Jump to content

New SteelBar mod with undead legacy support


Recommended Posts

Hi folks


This is my very first post on this forum, so hello everybody :wave:
I'd like to introduce my very first mod, based on @xyth SteelBars mod.

Btw. thanks @xyth for the unity template and utilities 👍


Current latest downloads are on GitHub:




The main features:


- Adds 3x4 (12) new blocks (wood-, iron- and steel-bars)

- With outer edge, outer corner, center edge and center corner

- You can loot through bars/poles (as with original SteelBars mod)

- Bullets collide with bars/poles (not in original SteelBars mod)

- Models created from scratch to line up nicely with corners

- Versions available for original A19 and Undead Legacy


https://raw.githubusercontent.com/mgreter/ocbSteelBars7D2D/master/screens/game-blocks.jpg        https://raw.githubusercontent.com/mgreter/ocbSteelBars7D2D/master/screens/game-loot.jpg       




I've put everything on GitHub, including blender and unity files:



Please try it out and report back if you like.
Report issues and problems directly on GitHub:


All the best and good zombie hunting!


Edited by ocbMaurice (see edit history)
Link to comment
Share on other sites

Thx @Subquake, that was the missing information. For those interested, was fixed by adding these lines to `items.xml`


    <append xpath="/items/item[@name='meleeToolRepairT1ClawHammer']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ulmResourceRebarSteel</append>
    <append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ulmResourceRebarSteel</append>


Edited by ocbMaurice (see edit history)
Link to comment
Share on other sites

Tested the original A19 version a bit more thoroughly today and found a few oversights.

Also was able to finally fix the repairItems for steel, since I could not set the inherited
material to zero. Seems that fancy param1="RepairItems" attribute did the trick :)





Will probably test out this version with my buddies soon to get some more beta testing done 😁


Edited by ocbMaurice (see edit history)
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Create New...