LastTugBoat243 Posted November 29, 2022 Share Posted November 29, 2022 I would like to slow Gamestage a little bit but I don't how I can slow it without lowering XP on everything. Is there a way I remove level from being counted into Gamestage? Link to comment Share on other sites More sharing options...
BFT2020 Posted November 29, 2022 Share Posted November 29, 2022 Go to gamestages.xml and you can make some minor adjustments daysAliveChangeWhenKilled="2" difficultyBonus="1.2" startingWeight ="1" diminishingReturns ="0.5" lootBonusEvery = "12" lootBonusMaxCount = "30" lootBonusScale = "25" /> <!-- the DifficultyBonus parameters are now flat multipliers. 2.0 = 2x the gamestage. Simple. --> <!-- lootBonus changes blood moon drop rates every x zombies, up to max chances, by scale --> To make more changes, you would need to do some c# changes to the base code and here is more information on the gamestage calculation (if you care) There is a metric which maps a player or group of players to a game stage number. daysSurvived: This is a running total, kept for every individual player. Every 24 hours GAME time 1 (day) is added. On every death "daysAliveChangeWhenKilled" is subtracted from the total. After this the daysAlive is capped. It is low-capped at 0, high-capped at "your player level". At player level 41 you can have a daysSurvived value anywhere from 0 to 41. gameStage = ( playerLevel + daysSurvived ) * difficultyBonus 2 Link to comment Share on other sites More sharing options...
LastTugBoat243 Posted December 4, 2022 Author Share Posted December 4, 2022 (edited) Dang it oh well.. Hey thanks for showing me what's possible for me to edit. Sucks that its limited to 7 lines of editable code. 😔 Edited December 4, 2022 by LastTugBoat243 (see edit history) Link to comment Share on other sites More sharing options...
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