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Thinking of Writing a perk mod


Reckis

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I am currently working on a perk tree overhaul for personal use in an attempt to make things a little less limiting than what we currently have in vanilla. Just thought I would give a heads up here to see if anyone is interested when it is finished. Here is the structure so far :

 

 

Melee Weapons

 

1. Brawler

2. Deep Cuts

3. Electrocutioner

4. Flurry of Blows

5. Javelin Master

6. Miner 69’er

7. Pummel Pete

8. Sexual Tyrannosaurus

9. Skull Crusher

 

Ranged Weapons

 

1. Archery

2. Boomstick

3. Charisma - Will probably completely change this one when I get deeper in. Any suggestions?

4. Dead Eye

5. Gunslinger

6. Hidden Strike

7. Machine Gunner

8. Run and Gun

9. The Penetrator

 

Crafting

 

1. Better Barter

2. Demolitions Expert

3. Engineering

4. Grease Monkey

5. Heavy Armor

6. Light Armor

7. Master Chef

8. Physician

9. Robotics Inventor

 

Survival

 

1. Animal Tracker

2. From the Shadows

3. Healing Factor

4. Iron Gut

5. Pain Tolerance

6. Parkour

7. Rule 1 : Cardio

8. The Infiltrator

9. Well Insulated

 

Harvesting

 

1. Daring Adventurer

2. Living off the Land

3. Lock picking

4. Lucky Looter

5. Mother Lode

6. Pack Mule

7. Salvage Operations

8. The Huntsman

9. Treasure Hunter

 

Some of these placements are due to my OCD need to have everything equal . . . so yes, I know that some do not strictly fit in the tree they are in.

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