TexmanDIXX Posted June 26, 2021 Share Posted June 26, 2021 I try to join a friend server and they crash...I start a server and I crash... Try to join a dedicated server and connection does not go through and Might crash that server...I have private IP and apparently cannot do correct port forwarding. I have Forwarding set correctly through all routers. I have also set Firewall exceptions through TCP and UDP as well as excluded 7D2D with Windows Defender. I'm at a loss...My ISP tells me I have to pay $15 a month to allow port forwarding but other people I talk to have not had the same problem. I REALLY need help here. I have tried to resolve this problem with other people in the discord with no resolution. Link to comment Share on other sites More sharing options...
Jugginator Posted June 26, 2021 Share Posted June 26, 2021 (edited) Hi try using the Cleaning Tool to reset game defaults and clean the player profiles/discovered maps from the game launcher Although you can't go wrong nuking everything, but those may be the ones that matter. Edited June 26, 2021 by Jugginator (see edit history) Link to comment Share on other sites More sharing options...
TexmanDIXX Posted July 18, 2021 Author Share Posted July 18, 2021 (edited) I have gone through your suggestions. Every suggestion give to me by the Discord Community. Anything I have been able to find on Google. Everything here. I can not get it to work. I can play and join a server if Discord is not running (App or Web based). I have turned almost everything off in Discord that has been suggested (overlays, streamer mode, etc.). I would like to get some log files into the hands of Devs to see if they can figure out what my problem is. If this is possible. I will give logs of a single player game, MP game w/o discord, MP game w/ discord and whatever other run logs you want. I can try and connect to dedicated servers, P2P servers or whatever. I would just like to get this solved if possible. I have a NEW machine with ALL updated drivers. The Gaming machine is a ASUS ROG Strix G17 G712LW w/ 32G Ram. The problem happens wired and wireless. Let me know what I need to do please. One Common thing I find in the Logs when it won't load MP w/ Discord is: [NM] SocketReceiveThread error: System.IndexOutOfRangeException: Index was outside the bounds of the array. at ConnectionManager.Net_DataReceivedClient (System.Int32 _channel, System.Byte[] _data, System.Int32 _size) [0x0000b] in <8676d591e24b4790910cdee451580eac>:0 at NetworkClientLiteNetLib.NetworkReceiveEvent (LiteNetLib.NetPeer _peer, LiteNetLib.NetPacketReader _reader, LiteNetLib.DeliveryMethod _deliveryMethod) [0x00059] in <8676d591e24b4790910cdee451580eac>:0 at LiteNetLib.EventBasedNetListener.LiteNetLib.INetEventListener.OnNetworkReceive (LiteNetLib.NetPeer peer, LiteNetLib.NetPacketReader reader, LiteNetLib.DeliveryMethod deliveryMethod) [0x00008] in <6da05128343a426eb245eb86b1c82694>:0 at LiteNetLib.NetManager.ProcessEvent (LiteNetLib.NetEvent evt) [0x000a0] in <6da05128343a426eb245eb86b1c82694>:0 at LiteNetLib.NetManager.CreateEvent (LiteNetLib.NetEvent+EType type, LiteNetLib.NetPeer peer, System.Net.IPEndPoint remoteEndPoint, System.Net.Sockets.SocketError errorCode, System.Int32 latency, LiteNetLib.DisconnectReason disconnectReason, LiteNetLib.ConnectionRequest connectionRequest, LiteNetLib.DeliveryMethod deliveryMethod, LiteNetLib.NetPacket readerSource) [0x000aa] in <6da05128343a426eb245eb86b1c82694>:0 at LiteNetLib.NetManager.ReceiveFromPeer (LiteNetLib.NetPacket packet, System.Net.IPEndPoint remoteEndPoint) [0x00047] in <6da05128343a426eb245eb86b1c82694>:0 at LiteNetLib.NetPeer.AddIncomingPacket (LiteNetLib.NetPacket p) [0x00164] in <6da05128343a426eb245eb86b1c82694>:0 at LiteNetLib.NetPeer.ProcessPacket (LiteNetLib.NetPacket packet) [0x00272] in <6da05128343a426eb245eb86b1c82694>:0 at LiteNetLib.NetManager.DataReceived (System.Byte[] reusableBuffer, System.Int32 count, System.Net.IPEndPoint remoteEndPoint) [0x00279] in <6da05128343a426eb245eb86b1c82694>:0 at LiteNetLib.NetManager.LiteNetLib.INetSocketListener.OnMessageReceived (System.Byte[] data, System.Int32 length, System.Net.Sockets.SocketError errorCode, System.Net.IPEndPoint remoteEndPoint) [0x0002d] in <6da05128343a426eb245eb86b1c82694>:0 (Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35) Thank you for your time Texman Edited July 18, 2021 by TexmanDIXX (see edit history) Link to comment Share on other sites More sharing options...
The_Great_Sephiroth Posted July 18, 2021 Share Posted July 18, 2021 Can you play with Discord off? I use TS3 and have for decades, I dislike Discord personally. If you can play without Discord running the issue is likely Discord. Link to comment Share on other sites More sharing options...
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