ocbMaurice Posted September 19, 2021 Share Posted September 19, 2021 (edited) Hi folks This is my very first post on this forum, so hello everybody I'd like to introduce my very first mod, based on @xyth SteelBars mod. Btw. thanks @xyth for the unity template and utilities 👍 Current latest downloads are on GitHub: https://github.com/OCB7D2D/ocbSteelBars/tree/v0.2.2https://github.com/OCB7D2D/ocbSteelBars/releases/download/v0.2.2/ocbSteelBarsA19.ziphttps://github.com/OCB7D2D/ocbSteelBars/releases/download/v0.2.2/ocbSteelBarsULM.zip The main features: - Adds 3x4 (12) new blocks (wood-, iron- and steel-bars) - With outer edge, outer corner, center edge and center corner - You can loot through bars/poles (as with original SteelBars mod) - Bullets collide with bars/poles (not in original SteelBars mod) - Models created from scratch to line up nicely with corners - Versions available for original A19 and Undead Legacy I've put everything on GitHub, including blender and unity files: https://github.com/OCB7D2D/ocbSteelBars Please try it out and report back if you like. Report issues and problems directly on GitHub:https://github.com/OCB7D2D/ocbSteelBars/issues/new All the best and good zombie hunting! Edited October 22, 2021 by ocbMaurice (see edit history) 1 Link to comment Share on other sites More sharing options...
Subquake Posted September 19, 2021 Share Posted September 19, 2021 (edited) ulmResourceRebarSteel doesn't work as upgrade item, because it's not defined in Allowed_upgrade_items for meleeToolRepairT1ClawHammer and meleeToolRepairT3Nailgun, need to append it to the list if you want it to work Edited September 19, 2021 by Subquake (see edit history) 1 Link to comment Share on other sites More sharing options...
ocbMaurice Posted September 20, 2021 Author Share Posted September 20, 2021 (edited) Thx @Subquake, that was the missing information. For those interested, was fixed by adding these lines to `items.xml` <configs> <append xpath="/items/item[@name='meleeToolRepairT1ClawHammer']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ulmResourceRebarSteel</append> <append xpath="/items/item[@name='meleeToolRepairT3Nailgun']/property[@class='Action1']/property[@name='Allowed_upgrade_items']/@value">,ulmResourceRebarSteel</append> </configs> Edited September 20, 2021 by ocbMaurice (see edit history) 1 Link to comment Share on other sites More sharing options...
ocbMaurice Posted September 20, 2021 Author Share Posted September 20, 2021 Latest download links (looks like I can't edit my original post): https://github.com/mgreter/ocbSteelBars7D2D/releases/download/v0.2.1/ocbSteelBarsA19.zip https://github.com/mgreter/ocbSteelBars7D2D/releases/download/v0.2.1/ocbSteelBarsULM.zip Link to comment Share on other sites More sharing options...
ocbMaurice Posted September 20, 2021 Author Share Posted September 20, 2021 (edited) Tested the original A19 version a bit more thoroughly today and found a few oversights. Also was able to finally fix the repairItems for steel, since I could not set the inherited material to zero. Seems that fancy param1="RepairItems" attribute did the trick https://github.com/mgreter/ocbSteelBars7D2D/releases/download/v0.2.2/ocbSteelBarsA19.zip https://github.com/mgreter/ocbSteelBars7D2D/releases/download/v0.2.2/ocbSteelBarsULM.zip Will probably test out this version with my buddies soon to get some more beta testing done 😁 Edited September 20, 2021 by ocbMaurice (see edit history) Link to comment Share on other sites More sharing options...
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