AH64_Jimbo Posted February 3, 2023 Share Posted February 3, 2023 I'm experiencing a similar problem, but in the vanilla game, not Darkness Falls; After completing Tier 1 quests, and moving up to Tier 2 quests, talking to Trader Bob will sometimes throw an error when trying to get a new Tier 2 quest. Here is the error when I try to talk to Trader Bob: 2023-02-03T11:02:58 529.609 ERR [XUi] Error while updating window group 'radial': 2023-02-03T11:02:58 529.613 EXC Object reference not set to an instance of an object. A bit of background: - Running Alpha 20.6 - This is for a modified vanilla-generated map - No Mods running apart from MapToolz for map editing - This instance of Trader Bob is one that I have placed (not generated by the RWG) as part of a new 'town' (Really an airport) - All other Prefabs in this 'town' have also been placed by me, including RWG tiles, parts and quest-able POIs - Some of these Prefabs have been created by me, including nine quest-able POIs; Two of which are Tier 1, and Two of which are Tier 2 - The rest of the placed Prefabs are all Funpimps generated, from the Prefab library - I was able to successfully complete quests on my player-made Tier 1 POI's via Bob - Some Tier 2 POIs worked just fine, too, before Bob throws an error - Thus far I have been unable to test Tier 3+ POIs for this 'town' on this map - Playtesting my player-made POI's in the Level/Prefab editor was completed successfully for all of my POI's - I have tried 3 separate playthroughs, each with a new save; I always encounter the same error at some point when getting Tier 2 quests from this player-placed instance of Trader Bob - Other RWG-placed trader Bobs as well as other traders in other towns on the map seem to work just fine Conclusion: There may be one or more Tier 2 POI's (either mine or the Funpimps) that I have placed in the world that are incomplete or have errors when Trader Bob tries to populate a list of quests. Perhaps in Darkness Falls, a non-Funpimps created POIs may be causing a similar issue. Though, this is just a guess. I would really like to hear more insight that you all may have. FYI here is a more complete excerpt of the Error from the logs; 2023-02-03T11:02:58 529.609 ERR [XUi] Error while updating window group 'radial': 2023-02-03T11:02:58 529.613 EXC Object reference not set to an instance of an object. at QuestEventManager.CheckForPOILockouts (System.Int32 entityId, UnityEngine.Vector2 prefabPos) [0x00029] in <ffc99a688d2b435db53bb46aed82ca49>:0 at DynamicPrefabDecorator.ValidPrefabForQuest (EntityTrader trader, PrefabInstance prefab, QuestTags questTag, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00051] in <ffc99a688d2b435db53bb46aed82ca49>:0 at DynamicPrefabDecorator.GetRandomPOINearTrader (EntityTrader trader, QuestTags questTag, System.Byte difficulty, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests, BiomeFilterTypes biomeFilterType, System.String biomeFilter) [0x00038] in <ffc99a688d2b435db53bb46aed82ca49>:0 at ObjectiveRandomPOIGoto.GetPosition (EntityNPC ownerNPC, EntityPlayer entityPlayer, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00159] in <ffc99a688d2b435db53bb46aed82ca49>:0 at ObjectiveRandomPOIGoto.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00000] in <ffc99a688d2b435db53bb46aed82ca49>:0 at Quest.SetupPosition (EntityNPC ownerNPC, EntityPlayer player, System.Collections.Generic.List`1[T] usedPOILocations, System.Int32 entityIDforQuests) [0x00010] in <ffc99a688d2b435db53bb46aed82ca49>:0 at EntityTrader.PopulateActiveQuests (EntityPlayer player, System.Int32 currentTier) [0x0022f] in <ffc99a688d2b435db53bb46aed82ca49>:0 at EntityTrader.OnEntityActivated (System.Int32 _indexInBlockActivationCommands, Vector3i _tePos, EntityAlive _entityFocusing) [0x00069] in <ffc99a688d2b435db53bb46aed82ca49>:0 at XUiC_Radial.handleEntityCommand (XUiC_Radial _sender, System.Int32 _commandIndex, XUiC_Radial+RadialContextAbs _context) [0x0000b] in <ffc99a688d2b435db53bb46aed82ca49>:0 at XUiC_Radial.CallContextAction () [0x000b8] in <ffc99a688d2b435db53bb46aed82ca49>:0 at XUiC_Radial.Update (System.Single _dt) [0x0011f] in <ffc99a688d2b435db53bb46aed82ca49>:0 at XUi.OnUpdateDeltaTime (System.Single updateDeltaTime) [0x00131] in <ffc99a688d2b435db53bb46aed82ca49>:0 UnityEngine.StackTraceUtility:ExtractStringFromException(Object) Log:Exception(Exception) XUi:OnUpdateDeltaTime(Single) XUiUpdater:Update() XUiUpdateHelper:LateUpdate() Link to comment Share on other sites More sharing options...
SylenThunder Posted February 4, 2023 Share Posted February 4, 2023 Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now