Scomar Posted December 8, 2021 Share Posted December 8, 2021 (edited) Hi Zombieslayers, I updated my HUD for 1.0 Version 1.0b336a changed locations display from top right to center below compass moved entry display from center below compass to left from compass Download: Nexus GitHub Spoiler HUD for A20 is ready. The refresh of the counters doesn't work at the moment. They refresh only by joining the game. I will looking foreward to solve this somehow. I added for both HUD's a download without toolbeltnumbers (HUDwn and HUD2wn). Alternativ Display (Cash, Zombiekills left - Lootstage, Deaths right): v2.3: The Playerlevel is back v2.4: fixed no display of Health/Stamina/Food/Water while ride a vehicle fixed display of the fields left/right from toolbelt when UI Background Opacity is < 100 Download: Nexus download Github download HUD Github download HUDwn Github download HUDwithoutCounter Github download HUD15Toolbelt - 15 Slot Toolbelt from Khaine required Github download HUD2 Github download HUD2wn Github download HUD2_15Toolbelt - 15 Slot Toolbelt from Khaine required Greetings Scomar Edited August 24 by Scomar V1.0b336a (see edit history) 6 Link to comment Share on other sites More sharing options...
kimsgrim Posted December 9, 2021 Share Posted December 9, 2021 Great job! Been using the 96 slot inventory and the bottom half of the last row was cut off by the vanilla toolbar. Personally not a fan of the numbers and not sure who needs them. Who's looking down at the toolbar for the number, then looking at their keyboard for the corresponding number? The numbers look good however and don't bother me in the least. Will 100% be keeping this in my pile-o-mods. Keep up the good work and thanks! 1 Link to comment Share on other sites More sharing options...
Scomar Posted December 9, 2021 Author Share Posted December 9, 2021 1 hour ago, kimsgrim said: Great job! Been using the 96 slot inventory and the bottom half of the last row was cut off by the vanilla toolbar. Personally not a fan of the numbers and not sure who needs them. Who's looking down at the toolbar for the number, then looking at their keyboard for the corresponding number? The numbers look good however and don't bother me in the least. Will 100% be keeping this in my pile-o-mods. Keep up the good work and thanks! Thanks, yeah the numbers, i choose to make them for visual purpose. By myself i use only the mousewheel to scroll between the grids. But its no problem to remove them. If you want to do it by yourself, you just need to remove the following code: Spoiler <grid name="Slotnr-Hintergrund" depth="12" pos="71,-3" rows="1" cols="10" cell_width="75" cell_height="70" repeat_content="false"> <sprite depth="10" height="23" width="23" name="background1" sprite="ui_game_filled_circle" color="0,0,0,250" pivot="center" /> <sprite depth="10" height="23" width="23" name="background2" sprite="ui_game_filled_circle" color="0,0,0,250" pivot="center" /> <sprite depth="10" height="23" width="23" name="background3" sprite="ui_game_filled_circle" color="0,0,0,250" pivot="center" /> <sprite depth="10" height="23" width="23" name="background4" sprite="ui_game_filled_circle" color="0,0,0,250" pivot="center" /> <sprite depth="10" height="23" width="23" name="background5" sprite="ui_game_filled_circle" color="0,0,0,250" pivot="center" /> <sprite depth="10" height="23" width="23" name="background6" sprite="ui_game_filled_circle" color="0,0,0,250" pivot="center" /> <sprite depth="10" height="23" width="23" name="background7" sprite="ui_game_filled_circle" color="0,0,0,250" pivot="center" /> <sprite depth="10" height="23" width="23" name="background8" sprite="ui_game_filled_circle" color="0,0,0,250" pivot="center" /> <sprite depth="10" height="23" width="23" name="background9" sprite="ui_game_filled_circle" color="0,0,0,250" pivot="center" /> <sprite depth="10" height="23" width="23" name="background10" sprite="ui_game_filled_circle" color="0,0,0,250" pivot="center" /> </grid> <grid name="Slotnummern" depth="16" pos="78,-3" rows="1" cols="10" cell_width="75" cell_height="70" repeat_content="false"> <label name="Slot1" depth="20" size="22,22" text="1" font_size="18" color="[gelb]" crispness="Never" effect="outline" effect_distance="1,1" pivot="center" /> <label name="Slot2" depth="20" size="22,22" text="2" font_size="18" color="[gelb]" crispness="Never" effect="outline" effect_distance="1,1" pivot="center" /> <label name="Slot3" depth="20" size="22,22" text="3" font_size="18" color="[gelb]" crispness="Never" effect="outline" effect_distance="1,1" pivot="center" /> <label name="Slot4" depth="20" size="22,22" text="4" font_size="18" color="[gelb]" crispness="Never" effect="outline" effect_distance="1,1" pivot="center" /> <label name="Slot5" depth="20" size="22,22" text="5" font_size="18" color="[gelb]" crispness="Never" effect="outline" effect_distance="1,1" pivot="center" /> <label name="Slot6" depth="20" size="22,22" text="6" font_size="18" color="[gelb]" crispness="Never" effect="outline" effect_distance="1,1" pivot="center" /> <label name="Slot7" depth="20" size="22,22" text="7" font_size="18" color="[gelb]" crispness="Never" effect="outline" effect_distance="1,1" pivot="center" /> <label name="Slot8" depth="20" size="22,22" text="8" font_size="18" color="[gelb]" crispness="Never" effect="outline" effect_distance="1,1" pivot="center" /> <label name="Slot9" depth="20" size="22,22" text="9" font_size="18" color="[gelb]" crispness="Never" effect="outline" effect_distance="1,1" pivot="center" /> <label name="Slot10" depth="20" size="22,22" text="0" font_size="18" color="[gelb]" crispness="Never" effect="outline" effect_distance="1,1" pivot="center" /> </grid> Link to comment Share on other sites More sharing options...
Zorgon Posted December 9, 2021 Share Posted December 9, 2021 I installed this last night and I love it! Thank You! 1 Link to comment Share on other sites More sharing options...
Scomar Posted December 10, 2021 Author Share Posted December 10, 2021 (edited) Update to v2.1: the counters for zombiekills and playerdeaths are back again. (permanently refresh doesn't work at the moment) Edited December 11, 2021 by Scomar (see edit history) 1 Link to comment Share on other sites More sharing options...
Crashus Posted December 10, 2021 Share Posted December 10, 2021 don't see it on the mod launcher yet? hopefully you'll add it there as well? Love your HUD!! 1 Link to comment Share on other sites More sharing options...
Onlineritter Posted December 11, 2021 Share Posted December 11, 2021 The zombie kill counter does not work in real time. Could you add a player level indicator? Otherwise this mod is great. 1 Link to comment Share on other sites More sharing options...
Scomar Posted December 11, 2021 Author Share Posted December 11, 2021 14 minutes ago, Onlineritter said: The zombie kill counter does not work in real time. Could you add a player level indicator? Otherwise this mod is great. Yeah, i know. thats a problem for now, they removed a controller (playerstatswindow) where we get this infos to display. I tried several other things but they dont work. Playerlevel also doesnt work anymore. I have an alternative HUD for download by the files. But there also the refresh doesn't work. 1 Link to comment Share on other sites More sharing options...
Zorgon Posted December 11, 2021 Share Posted December 11, 2021 I loved version 1 but version 2 is awesome! 1 Link to comment Share on other sites More sharing options...
magejosh Posted December 11, 2021 Share Posted December 11, 2021 I didn't think to check if there was an update to this mod. I just went to work fixing it so i could use it. I used khaines kill tracker mod and made the display counters display the zombiekills cvar, and made another effect group in the kill tracking buff for tracking deaths so i could display that cvar. I did not get the elevation and temp working though, or the food water bars and level. I substituted in khaines food and water bars. I can send you what i did if you want. 1 Link to comment Share on other sites More sharing options...
Scomar Posted December 12, 2021 Author Share Posted December 12, 2021 13 hours ago, magejosh said: I didn't think to check if there was an update to this mod. I just went to work fixing it so i could use it. I used khaines kill tracker mod and made the display counters display the zombiekills cvar, and made another effect group in the kill tracking buff for tracking deaths so i could display that cvar. I did not get the elevation and temp working though, or the food water bars and level. I substituted in khaines food and water bars. I can send you what i did if you want. yeah, that would be nice, if you could send me the xmls. 1 Link to comment Share on other sites More sharing options...
magejosh Posted December 13, 2021 Share Posted December 13, 2021 (edited) Sent via dm idk i think the dm isn't working, i fixed the player level dynamic updating and went to send that over as well to find it reloaded my message like it never sent. The important bits are in the khaines kill tracking buff.xml near the bottom, the stuff under the mjedit comment. https://drive.google.com/file/d/1KYAhDZxs73k04SkdkCHLYth-VcKgYFHS/view?usp=sharing Edited December 13, 2021 by magejosh Updated Information (see edit history) 1 Link to comment Share on other sites More sharing options...
Scomar Posted December 13, 2021 Author Share Posted December 13, 2021 6 hours ago, magejosh said: Sent via dm idk i think the dm isn't working, i fixed the player level dynamic updating and went to send that over as well to find it reloaded my message like it never sent. The important bits are in the khaines kill tracking buff.xml near the bottom, the stuff under the mjedit comment. https://drive.google.com/file/d/1KYAhDZxs73k04SkdkCHLYth-VcKgYFHS/view?usp=sharing i have take a look at it. It will works fine, if you start a new game with the HUD, but if you add the HUD to an existing game, it will only count and display from installing. Kills made earlier are not in the counter. Maybe its only a temporary solution. but thanks for this idea. 1 Link to comment Share on other sites More sharing options...
Scomar Posted December 13, 2021 Author Share Posted December 13, 2021 v2.2: For HUD2 version i changed the display from Playerlevel to Cash. Also the alignment of the values are changed to center. I added 2 more optional downloadfiles, this are the Versions for both HUD's without numbers above the toolbelt. 1 Link to comment Share on other sites More sharing options...
gamebabe Posted December 15, 2021 Share Posted December 15, 2021 Just installed and I love it! But I don't want to display the kill count and death count. Could you make a version of it? Thanks. Link to comment Share on other sites More sharing options...
TheDocCroc Posted December 15, 2021 Share Posted December 15, 2021 I'm trying to install this mod (and a few others) but when it opens another tab, the tab immediately closes. Do you know what the problem could be? It doesn't happen for every mod, I've already installed a few via 7daystodiemods Appreciate any help Link to comment Share on other sites More sharing options...
iicecube Posted December 15, 2021 Share Posted December 15, 2021 What if I using the addition 15 belt slots mod will this mods work for that add on slots? Link to comment Share on other sites More sharing options...
Scomar Posted December 15, 2021 Author Share Posted December 15, 2021 1 hour ago, gamebabe said: Just installed and I love it! But I don't want to display the kill count and death count. Could you make a version of it? Thanks. you use Version 1 or 2? 17 minutes ago, TheDocCroc said: I'm trying to install this mod (and a few others) but when it opens another tab, the tab immediately closes. Do you know what the problem could be? It doesn't happen for every mod, I've already installed a few via 7daystodiemods Appreciate any help what do you mean with another tab? 15 minutes ago, iicecube said: What if I using the addition 15 belt slots mod will this mods work for that add on slots? You use Version 1 or 2, so i can make a version that fits with the 15 toolbelt slot. Link to comment Share on other sites More sharing options...
iicecube Posted December 15, 2021 Share Posted December 15, 2021 (edited) 10 minutes ago, Scomar said: you use Version 1 or 2? what do you mean with another tab? You use Version 1 or 2, so i can make a version that fits with the 15 toolbelt slot. I using the version 1 of your mod currently. If possible for the 15 belt slots version it would be much appropriate. While I also using 96 bag slots as well and not sure will it interfere with it? Edited December 15, 2021 by iicecube (see edit history) Link to comment Share on other sites More sharing options...
TheDocCroc Posted December 15, 2021 Share Posted December 15, 2021 9 minutes ago, Scomar said: you use Version 1 or 2? what do you mean with another tab? You use Version 1 or 2, so i can make a version that fits with the 15 toolbelt slot. When I select "download" on the web page, it usually opens another tab with the download. Free Download Manager doesn't seem to work on that site. The new tab it opens is "github.com/JaxTeller718/A20ModletsJax/tree/main/JaxTeller718-DisableChairPickups" when I select download on the Disable POI Pickups mod Is there some other way to install? Link to comment Share on other sites More sharing options...
Scomar Posted December 15, 2021 Author Share Posted December 15, 2021 13 minutes ago, iicecube said: I using the version 1 of your mod currently. If possible for the 15 belt slots version it would be much appropriate. While I also using 96 bag slots as well and not sure will it interfere with it? Okay, i look for it and make it possible, but i think, for the 15toolbelt, we need no numbers above, do you agree? 13 minutes ago, TheDocCroc said: When I select "download" on the web page, it usually opens another tab with the download. Free Download Manager doesn't seem to work on that site. The new tab it opens is "github.com/JaxTeller718/A20ModletsJax/tree/main/JaxTeller718-DisableChairPickups" when I select download on the Disable POI Pickups mod Is there some other way to install? and if you klick with right mouse and the choose "save target as" maybe this works for you? Link to comment Share on other sites More sharing options...
iicecube Posted December 15, 2021 Share Posted December 15, 2021 (edited) 9 minutes ago, Scomar said: Okay, i look for it and make it possible, but i think, for the 15toolbelt, we need no numbers above, do you agree? Sure without the numbers, as the number will work up to 10 slots while additional will be much difficulty to bind the key. Edited December 15, 2021 by iicecube (see edit history) Link to comment Share on other sites More sharing options...
TheDocCroc Posted December 15, 2021 Share Posted December 15, 2021 (edited) 25 minutes ago, Scomar said: Okay, i look for it and make it possible, but i think, for the 15toolbelt, we need no numbers above, do you agree? and if you klick with right mouse and the choose "save target as" maybe this works for you? Still not working. Oh well, I appreciate you trying Edit: I opened it in incognito browser and it worked Edited December 15, 2021 by TheDocCroc (see edit history) Link to comment Share on other sites More sharing options...
Scomar Posted December 15, 2021 Author Share Posted December 15, 2021 @gamebabe @iicecube I added 2 Links for Download in the first posting: 15Toolbelt and withoutCounter. It would be nice, if you give me a feedback after using it. Link to comment Share on other sites More sharing options...
iicecube Posted December 15, 2021 Share Posted December 15, 2021 4 minutes ago, Scomar said: @gamebabe @iicecube I added 2 Links for Download in the first posting: 15Toolbelt and withoutCounter. It would be nice, if you give me a feedback after using it. Okay will try it and feedback to you.. Thanks the request. Link to comment Share on other sites More sharing options...
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