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Constant Character Reset Issues


Ruvicken

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2021-06-25T12:47:05 8.874 INF [MODS] Trying to load from folder: War3zuk 100k Stacks (Datbird Edit)

2021-06-25T12:47:07 10.673 INF User joined: datbird

 

looks like, you have edited yourself some of the mods by hand, right?

I've never tested it, but "100k Stacks" for example sounds like a game breaker for me.

 

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8 hours ago, q123 said:

2021-06-25T12:47:05 8.874 INF [MODS] Trying to load from folder: War3zuk 100k Stacks (Datbird Edit)

2021-06-25T12:47:07 10.673 INF User joined: datbird

 

looks like, you have edited yourself some of the mods by hand, right?

I've never tested it, but "100k Stacks" for example sounds like a game breaker for me.

 

Yes, it originally was just 25k stacks, and I wanted to see what happened if I went to 100k. I didn't see anything happen at first, but I suppose it is possible it was part of the problem.

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Don't think my vehicle mod is the issue for the character reset. And the 100K stacks will absolutely break your game. 30-32K I think is the code limit, so most stay around the 25K mark to be safe. Why on earth you would need anything higher than that is beyond me.

 

Might need to test the mods you plan to use better before starting a serious game in case there are issues.

 

2021-06-25T13:48:31 3694.622 INF Loading players.xml
2021-06-25T13:48:31 3694.643 ERR Loading player data failed for player '76561198305711104', rolling back: Attempted to read past the end of the stream.
  at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <8676d591e24b4790910cdee451580eac>:0 
  at PooledBinaryReader.ReadString () [0x00049] in <8676d591e24b4790910cdee451580eac>:0 
  at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x0006d] in <8676d591e24b4790910cdee451580eac>:0 
  at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x00086] in <8676d591e24b4790910cdee451580eac>:0 
2021-06-25T13:48:31 3694.657 ERR Loading backup player data failed for player '76561198305711104', rolling back: Attempted to read past the end of the stream.
  at PooledBinaryReader.FillBuffer (System.Int32 _numBytes) [0x00030] in <8676d591e24b4790910cdee451580eac>:0 
  at PooledBinaryReader.ReadString () [0x00049] in <8676d591e24b4790910cdee451580eac>:0 
  at PlayerDataFile.Read (PooledBinaryReader _br, System.UInt32 _version) [0x0006d] in <8676d591e24b4790910cdee451580eac>:0 
  at PlayerDataFile.Load (System.String _dir, System.String _playerName) [0x0018c] in <8676d591e24b4790910cdee451580eac>:0 
2021-06-25T13:48:31 3694.710 INF Created player with id=681
2021-06-25T13:48:31 3694.712 INF Loaded player

That's the character being reset, maybe corrupt player file? Not really my area of knowledge.

 

Never noticed that vehicle_generic_glasswindows2 error before. Will look at it though and see what's up with it.

Edited by bdubyah (see edit history)
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