Zolokhan Posted January 30, 2022 Share Posted January 30, 2022 I am looking at "meleeHandAnimalWolf" to change it so it cannot infect you but I do not see the infection buff in its effects. How can you stop coyotes, snakes, and wolve from infectin you ? I cannot see it under the item ... Link to comment Share on other sites More sharing options...
Zolokhan Posted January 31, 2022 Author Share Posted January 31, 2022 so ... there is no way to do this? wolves just cause mysterious unknown infections? Link to comment Share on other sites More sharing options...
Ricowan Posted January 31, 2022 Share Posted January 31, 2022 Even in real life, any wound can get infected. Even a paper cut. Infected doesn't necessarily mean "zombie virus". Saying that, looking through the XML files the only thing I saw was InfectionCount, and it doesn't apply to non-zombie animals. Link to comment Share on other sites More sharing options...
BFT2020 Posted January 31, 2022 Share Posted January 31, 2022 It's in buffInfectionCatch: <buff name="buffInfectionCatch" name_key="buff Infection Catch" hidden="true"> <damage_type value="Bashing"/> <stack_type value="ignore"/> <duration value=".1"/> <effect_group> <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="infectionCounter" operation="set" value="25"> <requirement name="!HasBuff" buff="buffInfectionMain"/> </triggered_effect> <triggered_effect trigger="onSelfBuffStart" action="ModifyCVar" cvar="infectionCounter" operation="add" value="250"> <requirement name="HasBuff" buff="buffInfectionMain"/> </triggered_effect> <triggered_effect trigger="onSelfBuffStart" action="AddBuff" buff="buffInfectionMain"/> </effect_group> </buff> Based on what I see, the buff can be triggered by a bash attack. If you look in the items file, you will see certain items with damage_type as bashing listed. <property name="Damage_type" value="Bashing"/> That's from items like the knuckles. So you can try this suggestion below: In meleeHandAnimalWolf, you can a line like this (place it in the Action0 property class like it is in other instances) <property name="Damage_type" value="Slashing"/> This might (might as I don't have the time to test it myself) change the attack from bashing to slashing which wouldn't cause you to catch an infection. Not sure what this would do in regards to other critical buffs though. Link to comment Share on other sites More sharing options...
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