arramus Posted Sunday at 07:05 PM Share Posted Sunday at 07:05 PM A19 was incredibly troublesome for Air Drops, and while A20 did get better, when something like that broke, it pretty much remained broken until a new world. Something in the world saves appeared to retain a bug and it wouldn't resolve regardless of changing frequency and so on. A21 and V1.0 so far have been good. 1 Link to comment Share on other sites More sharing options...
ghostsniper Posted Sunday at 11:04 PM Share Posted Sunday at 11:04 PM 3 hours ago, arramus said: A19 was incredibly troublesome for Air Drops, and while A20 did get better, when something like that broke, it pretty much remained broken until a new world. Something in the world saves appeared to retain a bug and it wouldn't resolve regardless of changing frequency and so on. A21 and V1.0 so far have been good. Ok! One of these days I'll upgrade to A-21, but it would take time with installing new update for NPC mods if I install it for my current laptop and then my other laptop for my relative. 😖😵💫 Plus, they don't want to change yet, since they haven't had much progress 😆. Anyway, thanks! I guess I can go without supply drops until I upgrade to A-21. Link to comment Share on other sites More sharing options...
xyth Posted Monday at 08:15 PM Author Share Posted Monday at 08:15 PM On 9/14/2024 at 6:51 PM, Marty2Live said: While NPC Menu. What is exactly the different between? GenericNPC_StayHere: Stay where you are standing" The NPC stays on the place its standing when this command is issued. GenericNPC_GuardHere: Stay where I am standing" The NPC moves to the place the player is standing when this command is issued. GenericNPC_GuardReturnHere: Guard and return to where I am standing" The NPC stays on the place its standing , but is free to move to attack (think melee NPC guarding a gate), then returns to that spot after combat. Oh.. and it is possible to prevent Hired NPCs or wandering NPCs from walking into the wooden spikes that have set up in front of the base, for example? We have tried, they just seem to like spikes. Greetings and big thanks for the mod. Link to comment Share on other sites More sharing options...
Marty2Live Posted Tuesday at 06:21 PM Share Posted Tuesday at 06:21 PM 21 hours ago, xyth said: Hello, Many thanks for the explanation. At first I found the option “GenericNPC_StayHere” and “GenericNPC_GuardHere” strange. Because when I face the NPC and “Speak > Command” with him, he is at most ~1 meter in front of me and then moved to my position with the “GenericNPC_GuardHere” option. So this option serves more as a tool to determine the exact position. Re: “GenericNPC_GuardReturnHere: Guard and return to where I am standing” is more of a comprehension problem. I had translated this with Google & DeepL. Now Everything is clear. Then I now know what the options mean. And Harley is from the character is a righteous but evil (I have changed that for me personally that I can hire her and others) Still has a touch of a clone factory but hopefully more NPC will come into the mod also from other modders. Link to comment Share on other sites More sharing options...
Kava_BR Posted 3 hours ago Share Posted 3 hours ago (edited) Hi, i cant find discord link to report a bug, so: I start a game works fine. When i close the game and restart from a save, the challanges goes bugged (missing almost of them and cant complete them) - tests game v1.0 and v1.1 b4 EXP. / 00_SCore-1.0.83.950 Thx Ps. version 0-SCore-1.0.75.721 works good! I think something bugged in new challenge addon! (im not using this addon btw!) Edited 3 hours ago by Kava_BR PS (see edit history) Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now