West this is the topic that comes up first, and it doesn't mention A20 in the opening post except in the credits or the tag. Link to comment Share on other sites More sharing options...
arramus Posted November 29, 2023 Author Share Posted November 29, 2023 A21 is already added to the threads new title in order to distinguish. Link to comment Share on other sites More sharing options...
lordneg Posted November 29, 2023 Share Posted November 29, 2023 On 11/28/2023 at 2:03 PM, arramus said: This is the A20 Wild West Mod thread, and I shared that link as it is also A20. I assumed you posted in this thread specifically for A20 related connections. For A21, Telrics horses are slightly different but not ready to be released yet as they are waiting for a buff which allows them to animate. This buff has been acknowledged by TFP as a 'bug' but nothing has been patched yet. sorry. you are correct, I didn't realize this was the A20 😕 my bad 1 Link to comment Share on other sites More sharing options...
arramus Posted November 30, 2023 Author Share Posted November 30, 2023 All good. It would be nice to have a stand alone horse mod back in the community for sure as either a vehicle or roaming wild as background animals. Telric mentions a few posts down about the update issue for A21 version of the riding type. It is on the TFP 'bugs' list but we're all still waiting. Link to comment Share on other sites More sharing options...
lordneg Posted December 1, 2023 Share Posted December 1, 2023 (edited) On 11/30/2023 at 9:04 AM, arramus said: All good. It would be nice to have a stand alone horse mod back in the community for sure as either a vehicle or roaming wild as background animals. Telric mentions a few posts down about the update issue for A21 version of the riding type. It is on the TFP 'bugs' list but we're all still waiting. how hard is it to take the horses from this mod, the A21 version? Edited December 1, 2023 by lordneg (see edit history) Link to comment Share on other sites More sharing options...
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