Weazelsun Posted January 23 Share Posted January 23 (edited) **BLANKET POLICY: YOU MAY DOWNLOAD ANY OF MY PREFABS AND CUSTOMIZE IT FOR USE IN YOUR OWN PROJECTS. NO NEED TO CONTACT ME.** The Weazel Military Dumpsite_01. An old local pond that has now been used by the military as a dumpsite for some "hazardous" materials. Best not to swim in the lake. I think it's been configured correctly to spawn in wilderness areas. Has no zombie spawns. Is not a quest location. Possibility of two things to loot the military truck and cooler depending on which one the game spawns. YouTube: Download off Nexusmods: Weazel Military Dumpsite_01 at 7 Days to Die Nexus - Mods and community (nexusmods.com) Edited August 31 by Crater Creator title change at user request (see edit history) 1 Link to comment Share on other sites More sharing options...
Weazelsun Posted February 14 Author Share Posted February 14 Updated to now be a quest location! Tier 1 with clear and fetch quest enabled! 1 Link to comment Share on other sites More sharing options...
Weazelsun Posted February 17 Author Share Posted February 17 Another update again! This time now it has a tier 1 loot chest and a hidden stash somewhere in the prefab. Maybe you should swim? Also added biome tag in the xml. Thanks to Stallionsden for the fix! Link to comment Share on other sites More sharing options...
Weazelsun Posted July 12 Author Share Posted July 12 Once I get around to reinstalling 7 Days to Die. I'll start updating my prefabs soon enough. Well, eventually. Link to comment Share on other sites More sharing options...
Weazelsun Posted July 21 Author Share Posted July 21 New A21 prefab in the works. My version of a police station. Tile size is 25x25 and will be a quest location. The floor plan of the building is small. It will contain a reception area, break room, office space, 2 cells, and an armory. Link to comment Share on other sites More sharing options...
Weazelsun Posted July 22 Author Share Posted July 22 The exterior is mostly finished just need to add some deco to the roof. Interior itself is mostly finished. Here is the reception area and going left leads to the storage room, break area, armory, and shift officer's office. Heading back to the reception area leads to the spartan accommodations for criminals. Link to comment Share on other sites More sharing options...
Weazelsun Posted July 23 Author Share Posted July 23 Added in lights and the end loot now. Link to comment Share on other sites More sharing options...
Weazelsun Posted August 13 Author Share Posted August 13 A video run-through of my new prefab made for A21. This is the wzl_policestation_01. Most of it is finished, already furnished with decorations and loot. I just need to add in zombies and quest markers. Link to comment Share on other sites More sharing options...
Weazelsun Posted August 14 Author Share Posted August 14 It is now here! Download the wzl_policestation_01 today: wzl_policestation_01 at 7 Days to Die Nexus - Mods and community (nexusmods.com). My first prefab for A21. Link to comment Share on other sites More sharing options...
Weazelsun Posted August 16 Author Share Posted August 16 Weazel Postoffice_01 Changelog - Changed missing blocks to new A21 blocks * Missing concrete barriers replaced with plastic barrier * Missing tool box loot container replaced with A21 version * Missing doors replaced with A21 version * Missing pallet deco blocks replaced with A21 version * Missing lights replaced with A21 versions - Removed the toilets and replaced with blue portapotty - Enabled power generator quest - Changed rally/ quest marker to now be on top of a pink concrete block to indicate this is a player-created prefab - Turned off some of the lights - Added triggers to the doors, so players can access the loot room with ease and exit instead of having to backtrack weazel_postoffice_01 at 7 Days to Die Nexus - Mods and community (nexusmods.com) Link to comment Share on other sites More sharing options...
Weazelsun Posted August 16 Author Share Posted August 16 Link to comment Share on other sites More sharing options...
Weazelsun Posted August 17 Author Share Posted August 17 (edited) wzl_military_dumpsite_01 Changelog - Changed rally/ quest marker to now be on top of a pink concrete block to indicate this is a player-created prefab - Added some military deco - Added three more zombies. Original amount of zombies was 3. Now there should be 6. - Added one more fetch satchel - Added a backpack loot container near the tree stump https://www.nexusmods.com/7daystodie/mods/2694 Edited August 17 by Weazelsun (see edit history) Link to comment Share on other sites More sharing options...
EvilPolygons Posted August 17 Share Posted August 17 The pink block under the quest marker looks weird and is kind of pointless. If I've downloaded and installed your POI, then I already know it's a player-created prefab because I downloaded and installed it -- I don't really need a pink block to tell me what I already know. Sorry if that came off a bit harsh but I just think it's unnecessary and detracts from an otherwise good wilderness POI. 1 Link to comment Share on other sites More sharing options...
Weazelsun Posted August 17 Author Share Posted August 17 14 minutes ago, EvilPolygons said: The pink block under the quest marker looks weird and is kind of pointless. If I've downloaded and installed your POI, then I already know it's a player-created prefab because I downloaded and installed it -- I don't really need a pink block to tell me what I already know. Sorry if that came off a bit harsh but I just think it's unnecessary and detracts from an otherwise good wilderness POI. Not harsh at all. I understand and thank you for your comment. The primary usage of the concrete block is to also ensure that the quest marker is on something solid to prevent it from sinking into the ground. 2 Link to comment Share on other sites More sharing options...
EvilPolygons Posted August 18 Share Posted August 18 On 8/17/2023 at 1:56 AM, Weazelsun said: Not harsh at all. I understand and thank you for your comment. The primary usage of the concrete block is to also ensure that the quest marker is on something solid to prevent it from sinking into the ground. Oh, I've never seen a quest marker sink underground. But I have seen the opposite happen on buried loot quests, where a tree randomly spawns in the worst possible spot, causing the quest marker to spawn at the very top of the tree. 😅 Link to comment Share on other sites More sharing options...
Weazelsun Posted August 24 Author Share Posted August 24 Weazel Postoffice_01 Changelog - https://www.nexusmods.com/7daystodie/mods/2394 8/24/20236 - Painted rally/ quest marker block to concrete paint - Fixed up sleeper volume to spawn exact amount of zombies wzl_military_dumpsite_01 Changelog - https://www.nexusmods.com/7daystodie/mods/2694 8/24/2023 - Painted rally /quest marker block to gravel paint - Fixed up the sleeper volumes, so now they spawn the exact amount of zombies - Added two light sources - Added a small quest generator - Enabled restore power quest wzl_policestation_01 Changelog - https://www.nexusmods.com/7daystodie/mods/3523 8/24/2023 - Added metal key racks to the loot room and the watch commanders' office - Metal key rack in loot room unlocks the locked jail doors - Metal key rack in the watch commanders' office unlocks the armory door - Finished up painting the missing textures (credit to StallionsDen) - Added corpse blocks to the exit tunnel (credit to StallionsDen) - Added a small quest generator - Enabled restore power quest - Painted rally/ quest marker block to concrete paint - Fixed up the sleeper volumes 1 Link to comment Share on other sites More sharing options...
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