Worrun Posted June 29, 2022 Share Posted June 29, 2022 (edited) I'm new to modding and have been trying different things for the past few hours to no avail. Here's what I've attempted so far: <configs> <set xpath="materials/material[@name='MtrapSpikesWood']/property[@name='Hardness']/@value">5000</set> <set xpath="materials/material[@name='MtrapSpikesWood']/property[@name='MaxDamage']/@value">5000</set> </configs> <material id="MtrapSpikesWood"> <property name="damage_category" value="wood"/> <property name="surface_category" value="wood"/> <property name="forge_category" value="wood"/> <property name="Hardness" type="float" value="1"/> <property name="stepsound" value="wood"/> <property name="stability_glue" value="20"/> <property name="Mass" type="int" value="5"/> <property name="MaxDamage" value="5000"/> <property name="movement_factor" value="0.18"/> <property name="Experience" value="2"/> </material> <block name="trapSpikesWoodDmg0"> <property name="Extends" value="trapSpikesWoodMaster"/> <property name="CustomIcon" value="trapSpikesWoodMaster"/> <property name="MaxDamage" value="5000"/> <property class="UpgradeBlock"> <property name="ToBlock" value="trapSpikesIronDmg0"/> <property name="Item" value="resourceForgedIron"/> <property name="ItemCount" value="4"/> <property name="UpgradeHitCount" value="4"/> </property> </block> Edited June 29, 2022 by Worrun (see edit history) Link to comment Share on other sites More sharing options...
BFT2020 Posted June 29, 2022 Share Posted June 29, 2022 All you need to do is modify the master block shape in the blocks.xml file <block name="trapSpikesWoodMaster"> <property name="CreativeMode" value="None"/> <property name="Class" value="TrunkTip"/> <property name="BlockTag" value="Spike"/> <property name="Damage" value="33"/> <property name="Damage_received" value="33"/> <property name="Material" value="MtrapSpikesWood"/> <property name="MaxDamage" value="33"/> Change MaxDamage to whatever value you want. I changed it to 500 quickly and started up my game. Put one wood spike down and each stage of the spike trap as I broke it down had 500 hp. 1 Link to comment Share on other sites More sharing options...
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