Boidster Posted September 3, 2020 Share Posted September 3, 2020 This is a silly little modlet that just changes the standard loot probability tables to give .001 prob value to T1/T2/T3 at gamestages where otherwise they would be 0. Only tested to be syntactically valid, not tested so much for balance. However if my math is correct, at GS 1 it ought to give a 1/1000 chance of a T1/T2/T3 weapon, tool, or armor, and a 4/1000 chance of T2 or T3 ammo from a Shotgun Messiah crate. Other containers, YMMV; I'm not prepared to do all that math yet. Somebody in General mentioned wanting a "winning the lottery" sort of chance for higher-tier stuff at low GS. This modlet should do that. I think. I don't plan on running it in my own game so I won't really get any test results. I did open about 100 S.M. crates at GS 26 and still only got GS 26-appropriate loot according to vanilla probabilities. Didn't hit the lottery I suppose. BoidsLootLottery.zip Link to comment Share on other sites More sharing options...
doughphunghus Posted September 4, 2020 Share Posted September 4, 2020 I'll test it out ;) I have a game only on Day 3 ongoing. Other than having the Sorcery mod put a lot of stuff in containers, I've only found a single tier 1 pistol so far. I have it turned up pretty hard (I've died 5 times already ;) so my gamestage will likely stay low for many more days. Also: I have some mods where i set some of the loot probability to .1 and it was waay too high, so I dropped them to 0.02, so I'm also testing that out. I think 0.001/0.004 is likely a good number for "super rare" loot. I'll let you know! Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.