NekoPawtato Posted February 13, 2022 Share Posted February 13, 2022 I know by default, when you're in debug mode, * on the num pad will toggle zombie AI. Is it possible to rebind this to something else? I did not see this in the settings anywhere. If there's an XML that needs to be edited then so be it. I'm on a laptop that doesn't have a dedicated numpad and for whatever reason there is no NumLock option on my keyboard. Link to comment Share on other sites More sharing options...
Robeloto Posted February 13, 2022 Share Posted February 13, 2022 11 minutes ago, NekoPawtato said: I know by default, when you're in debug mode, * on the num pad will toggle zombie AI. Is it possible to rebind this to something else? I did not see this in the settings anywhere. If there's an XML that needs to be edited then so be it. I'm on a laptop that doesn't have a dedicated numpad and for whatever reason there is no NumLock option on my keyboard. Yes, in Misc menu. Link to comment Share on other sites More sharing options...
NekoPawtato Posted February 13, 2022 Author Share Posted February 13, 2022 (edited) 22 minutes ago, Robeloto said: Yes, in Misc menu. Hm, did they change how the behavior works in the latest alpha? I tried using "invisible mode" but I noticed the zombies will still wander around even if I'm in invisible mode. I'm trying to make them not move at all the moment I press the button, like this guy's video (I'm playing singleplayer/not on a server) Edited February 13, 2022 by NekoPawtato (see edit history) Link to comment Share on other sites More sharing options...
Robeloto Posted February 13, 2022 Share Posted February 13, 2022 45 minutes ago, NekoPawtato said: Hm, did they change how the behavior works in the latest alpha? I tried using "invisible mode" but I noticed the zombies will still wander around even if I'm in invisible mode. I'm trying to make them not move at all the moment I press the button, like this guy's video (I'm playing singleplayer/not on a server) Weird. Well if you bind the button right and have enabled the debug menu, I have no clue what's wrong. This game tends to get on my nerves when it isn't working as it should. xD Hope you will solve it somehow. If I come up with any solution for you I will write here. Link to comment Share on other sites More sharing options...
NekoPawtato Posted February 14, 2022 Author Share Posted February 14, 2022 (edited) 17 hours ago, Robeloto said: Weird. Well if you bind the button right and have enabled the debug menu, I have no clue what's wrong. This game tends to get on my nerves when it isn't working as it should. xD Hope you will solve it somehow. If I come up with any solution for you I will write here. I got clarification from one of the QA staff. Invisible mode and toggle zombie AI are two separate actions. They just both happen to be tied to num pad *, except the latter is not able to be rebinded in the current settings page. Edited February 14, 2022 by NekoPawtato (see edit history) 1 Link to comment Share on other sites More sharing options...
Robeloto Posted February 14, 2022 Share Posted February 14, 2022 25 minutes ago, NekoPawtato said: I got clarification from one of the QA staff. Invisible mode and toggle zombie AI are two separate actions. They just both happen to be tied to num pad *, except the latter is not able to be rebinded in the current settings page. Well, that explains a lot why I have been having problems getting to see the items in my hand while I pressed turn off AI. It's a shame it cannot be rebinded. And I always thought invisible mode was the same as turn off AI, like they don't see you, they don't move, but now I know better. Thank you! Link to comment Share on other sites More sharing options...
unholyjoe Posted February 14, 2022 Share Posted February 14, 2022 (edited) nope, invisible makes the player invisible to the zeds (unless you slap one... i think he can slap back or its a wild swing... also it does render you invisible to other players - or it does for me on p2p when i take people through a test run on one of my pois and i want to watch them but not trip the sleepers) numpad * freezes AI from moving and press ctrl+* will freeze them completely (no twitching around or twerking) Edited February 14, 2022 by unholyjoe (see edit history) 1 Link to comment Share on other sites More sharing options...
NekoPawtato Posted February 15, 2022 Author Share Posted February 15, 2022 8 minutes ago, unholyjoe said: nope, invisible makes the player invisible to the zeds (unless you slap one... i think he can slap back or its a wild swing... also it does render you invisible to other players - or it does for me on p2p when i take people through a test run on one of my pois and i want to watch them but not trip the sleepers) numpad * freezes AI from moving and press ctrl+* will freeze them completely (no twitching around or twerking) I got my hopes up and thought the latter command was without numpad and was hoping it would still achieve what I needed, but I guess it's ctrl + numpad * 😆 Link to comment Share on other sites More sharing options...
Robeloto Posted February 15, 2022 Share Posted February 15, 2022 1 hour ago, NekoPawtato said: I got my hopes up and thought the latter command was without numpad and was hoping it would still achieve what I needed, but I guess it's ctrl + numpad * 😆 Virtual keyboard or some numpad emulator would work for you that don't have the numpad keys? Like rebind a specific button to be *. Link to comment Share on other sites More sharing options...
NekoPawtato Posted February 15, 2022 Author Share Posted February 15, 2022 13 hours ago, Robeloto said: Virtual keyboard or some numpad emulator would work for you that don't have the numpad keys? Like rebind a specific button to be *. Yeah I'll probably have to look into that when I get home, thanks! Link to comment Share on other sites More sharing options...
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